One shall endeavor to put this thread back on track, loosely.
Whilst reading through the various mission ideas people have posted and trying to come up with something different, something occurred to me. Which is that the goals for missions are pretty limited as it stands, by which I suppose I mean the rewards following logically from the mission.
For example, the battleground mission helping you clear the area for a wind shelter, that makes sense, I can believe that completing that objective gains me that reward.
currently, there are only 3 objectives
1) Rescue a survivor
2) Create a Wind shelter
3) Find Rare Commodities
Now, for a few of the more interesting missions that people have come up with none of these really work, and for many of them it only really makes sense for rare commodities. I mean does anyone believe that solving a puzzle helps me set up a wind shelter? except with some serious suspension of disbelief
Lets be clear this is not a criticism of the missions themselves, I simply feel we need to let missions have a wider impact. That said the only things i could come up with as additional objectives based on current gameplay are
1) Find Snowsuits\Heatsuits\Acid Immunity (I doubt anyone will complain about an easier way of getting these)
2) Find a Spell Gem
3) Unlock the Port\Docks\whatever it's called
4) Weaken Lieutenants\Overlord (This could be either through sapping enemy strength, or giving you allies, your own lieutenants)
5) Increasing a resources drop\spawn rate
6) Find an Enchant (though I must say this strikes me as a naff reward)
And that's about it, nothing else leaps to mind about what missions could actually be doing.
I think due to limitations of the game lots of the differentiation will have to be done through art, rather if we take a mission like
http://www.arcengames.com/mantisbt/view.php?id=5911, then it's all in the presentation.
You set it going down rather than up and give off a grim vibe you will be descending into a prison to rescue a survivor, you set it in a mine and it's a rare commodity mission, in an ice age building and it's a high tech vault for snowsuits etc.