Author Topic: Spire Blade Spawner Experimental  (Read 2013 times)

Offline ShadowOTE

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Spire Blade Spawner Experimental
« on: December 26, 2010, 02:00:45 am »
I stumbled across an interesting strategy earlier tonight/this morning. I took a planet with a spire blade spawner experimental fabricator and was initially only vaguely curious about them (I was taking it for resources and security, not the nifty extras - which were awesome as it turns out). After building the shipcap (4 of them) I launched a raid, and the fun began:

Step 1: Send your fleet into an enemy system
Step 2: Sit on the wormhole
Step 3: Watch the Spire Blade Spawner minions wipe out entire reinforcement waves in one shot
Step 4: As the various system defenses are triggered, pull out when you start taking casualties and repair
Step 5: Repeat until system is completely empty of AI resistance, then wipe out guard posts with bombers

I was completely surprised by this. I initially thought they would require something similar to viral shredders, since they have build points. As it turns out they spit out ships on a very short timer that are ridiculously powerful against non-immune (i.e., anything they can hit - most ships, that is). Though the ships are short lived, they tend to be very powerful, and the key factor in the success of this strategy is this: they move at 150 speed and randomly target anything they can hit in the current system.

As a result, the entire system comes at you piecemeal as the spire blades activate ships around guard posts, and when you get overwhelmed, you fall back, repair, and return well before they make good their losses. I've been hitting tier III worlds, and though it's still early game and I'm playing snake style (against turtle and teleport turtle - both randomly chosen, which I got a kick out of), I don't see why it wouldn't work for other map types and AI types. Just make sure to maintain enough defensive firepower to ward off casual counterattacks while you rebuild and repair. Thoughts?
« Last Edit: December 26, 2010, 02:05:23 am by ShadowOTE »

Offline Fleet

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Re: Spire Blade Spawner Experimental
« Reply #1 on: December 26, 2010, 11:15:07 pm »
My thoughts? What drives you people to report all the ridiculously powerful strategies that I use!? 
\end(rant)

The blade spawners are powerful right now, but lots of important stuff are blade immune, and they cost quite a bit to build which does make a big difference in higher diffs. Perhaps a slight reduction in spawning speed, but one thing to consider is that because they have a low ship cap, they have to be more powerful than an a few other fleet ships. The unbalanced part comes perhaps only when there are many many spawners.

Offline ShadowOTE

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Re: Spire Blade Spawner Experimental
« Reply #2 on: December 26, 2010, 11:53:50 pm »
Yeah, it's not really unbalanced, just powerful in certain situations. Right now qualifies - early game, snake (so good chokes, defense in depth, etc), worlds aren't crusted over, and I'm playing high ship cap + fast combat. The result is... favorable ;)

That said, if the worlds were more built up (ie, had more static defenses instead of guardians) this wouldn't work nearly as well.

Offline BigJake

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Re: Spire Blade Spawner Experimental
« Reply #3 on: December 27, 2010, 12:06:48 am »
I've also found them to be relatively fragile if they find themselves in the thick of things.

Offline ShadowOTE

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Re: Spire Blade Spawner Experimental
« Reply #4 on: December 27, 2010, 01:17:50 am »
Great for defense or fleet blob, but yeah, keep them away from combat.

Offline soMe_RandoM

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Re: Spire Blade Spawner Experimental
« Reply #5 on: January 01, 2011, 03:22:01 am »
so they make zenith space manipulators worth it again as they get there and do more damage quicker?
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.

Offline ShadowOTE

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Re: Spire Blade Spawner Experimental
« Reply #6 on: January 01, 2011, 03:48:09 am »
I'd say no, since they are already ridiculously fast and produce essentially short lived zombie ships that ram AI ships on a strict schedule. Faster movement in friendly systems wouldn't affect their total damage output since it is on a timer - it would just reduce the already short amount of time spent zipping across the map to the AI forces in-system.

Offline soMe_RandoM

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Re: Spire Blade Spawner Experimental
« Reply #7 on: January 01, 2011, 04:05:28 am »
didn't see they had 150 speed so they cant be buffed :\
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.

Offline ShadowOTE

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Re: Spire Blade Spawner Experimental
« Reply #8 on: January 01, 2011, 04:07:07 am »
Yeah, they're probably the fastest ships I've seen so far, excluding teleporters.

Offline soMe_RandoM

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Re: Spire Blade Spawner Experimental
« Reply #9 on: January 01, 2011, 04:12:23 am »
raptors are cloaked weak 150 speed ships and i think there are others i never seen
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.