You think
the Wanderer Bug is resolved? Not if I have anything to say about it.
70 planets Spokes 1417703512 Fireflies
Marauders 4
Resistance 10
Rebellions 4
Roaming Enclaves 4
Fallen Spire 4
Golems 4
Spirecraft 4
Trader
Spire Civilian Leaders (haven't tried these in ages)
Normal+Champ, Schizo, Complete visibility, No Plots, No AIP/time
To compensate for this reasonably friendly setup, I'm playing against the
Crafty Spire/Technologist Parasite.
Okay, first priority is to survive the MkIV starships in the second wave. HarvesterIIIs unlocked.
I need to be cost-effective for the first ~16 minutes before the mkIV wave. That means minefields, fighters, fireflies, riot starships, and turrets.
First two waves survived. Pysite raid for 8 jumpships complete. MkI starships complete. Gametime 48:29.
By 58:24 I have assassinated 5 spire civilian leaders, freed one (who comes with a cursed golem and speed boost fab, which will be nice when I actually colonize the planet) and raided two DCs to keep effective AIP at 10.
I now remember why I normally play with SCLs off. I hate time pressure.