I did see your post, just replied to it.
Sorry if I let you think I was talking without taking your post into account. I just wanted to expand on my idea and get a bit carried away by my enthusiasm (as I often do, I realize... Do you think I need a cure about this?) Also, English no being my native language, subtlety about the ways things are said or heard (rather than WHAT is said or heard) are kinda blur for me.
(...) the Shark B plot I always have on.
Yeah, I didn't mentioned that IMO some personal default options are fine. For instance, I always play with the schizophrenic modifier and counter guard post "plot" (I still don't consider it a plot). So if you feel that Shark B is part of the base game as you consider it, it's fine to me. I mean, I'm not a referee, there is no unbreakable rules I and only I state... Am I getting paranoid about the way what I say could be interpreted? Maybe... (Do I need another cure about paranoia on top of overexcitement?)
The real out of the comfort zone for me is map size. Big maps always look tedious in my eyes...but...in this game it might encourage me to do more deepstriking, which is something I don't have to do too much of on a grid map it feels like...
So yeah pumpkin, I accept your challenge!
My proposal for my game ( which I will post in AI War:AAR) is:
- two dif 7.6 AI, both are random/random non-technologist harder types
- no MF options on
- no AI plots ( which I normally turn them all on)
- on a max size map, (120 I think), on Realistic, random start locale
, , . Any other counter-proposals for this?
Are you comfortable on 80? You mentioned 40/grid; if that's your comfort zone, maybe 80/realistic is enough "outa tracks". You know, 80/realistic is my comfort zone, but 120/realistic often frustrate me. It's up to you.
I suggest you consider enabling shark plot, counter posts, warp relay, schizophrenic and/or preemption if they're part of
your base game. They're minor tweaks (unless preemption, maybe; I didn't toyed much with it). Human Marauders and/or Resistance Fighters at 2 (or somewhere in 1~3) seems fine. The point of the challenge is "no superweapon" (golems, spirecrafts, traders...), and not "boring game". The point is not to put yourself in a TLF game with only Peltians!!!
For you, I propose a Clash of the Titans, with you in a supporting role of the nefarious minor factions.
- Two dif 7.6 AI at any random you want, you can reveal AI types if you so please
- Darkspire at 10/10 - the nightmares these things can generate can both aid you indirectly or decimate you with extreme prejudice
- Human Resistance 10/10 - powerful human allies are commanding this war, these ships will spawn frequently and help defend you and lead the offensive against the AI.
- 40 Map Grid, random homeworld start
If you want to change any of the above, just let me know...Can't wait to start playing this
7.6/7.6I never went ahead of 7/7. My plan was to test if 7/7 no-superweapon was comfortable before jumping to my first 8/8 no-superweapon. Maybe I'll stay 7/7 for a reasonably !!fun!! game. Or maybe go for a
8/8 Clash of the Titans if I doesn't fell truly uncomfortable with 8/8 vanilla.
Dark Spire 10 VS Human Resistance 10Dark Spire doens't frighten me... when at 4. I never tried to push it up, so ok, I'll take the "DS vs HRF" challenge.
40/gridOk for 40; I was planning an 40~20 map one day, so I'll be enough "outa my tracks" with that.
Grid? Well, that would be awkward for me. I'm familiar on a chaotic network designing its own random clusters, bottlenecks and highways (simple or realistic) or on a shaped snake or concentric where I know a special strategy to adopt. But I've no "special strategy" for grid. Nice! I'll be challenged AND I'll learn something new! Ok for grid.
(...) with you in a supporting role of the nefarious minor factions.
Oh yesss, I want to be nefarious!
Ya wana push it up? Enabling Neinzul Roaming Enclave on 10 could be in the "you're the support, I'm not" style of game: I would allow my friendly enclaves to attack independently and go support them. I remember some 7/7 games with roaming enclaves at 4 where 20 or so friendly enclaves were gathered at my home, sometimes going on a defense duty when waves hit; I enabled "allow independent attacks" and went back to my own plans; about one hour latter, half the galaxy was neutered. I felt like a Fallen Spire campaign where you don't control the spire fleet. (Hey, that's an idea! Protect some neinzul node and they'll fight for you like a Rebelling Colony, but you don't contol them like Dyson's spawn or BotNet's zombies.)
So I add
Roaming Enclaves 10 VS Preservation Wardens 10 to my challenge. What do you think?