Author Topic: Pylon idea  (Read 2114 times)

Offline c4sc4

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Pylon idea
« on: October 06, 2011, 04:56:36 pm »
So reading the release notes, the pylons seem like a cool new feature, one thing I kind of dislike is the guarding monsters just like the various resource deposits. It seems like this mechanic is getting over used a bit. It makes sense for the resource deposits because I imagine they aren't onside buildings but for pylons, I think it would be could if they had a slightly different mechanic.

I think it would be cool it the pylons were buildings you could enter and they had a number of rooms inside of them that were generator rooms which had generators in them. These rooms would be blocked by bosses, a la switch rooms/gem veins/etc..., and each pylon would have a number of generator rooms. Perhaps for an added challenge, each of these boss rooms could have more than one boss in them or a miniboss and X number of micro bosses.

Yes, perhaps this would be better on mantis, but for some reason it makes sense to me to post here. I'll put it on mantis if it seems like a good idea to people.

Offline mrhanman

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Re: Pylon idea
« Reply #1 on: October 06, 2011, 05:02:28 pm »
I was actually coming here to make a similar suggestion.  This sounds like an excellent idea.

Offline x4000

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Re: Pylon idea
« Reply #2 on: October 06, 2011, 05:09:13 pm »
By the way, just a note on the guarding monsters -- right now we're using that as a placeholder here and a couple of other places.  But, long-term that's going to be a lot more varied.  But we wanted to have pylons and needed to have some sort of basic challenge for the time being, so guarding monsters got trotted out as a stopgap. :)
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Offline keith.lamothe

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Re: Pylon idea
« Reply #3 on: October 06, 2011, 06:08:43 pm »
Yea, I'm sorry to keep throwing the same ol' challenge at you with each of these guarded macrogame locations, but I can't really derail Chris from all the stuff he's doing just to implement a new challenge type :)  But definitely we're wanting to make them more varied in that regard.
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Offline The Mimic

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Re: Pylon idea
« Reply #4 on: October 07, 2011, 11:13:26 am »
Pretty sure this has no place in the game's lore or mechanics, but when I heard pylons and having to shut them down I imagined running inside of a huge building, flipping switches, and having to escape the building without warp before the entire thing exploded. :P AVWW: With a vengeance!


Offline Nice Save

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Re: Pylon idea
« Reply #5 on: October 07, 2011, 01:57:17 pm »
I picture a huge pylon building with no interior that you jump around the outside of destroying critical fixtures while dodging lightning that it shoots at you as well as enemies until you destroy enough, triggering an overload sequence which you have to run away from before it explodes. Then you need to spend 30 seconds or so dodging all the chunks of smouldering wreckage falling from the sky.

Offline Underfot

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Re: Pylon idea
« Reply #6 on: October 07, 2011, 02:33:38 pm »
I picture a huge pylon building with no interior that you jump around the outside ...

This.  I would love to take out some rage on an inanimate object.  Gem veins are good and all, but this sounds a little more ... punchy.

Offline x4000

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Re: Pylon idea
« Reply #7 on: October 07, 2011, 02:53:21 pm »
I picture a huge pylon building with no interior that you jump around the outside of destroying critical fixtures while dodging lightning that it shoots at you as well as enemies until you destroy enough, triggering an overload sequence which you have to run away from before it explodes. Then you need to spend 30 seconds or so dodging all the chunks of smouldering wreckage falling from the sky.

Something along those lines is more or less what we've planned.  With extra monsters leaping around also giving you trouble.  There's some specifics in your idea that we didn't have plans for, though, so it's worth going in mantis I think.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Nice Save

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Re: Pylon idea
« Reply #8 on: October 08, 2011, 09:02:36 am »