I wanted to try alt-champ and the new combat spirecraft. I also wanted a short game.
Version 7.022.
10/10 Backdoor Hacker/The Core // Everything/Experimentalist
50 planets spokes, Sentinel Frigates, 908295564.
2 alternate champions
Resistance 4
Rebellions 4
Traders
Dyson 4
Enclaves 4
Golems moderate
Botnet moderate
Spirecraft hard 4
Fallen Spire 4
Preservation Wardens 4
Neinzul Rocketry Corps 4
Avengers
Hybrids 4/4
Hunter 10/0
Shark B 0/4
Special Victory Condition: Must win within 5 hours.
===Operation Blitz====
I began with my standard initial unlocks: Military station III and Enclave starship III.
The enclaves, substations, and two shadow frigates are more than sufficient to repel the first two waves. The salvage from that funds the rest of the fleet.
I quickly conquered the adjacent starIV hub planet, which apparently also contained the secrets of advanced negotiation. Battleship size unlocked, along with nanosubverter modules.
I raided four data centers with my shiny new battleships, then conquered the third and last hub, which has nothing important, but connects to most of the spokes I want to conquer.
Unlocked engineer IIIs
Conquered ARS (bulletproofs)/ Dyson world.
Raided the rest of the data centers and co-processors.
Conquered a widow, cursed, and hive world, and brought them online.
Conquered both archives. Extracted.
Hacked the superterminal for ~100 AIP reduction.
Conquered another widow, another two hives, and two artillery golems.
Metal is mostly going into golems and combat spirecraft.
Conquered remaining ARSs.
Swatted spirecraft exo contemptuously. Even if it did come out right next to home.
Repaired fleet. Built another batch of spirecraft. Conquered last remaining core shield generator.
Hacked for lightning torpedoes, spire blade spawners, and k.
Then, with ~20 HaP, I design-hacked an everything planet for 7 fleetships, including tackle drone launchers.
Time : 4 hours.
Assets:
Spirecraft:
25 attritioners.
21 siege towers
21 translocators
25 shield bearers
21 implosion artillery
23 penetrators, including a mkV
~20 rams
1 mkV martyr
Golems:
3 hive, 2 widow, 2 arti, 1 cursed.
Starships:
Enclave IIIs
Flagship IIIs
Riots III
Zenith III
Spire III + core
Corvettes III + core
mkIs.
Fleetships:
Lightning torpedoes III
Spire Blade Spawners III
Sentinel Frigates III
Tackle Drone Launchers III
Shield bearers III
Bombers III + V
Anti-Armor III
Bulletproofs I and V
Laser gatlings V
IRE V
Reprocessor V
Sniper V
Munitions boost V
electric shuttles, grenade launchers, paralyzers, nanoswarms, armor, scapegoat mkI
Translocators
Speed boosters
72 Merc fighters
A little bit of everything else, from my champion nanosubversion modules.
The actual homeworld attacks were pretty easy, though I still definitely had to be careful. Really, I should have been more careful, but I decided to just try to win with 5 minutes on a CPA clock.