Author Topic: Dealing with Hybrids  (Read 1246 times)

Offline Kraiz

  • Jr. Member Mark II
  • **
  • Posts: 71
Dealing with Hybrids
« on: January 07, 2012, 07:08:02 pm »
So, in my latest Single-Player game, I have started playing with Advanced Hybrids.  I have largely enjoyed the experience of playing with these turned on; to me, it adds quite a lot more tactics and strategy to the game (As if it didn't have enough, heh)

However, I seemed to have worked myself into a corner.  I started in a section of 15 or so planets, which I have mostly subjugated and/or captured.  The only exit out of my cluster of systems is straight through one of the incredibly heavily fortified worlds of the AI.

It would seem as if one of the AI types is a Fortress Baron, as this system has the 2nd Mark V fortress I have come across (The first one was a rather easy kill).  However, it's not the Mark V fortress that alarms me; it's the overwhelming number of Hybrids present.

In this system, the opposition includes:
1500 ships
Mark V Fortress
Mark I Ion Cannon
...And a whopping 51 Hybrids.

It would seem as if I've left this system along for a bit longer than I probably should have.  My tech levels aren't that great (All ships to mark II, Autocannon pods and Etherjets for my bonus ships), save for starships.  The system wouldn't that terribly difficult to conquer, as I've faced many worse systems in the past.  However, 51 Hybrids is a bit daunting, especially considering they are all crowding around the fortress, making a coordinated bomber run a no-go, and sending escorts near the fortress is also suicidal.  The Ion Cannon is also in this cluster and must be considered.

So, I'm not entirely certain how to take down this planet, as it's the only way out of this cluster of planets I am currently residing in.  I have one idea, but I'm not sure if it will work.  My goal for this thread is to get feedback on my idea, and to see if anyone else has any suggestions on how to deal with this system.

Battle plan:
Hybrids have drone ships under their command.  As many hybrids as there are in the system, chances are that most of those 1500 ships belong to the Hybrid ships there.  The idea is to strike the hybrid cluster with a warhead strike to attempt to kill off enough of the Hybrids' drones so that they have to go to a Drone Resupply, having to leave the system in order to do so.  Sine their drones would follow, this would leave the fortress, Ion cannon, and much of the system less defended, providing a small window in which I can defeat the fortress and Ion cannon and most of the guards, and then wait until the Hybrids return to face them alone.

Not entirely certain if that'll work, though... Any insight is appreciated.  I'd like to avoid Nuking the system, as I'm very stingy with my AI Progress.

Offline Wanderer

  • Master Member Mark II
  • *****
  • Posts: 1,579
  • If you're not drunk you're doing it wrong.
Re: Dealing with Hybrids
« Reply #1 on: January 07, 2012, 08:29:52 pm »
Try Cloaked StarShips, a mobile builder, and create yourself a sniper turret beachhead way on the outskirts of the system.  Then wait.  :)
... and then we'll have cake.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Dealing with Hybrids
« Reply #2 on: January 08, 2012, 02:32:27 pm »
Iirc an individual hive will seek drone resupply if they're down below half their complement.  How long that takes depends on how far away the drone spawners are.

If you can pop the local AI command station all the defensive hybrids should seek new posts.

But yea, one of their main "default" strategies is basically to chokepoint you.  They can be fairly effective at if, if allowed :)

It was far, faaaar worse when they could build turrets and forcefields.  It was fun but got really ludicrous in some cases, and later the decision was made that the AI would never again use turrets; but the something like that behavior might come back some day :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!