Author Topic: Version 4.0 & Armored Ships  (Read 4247 times)

Offline DakaSha

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Version 4.0 & Armored Ships
« on: November 02, 2010, 05:36:50 am »
So after my long AI war break I decided to give it a go with the new version and to be honest I'm not really sure what to think.. It doesn't feel as polished to me at first glance but then again it could also be due to me being used to the old version.

One major complaint is the music.. I don't mean to offend anybody but i REALLY preferred the old soundtrack :(

But that aside maybe I just need to get used to the new interface/engine. I cant make a definite decision yet.

BUT: Are the armored ships supposed to be this hardcore? I want to get into the new version but when starting with or up against armoreds I quit because it almost seems they are invincible!

Am i just imagining this? Or are they meant to be this resistant and need to be taken out with special ships.


I tried to kill a single one with about 150 ships (bombers and fighter mostly) and it took so incredibly long ( i mean long) that I just quit :(

edit: I know they are weak firepower wise but even if that "balances" them (it doesnt seem to to me) it doesnt matter.. It just takes AGES to kill them. It really slows down the pace of the game and when playing with AI progress increases would seem to make a big difference when having the bad luck of having an enemy that uses them
« Last Edit: November 02, 2010, 05:45:10 am by DakaSha »

Offline x4000

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Re: Version 4.0 & Armored Ships
« Reply #1 on: November 02, 2010, 02:23:48 pm »
What you're looking for against Armor ships are something with really high armor piercing values.  A few of the starships fit the bill neatly for that, as do a number of turrets.  There's a counter for everything in either the fleet ships or starships that you start with now, rather than in just the fleet ships alone.  The right counter will just eat them for lunch.
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Offline DakaSha

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Re: Version 4.0 & Armored Ships
« Reply #2 on: November 02, 2010, 03:54:08 pm »
Ok if i come up against them Ill look for a counter and see how it goes. Thanks.

edit: OF COURSE I fire up the game and the first tip is: If you come across something that wont die check the stats screen..
 ;D

Btw I also got the CON expansion. (Just to make me look all cool)
« Last Edit: November 02, 2010, 04:01:26 pm by DakaSha »

Offline x4000

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Re: Version 4.0 & Armored Ships
« Reply #3 on: November 02, 2010, 04:03:06 pm »
Thanks for your support! :)
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Offline Echo35

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Re: Version 4.0 & Armored Ships
« Reply #4 on: November 02, 2010, 09:34:17 pm »
Hey now, I LOVE the new music!

And I also agree about the Armor Boosters. They're a little insane now. I spent a good hour trying to take down a Special Forces Command Post in one game I was playing because it kept spawning Armor Boosters that would boost each other and the Command Post. I launched a few missiles and two Dreadnoughts at it before it went down.

Offline DakaSha

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Re: Version 4.0 & Armored Ships
« Reply #5 on: November 02, 2010, 09:47:02 pm »
heh i havnt even seen them.
I meant the normal "Armored"-type ships

I've played a bit more (and got destroyed on a 15 planet map but well.. I guess thats to be expected)

I have pretty high hopes for the 4.0 release actually. It just seems to me lik eit might need a bit more polish (which is understandable.. it was just released)


(Still prefer old music though :P)

Offline Lancefighter

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Re: Version 4.0 & Armored Ships
« Reply #6 on: November 03, 2010, 02:25:55 am »
well, there is no unit dedicated to either
a) volley damage against fleet units (higher volley damage means less dps is subtracted by armor) or
b) high pierce damage
that is always available

In the past, starships were virtually a hard counter due to the "ILOL@URSHIELDS" attribute. Now, they really only have enough pierce to be dangerous to non-boosted bombers and the like. any high-armor ship, and most armor boosted ships become a serious pain, unless you have counter-armor ships. (antiarmor, polarizers)

I am not really sure if this is an issue that needs fixing yet, however.. I will leave that to others to decide.
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Offline Mánagarmr

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Re: Version 4.0 & Armored Ships
« Reply #7 on: November 03, 2010, 03:59:54 am »
One thing that should be duly noted is the fact that the Unity version brings back the difficulty of the old 2.0 version. AIW was pretty much a cakewalk, even on high difficulties, in the 3.xxx versions. Unity gives the AI back its fangs.
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Offline Lancefighter

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Re: Version 4.0 & Armored Ships
« Reply #8 on: November 03, 2010, 05:07:56 am »
If you like armored ships..

youll LOVE ffbearer+armor booster.
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Offline zebramatt

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Re: Version 4.0 & Armored Ships
« Reply #9 on: November 03, 2010, 05:13:57 am »
@Echo35: The counter to Armour Boosters is Laser Turrets.

Armour Ships don't actually appear to have a counter aside from Heavy Bombers...
« Last Edit: November 03, 2010, 09:07:42 am by zebramatt »

Offline Lancefighter

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Re: Version 4.0 & Armored Ships
« Reply #10 on: November 03, 2010, 05:19:01 am »
* Lancefighter points at the forcefield covering the armorbooster with 1million health and 24k armor

what i mean to say:
forcefield bearers, when used in conjunction with armor boosters, are pretty high hp and high armor.
« Last Edit: November 03, 2010, 05:25:07 am by Lancefighter »
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Offline Mánagarmr

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Re: Version 4.0 & Armored Ships
« Reply #11 on: November 03, 2010, 08:22:31 am »
While doing OMGLOL dps. That's their weakness.
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Offline orzelek

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Re: Version 4.0 & Armored Ships
« Reply #12 on: November 03, 2010, 02:35:20 pm »
But they can hide dps under them.. and you then get both at once :D (ofc thats for force field bearers only)

Offline Lancefighter

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Re: Version 4.0 & Armored Ships
« Reply #13 on: November 03, 2010, 03:06:02 pm »
well, actually hiding the dps under them is fairly finicky, as the units arent exactly intelligent in the way they organize themselves.. but generally yeah, its workable
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Offline x4000

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Re: Version 4.0 & Armored Ships
« Reply #14 on: November 03, 2010, 03:47:53 pm »
Raid starships... next release... ;)
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