Obligatory Introductory Part Greetings friends. Just picked up this game about a week ago and have been having tons of fun with it. Haven't actually won the game yet, but after a couple rounds of messing around in 7/7 difficulty I decided to switch to 9/9 difficulty for extra Fun.
The Actual Post My current game settings: Difficulty 9/9, both AIs on random easier, all expansions but no extra stuff (no spirecraft/golems/AI plots etc.)
Is it possible to break Ion Cannons or Laser/Missile turrets covered by MkIII forcefields in the early game, without grinding them down with assault transports? The method I use is:
1. Build about 3~4 assault transports, and stick all caps of MkI ships into them. I usually get Bomber MkII at the start and put them inside the transports as well.
2. Jump to enemy system, destroy the Tachyon sentinel by shooting with the transports, retreat and heal at own system.
3. Stand down the transports, jump to enemy system, uncloak and shoot the guardpost/FF. Retreat and heal at own system as needed. A post takes 1~2 runs, MkIII FFs take about 3~4. Repeat until all enemy guardposts and FFs are dead.
Thing is I think this method is a little too... Effective? Or there's something seriously wrong with the method I unload bombers to blow stuff up. I've captured/cleared about 12 systems in my current 9/9 game doing this, lots of them MkIII,
without unloading a single ship at the enemy system the whole time. I guess it just feels a bit weird never actually seeing your fleetships on the map. The couple of times I tried unloading the bombers to take down forcefields they get obliterated in seconds, especially if there's a ion cannon or missile/laser turret (polycrystal damage bonus) guardpost under it. And since you actually lose the bomber ships, soon the AI turns around and throws a reprisal wave at you, which is also avoided by just shooting with the assault transport without unloading.
Then again I have no idea what else I can do to break MkIII FFs without doing this, it is basically risk free and pretty effective, just time consuming and quite grindy. Even new ship design unlocks/hacks don't excite me as much anymore since I just stuff the ships into transports anyway.
I love this game and would love any suggestions, as I fear I'm actually burning out myself from the game by doing this.
Oh, and the techs I usually unlock with priority: Assault Transports, Mil Post 3, Grav Turrets 3, Area/EMP Mines, Spider Turrets and upranking the basic turrets as needed. I rarely get any fleetship upgrades except Bomber MkII and MkIII, and no starship upgrades at all. Which might be part of the issue, but I just can't figure out anything more effective than what's described above.