Ok, so say I don't want to turtle in this game. What do I do?
This is an old pic, I'll upload the latest one tonight, but it does show what my original intent was. Basically, I have a massive fleet + defense at Tioorimb. Two hops away from an AI homeworld. With the update for CSG I had to take: Volueliu, Jomic, Mirdono and Casi. I still have to take Nourmas for the CSG-A. It is the only planet left with a ASR.
As you can see, all the planets, bar Nourmas I took are all adjancent to the ones I already control in the screenshot and with very good reason so it seemed later. Because as I took the planets, the AIP increased and it increased such that I was getting attacked from almost everywhere. I would often lose my OCS at Mirdono. Jomic would get hammered and I even lost a fabricator factory there (it was next to the hostile wormhole), the same applied with Volueliu, where I lost the Advanced Factory which was also next to the hostile wormhole. Luckily I have another at Owpo, but even Owpo got attacked continuously, though I managed to hold, largely due to spider turrets and the plenty Mk IV ships there.
I realized that having these multiple frontlines was not gonna make it easy to actually assault the AI themselves as I constantly have to reinforce these lines so they don't fall to the AI. I decided to start with Operation Clean Sweep. I basically took
everything such that my frontlines only consists of: Murdoch, Vuwa, Garmicqui, Tioorimb and Volueliu. The only gap left between my systems is Murdoch-Tioorimb, but I can't really take this. Maybe I could grab Sicow and Udondedes (they have been causing me much grief), but Taock is out of the question. It has a captive human settlement and I really don't want to risk increasing my AIP by another 100, nor do I want 3x the waves.
My plan for now is to take Nourmas by deep striking. Hold it, destroy the node, gather the knowledge and then retreat back to Tioorimb. Assault the AI homeworld on Buis and then push for the other AI. Does this seem valid? I'm currently about 450 AIP, but I'm worried that I'll have to take my fleet from Garmicqui (2nd strongest fleet) to Tioorimb to help destroy the AI, leaving my back very weak.
However, the main point for the thread is not specifically to help me decide which strategy to go with, but rather to discuss what I should have done differently. To me it seems like it is really risky to just hop around and take multiple subsystems. It is far easier to defend one large system with few frontlines then it is to defend multiple subsystems with few frontlines
each. Though the increase in AIP means it now becomes more difficult to leave these frontlines...
I would definitely call having one big system with few frontlines turtling, yet I seem to get the impression that x4000 wants to have use different methods of winning, so I'm curious. How do you guys go about and choose the planets you take? Do you try to get most of your planets connected in a big system? Or do you take different subsystems and if so, how do you defend those properly without losing the power to assault? I feel that with 40 planets it is probably doable to have a connected system, yet for my next game I want to go for 80 planets and I doubt I'll be able to do the same.