Author Topic: GFX Mod: Alternate Transport Ship Sprite  (Read 20064 times)

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
GFX Mod: Alternate Transport Ship Sprite
« on: December 20, 2009, 05:54:08 am »
Oh yes... install, extract transport ship rar in your AI War directory, back up the images/ships/transport Ship directory first.

Same style as Colony Ship replacement here -> http://arcengames.com/forums/index.php/topic,2653.0.html

- No animations, 3 frames are identical
- Working color mask
- non-symmetric to some extend

ingame shot shows them both next to each other with size comparision ;)
« Last Edit: December 20, 2009, 05:58:27 am by eRe4s3r »
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline raptor331

  • Sr. Member
  • ****
  • Posts: 313
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #1 on: December 20, 2009, 12:40:18 pm »
WOW did you make this?

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #2 on: December 20, 2009, 02:16:51 pm »
Did indeed ;p  :D
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline raptor331

  • Sr. Member
  • ****
  • Posts: 313
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #3 on: December 20, 2009, 03:56:49 pm »
how, I used paint but it shows the white around the picture, plus I have no idea how to get the color mask to work.

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #4 on: December 20, 2009, 05:08:16 pm »
Not with paint (thats not even a real app!) ;p
With Photoshop ;D

Also, i didn't draw these, i rendered them from a 3d model and then just fine-tuned them, the alpha map is done automatically when rendering it in 3d (its a simple option) ;)

If you wanted to really make your own, you have to
1) learn literally painting/drawing pixel art in photoshop with transparency as base
or
2) learn a 3D-App of your choice, learn how to create shaders, textures, light setups, gi/ao settings and HDRI Maps and of course, you have to model the "sprite" too ;p

Basically, its not easy to make new.. even half-way decent sprites. I am 3d-artist and i stand in awe at the detail level of the golems, the current pixel artist for arcen games is immensely skilled, i am just fixing things that weren't renewed.

As for colormask.png - Its simply the elements of the sprite that the game colors itself - full transparency is obviously needed since png's do not work with a alpha channel
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline raptor331

  • Sr. Member
  • ****
  • Posts: 313
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #5 on: December 20, 2009, 05:26:27 pm »
Bummer, I was hoping to make my own raptor sprites..... :-[

Offline HellishFiend

  • Hero Member Mark II
  • *****
  • Posts: 758
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #6 on: December 20, 2009, 08:54:16 pm »

Basically, its not easy to make new.. even half-way decent sprites. I am 3d-artist and i stand in awe at the detail level of the golems, the current pixel artist for arcen games is immensely skilled, i am just fixing things that weren't renewed.



The munitions booster looks wicked too!
Time to roll out another ball of death.

Offline superking

  • Hero Member Mark III
  • *****
  • Posts: 1,205
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #7 on: April 30, 2010, 11:22:08 am »
two things;

1) that looks AMAZING

2) that looks much more like a fast starship - a raid starship maybe - than a transport

Offline HitmanN

  • Sr. Member
  • ****
  • Posts: 334
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #8 on: April 30, 2010, 12:25:29 pm »
2) that looks much more like a fast starship - a raid starship maybe - than a transport

Seconded. Looks really nice, but not really like a transport.

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #9 on: April 30, 2010, 12:52:48 pm »
Well you can copy it to overwrite whatever ship you wish ;p I kinda suck at making transports ^^
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline HitmanN

  • Sr. Member
  • ****
  • Posts: 334
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #10 on: May 01, 2010, 11:14:24 am »
Well, there's really only one thing that's required of a transport. It should look like it has a lot of space inside. ;)

This one would make a nice beam weapon starship, me thinks.  :) Or a replacement for Raid starship.

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #11 on: May 01, 2010, 06:14:20 pm »
Well, there's really only one thing that's required of a transport. It should look like it has a lot of space inside. ;)

This one would make a nice beam weapon starship, me thinks.  :) Or a replacement for Raid starship.
In that case, all you need is a ginormous flying warehouse with some engines on it :P
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline HitmanN

  • Sr. Member
  • ****
  • Posts: 334
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #12 on: May 02, 2010, 04:18:25 pm »
In that case, all you need is a ginormous flying warehouse with some engines on it :P

Now THAT would be awesome.  :D

Offline Sizzle

  • Full Member Mark II
  • ***
  • Posts: 189
Re: GFX Mod: Alternate Transport Ship Sprite
« Reply #13 on: May 02, 2010, 04:28:27 pm »
I always thought of the transports as the Spacing Guild Heighliners from Dune..

Quote
"Are the Guild ships really big?" he asked.

The Duke looked at him. "This will be your first time off planet," he said. "Yes, they're big. We'll be riding a Heighliner because it's a long trip. A Heighliner is truly big. Its hold will tuck all our frigates and transports into a little corner -- we'll be just a small part of the ship's manifest."

-- Dune
Frank Herbert


Offline Sizzle

  • Full Member Mark II
  • ***
  • Posts: 189