Author Topic: Vanilla Icecream  (Read 1795 times)

Offline Red Spot

  • Sr. Member Mark III
  • ****
  • Posts: 462
Vanilla Icecream
« on: April 03, 2011, 07:22:04 am »
Playing vs 2 Vanilla AIs I had a couple of laughs you might find entertaining.

That last carrier ... it almost killed me ...

Botnet golem-defence network

Ehmm .. where did the enemies go?
(Incase you didn't spot/realise this, the last 2 screenies ... all zombies.)


Offline Red Spot

  • Sr. Member Mark III
  • ****
  • Posts: 462
Re: Vanilla Icecream
« Reply #1 on: April 03, 2011, 07:31:13 am »
Something I found out during my last game is that you can direct your zombies/gatlings.

I always build redirection posts on every planet, so I tried to 'steer' the zombie-force to my front-planets by setting the redirectors to those planets. Those backwater planets now have 20 zombies patrolling, there used to be about 400/planet. Now think about what several times 400 zombies does for your fronts :D
Border-agression? Whats that? You mean those constant bangs? Just zombies keeping the AI at bay :)

Offline Red Spot

  • Sr. Member Mark III
  • ****
  • Posts: 462
Re: Vanilla Icecream
« Reply #2 on: April 03, 2011, 11:46:08 am »
I love double-posting ... ahem ::)

Found a nice way to keep my game from going into a lag-fest.
Set redirection posts to AI-planets :D


Setting the redirector.
AI carnage .. free of charge.


Edit:
As I am already posting 'features' here .. I'll just continue what I started :D


Dont ever build a Z-gen on a planet that already has one ...  ::)
I thought I could trick the Trader in building a Z-gen on an AI-planet that already had a Z-gen.
This actually worked, and it took quite a bit of my Rs ... however when I took the planet it said 'poof'  :-\
It seems the game isnt too keen on you having 2 of them on a single planet :)
« Last Edit: April 08, 2011, 01:16:37 pm by Red Spot »

 

SMF spam blocked by CleanTalk