Sweet, that's good to know. That's not too shabby at Diff 10, really. If you take the next world over you get the standard 'beginning' wave since you're at AI 30, so you'll be pumped back up to 100'ish. If you try to do a homeworld defense so you can get yourself together before you move out you're risking your homeworld(s) for a lower risk. Cool. I like the tradeoff.
Believe it or not I've been working out a non-horribly exploitive setup to try to take down the AI. My problem is coming in for two things. 1) Who's the wise guy that made Missile Frigates immune to lightning turrets (AoE), the only other turret besides basic good against Artillery Hulls and 2) All starships are roughly EMP immune.
Basically setup goes like this, I'm just working out the correct 'preferred targetting' because otherwise I lose too much to survive wave two. Remember there's two problems in the first wave. 1) You don't have enough econ and 2) the sheer ship volume.
First we need countermeasures to the economy and mass problem.
1) Research Riot Starship IIs (for their tazers), Grav Turrets, and get the first bump in extra crystal production. You'll be going to the second bump as soon as your researchers catch up and can get you another 4k.
2) Start production of a Tazer ship (2xshields, tazer, 3xMGs) and begin mass production of standard units.
3) Produce until 3:30. FRD the mob into the next system to begin cleanup. As soon as you don't have to worry about spillover, pop the CMD center and then clean the system out.
4) Send a mobile builder, colony ship, and mob of Engi IIs over to guardian system.
5) Do NOT build your command center yet. Instead, immediately begin Grav Turret build out in two directions. 1 to the homeworld gate the second to where you'll be building your turrets. Also drop 5 or so FFs on the homeworld gate and the inbound gate.
5a) Should have Crystal III at this point. Upgrade your cheapest neinzul unit to Level II for speed builds and get yourself a counter-mob.
6) Don't waste materials on tractors. You're going to park all of your tazer ships under the FFs at the inbound gate.
7) Get up a mob of LRMs and Basics. The basics are for anti-frigate work. Continue to allow your fleet to build.
7a) Don't get ahead of your economy. Let things finish before you start the next batch.
8 ) Around 6:45 or so you'll get a wave to ? ? ? item. PAUSE. You've got work to do.
9) Setup a Logistics I post (can improve later).
- Get all your Riot IIs under the front FF (you should have 6-7)
- Place a token set of snipers (10-20). These need to be the last things to be 'helped'. You'll want them for anti-bomber-starship.
- Get the rest of your fleet near, but not under, the front FFs.
10) Continue building, improving your LRM and Basic units. Toss in about 20 flaks to beat on things that get tazered. Upgrade to Basic IIs and start building those.
11) First strike will be ~15 Raid starships. Get these things DEAD. If they wreck your tazer fleet you're screwed. Start watching for the Missile Frigates to come in.
12) When the missile frigates arrive, get all your basic turrets targetting the frigates. Get your LRMs to start pounding on the Fleet Starships.
13) Start building out MRMs to cover any 'escapees'. Toss up another 10 Snipers or so. (Toss up 10 snipers anytime the last set is complete)
14) Wail away. Use whatever you've got to take down what you can. Fleet Starships can chew up your regular fleet in sheer volume, but keep an eye out for Raids.
I've managed to survive the first raid this way. The problem is I couldn't get rebuilt in time for Wave 2 at 11 minutes. I also didn't have time to raid my neighbor (Lousy IV system with 2xFortresses) to force another
wave style, so I got hit all at once. But, the pattern will work, I'm just still tweaking it. A couple of Raid Starships should be able to hit my neighbor pretty easily, I just thought I'd have till 13-14 minutes before I had to worry. I've seen this before when I was able to stall but not kill the raid.
It appears at this level, Raids will be hitting you every 5 minutes or so, if not shorter. Be wary.