Well, I thought I would report on how the game goes. It's basically finished in the sense... that I more or less lost. I mean, I am going to kill the AIs the normal way, but I cannot really go further along the fallen spire campaign in any sensible way.
There are 2 main reasons:
1) Fallen spire 6/10 apparently is rather hard indeed, and the waves keep increasing
but mainly
2) I cannot reduce the number of entry points below 5. This means that my galaxy capped defenses AND most importantly my spire fleet cannot cover all the entry points.
This is the final unfurled map
The normal exowaves that I'm seeing have 4 different waves, more or less, each of total strength around 80000. Each of those has 1-2 hunter/killers, 1-2 golems, 6-8 dire guardians, 6-8 or so other large ships (spirecraft siege towers, spirecraft shields etc), plus between 30 and 60 starships. This is enough to come on top against a spire city unaided by the fleet, warheads, or massive concentration of galaxy-capped stuff. And there's 4 of them each time.
I set up 5 hard chockepoints in the systems underlined in red. All the systems underlined in green instead are fitted with mk2 or mk3 logistic stations and all the spider, sniper and missile turrets I have. I have to say, they are quite effective in thinning out threat, killing a lot of ships while they approach. But the exowave do not take enough damage and reach my hard chockepoints still too strong.
The home system also has a full complement of trader toys, minus the ion cannons. Since there are so many entry points, it made sense to put them there.
So, when the last 2 timed exowaves came, I managed to kill them, but I had to use a lot of warheads AND I took immense damage. My fleet was entirely destroyed, as well as one spire city razed to the ground. Rebuilding all of that took time and so I had little time left to do other stuff in between the waves.
Now, considering that the waves keep getting worse and worse, I think I'm finished because the time it would take to build the fourth city, retrieve the fifth shard, build the fifth city and then the galactic capitol would likely mean the exowave surpass the level at which I can still defeat them.
Regarding tech, I ended up unlocking mk3 logistics, mk1-4 sniper, spider and missiles, and mk3 grav turrets. I do have some tech I was saving up for the galactic capitol. But there's nothing really to spend it on that would change things in a significant way. And besides, since I have significant defenses in 14 worlds I am still rather energy starved, and the metal income is just 2000/second.
I wanted to report in this thread, as a thank you for those who answered me and gave me tips.
A few considerations:
- The staggered defenses over multiple systems, aided by logistic stations, are immensely useful against exowaves. Sure, a lot of turret dies, but they do their job. If I did not set the defenses up that way, I would have died long ago. I now laugh at what I considered a hard exowave at the beginning of this thread.
- Logistic stations, especially mk3, are extremely useful in this regard. Not only they are more or less equivalent in damage to the military ones(because the enemies stay inside the same system twice as much), BUT they also allow you to gain a lot of time, which can be used to move the fleet, rebuild things, move galaxy capped defenses etc. Having one system with logistic mk3 and serious defenses before a hard chockepoint system really allow for a lot of time. They are also immensely useful during shard recovery chases
- Fallen spire 6/10 is rather brutal. I mean it
- Ai progress is indeed much less important during such a game. But I would not call it irrelevant, because the ai unlocked some high health, annoying ships in my game, and built a LOT of them. Sure, they could not survive against my spire fleet... but they took time to kill, and that left me with LESS time between the exowaves.
- I must bow to Peter on the matter of most useful turrets. When setting up defenses over multiple systems, spider, sniper and missile turrets are indeed king, because of their range. Also, they have bonus against medium, which is what most of the dire guardians are.
- And finally, I probably started the fallen spire campaign too early, and then took too much time to reach the point I am now. This, combined with the 6/10 spire difficulty, increased the exowaves too much. Got to be faster next time...
Well, that's it, I think I will take a break on this particular game, and perhaps come and finish it later in a conventional way. I don't think the ai worlds can really stand up against a 3-cities spire fleet, the way the FS ships are now. Could probably roll over them rather quickly.