Author Topic: Wave Mechanics  (Read 1793 times)

Offline Rustayne

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Wave Mechanics
« on: June 21, 2010, 05:11:47 am »
Hey everyone.  Quick question for everyone.  I am currently playing a 120 planet grid map with 7.3 AI's.  I want to attempt to take it all over in time, but for now, my major focus is just surviving.  K, now for me to explain the question I have.  Currently I have a bottleneck planet that has 2 gates coming into it.  They go in different directions, like a V mostly.  If I were to say not attack one side of the V, would that make the AI only send waves via that planet?  If I capture say 4 planets and they have no link to the AI planets at all, will they be safe from waves?  I noticed as I was playing as long as the planets weren't linked to a AI planet next door, they didn't send any waves to it, but I wasn't sure if my homeworld was more of a priority or not.  My idea is to break down a few of the hubs outside the bottleneck, and then build them up, with having a 1 jump clearance between an AI war and me.  It would be a cleared planet with no station or posts.  If you need me to explain in more details, or in another way, let me know and I'll try my best.

Rustayne

Offline Fox Soul

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Re: Wave Mechanics
« Reply #1 on: June 21, 2010, 05:59:49 am »
Quote
If I capture say 4 planets and they have no link to the AI planets at all, will they be safe from waves?

Yes it will be safe.

Waves appear to only come from exo-holes and planets with warp gates.
I've never seen a wave come in any other fashion.
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Offline Volatar

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Re: Wave Mechanics
« Reply #2 on: June 21, 2010, 08:13:13 am »
Quote
If I capture say 4 planets and they have no link to the AI planets at all, will they be safe from waves?

Yes it will be safe.

Waves appear to only come from exo-holes and planets with warp gates.
I've never seen a wave come in any other fashion.

BAD! BAD! BAD!

If you do not have any warp gates connected to your planets you are FAR from safe.

If you do not have any connections to your planets waves will still continue to spawn, but without warning. They will be added to the populations of the nearby planets and will attack you, all at once, in a huge cross-planet attack. Again, without warning. Cross-planet attacks are some of the hardest things to defend against.

The best path to go is to leave only one warpgate active, so you can put all your defenses at one wormhole.

Offline Rustayne

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Re: Wave Mechanics
« Reply #3 on: June 21, 2010, 09:08:51 am »
Well the plan is to keep 1 gate, that is linked to my bottleneck alive and well, so that waves would be funneled from there to the bottleneck, and me killing stuff on the other side.  What I meant about being safe with no planets connecting is this.  If there is a planet that has 3 connecting planets to it, and you destroy all 3 planets around it, it will cut off supply.  You then destroy the planet that won't have supply, and make a command station there.  Will there be waves going against that station due to it not being connected to any other planets?  Or will the waves still be coming at me from the planet I have left alone on my bottleneck?

Offline x4000

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Re: Wave Mechanics
« Reply #4 on: June 21, 2010, 10:16:09 am »
The interconnections of your planets are (thankfully) irrelevant for this.  So, as long as you have one plant, overall, with a warp gate adjacent to it, then AI ships will go there.  If you have two planets with adjacent warp gates, regardless of where they are in the galaxy, the AI will attack both.  So, really, I think you and Volatar are saying the same thing, just kill all the warp gates except those next to your desired bottleneck planet, and you're good to go.
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Offline Rustayne

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Re: Wave Mechanics
« Reply #5 on: June 21, 2010, 10:20:33 am »
Sweet.  That should make life somewhat easier.  Now the task of trying to crack 120 planets, that seems like a hole other ballgame. :)  Leave it to me to chase achievements. :)

Offline x4000

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Re: Wave Mechanics
« Reply #6 on: June 21, 2010, 10:21:23 am »
Yeah, we've had a couple of people do that, but it's a really tough job for sure. :)
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Offline Fox Soul

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Re: Wave Mechanics
« Reply #7 on: June 25, 2010, 01:53:08 am »
If you do not have any connections to your planets waves will still continue to spawn, but without warning.[/qoute]
That is true, reinforcements will naturally continue to spawn and be sent, but in smaller than "wave" groups. I've had the AI send around 50 ships at a time when the normal waves were in the hundreds making those groups meager.
After all, I never said destroy your defenses to those planets and personally I do check on those AI Planets I am ignoring once in awhile. Only a idiot would turn there back completely to a crippled enemy.

They will be added to the populations of the nearby planets
What if there is no nearby AI planet? What if the planet is a dead end?
Besides, I've only had problems with cross planet attacks when teammates are not keeping up on their share of the work.
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Offline Frozen Critical

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Re: Wave Mechanics
« Reply #8 on: June 25, 2010, 03:59:23 am »
think before you say :

the wave will appear on any planet with a warp gate that is nearest to the target , then move through planets to Strike at their target

however , they cannot cross allied planets

AND , what you got was Border agression : the REAL ones will just pour in all at a time
« Last Edit: June 25, 2010, 04:00:58 am by Frozen Critical »
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Offline Rustayne

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Re: Wave Mechanics
« Reply #9 on: June 25, 2010, 04:14:39 am »
I think you might be misunderstanding me Frozen Critical.  The idea is to have a planet captured and it be an island basically.  All the planets around it have been cleaned out, stations, warp gates, guard posts, Special op's posts, the works.  They are dead space between said planet.  I haven't gotten to test this theory completely yet, cause for some odd reason there is a IV planet that has like 4000 ships in it, and it is funneling a ton of ships down this pipe in my map.  I've cleared it all but turrets so far, but there is like 400-900 ships just going back and forth between 4 or so systems.  It is making it hard as it might be a major pipe line for the AI to move into my area.  Another note to add more challenge to this, the threat goes up and down at will anymore.  It sends 300-400 ships at me, i kill them, and then for no reason, my threat goes up again.  Quite a game so far if I may say.

Offline Frozen Critical

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Re: Wave Mechanics
« Reply #10 on: June 25, 2010, 04:19:44 am »
i was replying to Fox soul's Response to the reaction of Volatar

if that treat was up , it means that more ships are underway , Turtle Defend that Planet!
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Offline Fox Soul

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Re: Wave Mechanics
« Reply #11 on: July 08, 2010, 07:35:18 pm »
Have you tested to make sure crossplanet attacks come from any planet?

I've have yet to see a crossplanet attack from a planet that does not have a path of planets that is friendly to its homeworld.
So frozen, unless you can prove or have other people vouch for you that crossplanet attacks can appear at planets without warp gates and are in a dead end planet on the map. I have to dismiss your warning.

Btw Rustayne, If you notice on the map that AI planets on the map next to your planets will say "is aware of your presence" or something like that.
Those planets appear to be the ones to send small raids from their guard posts every now and then.
AI War - A good offense is a good defense.