A couple of things that I think could be improved upon is the way in which the end-of-turn activation occurs and also the subsequent relaying of the end-of-turn report information to the player.
Currently, destroying a windstorm generator ends the turn, with changes on the strategic map seeming to occur within the small duration it takes for day to change to night or vice versa. This seems a bit jarring and clunky -- the enemies inexplicably respawning immediately further adds to this sense of awkwardness.
To make this smoother, I suggest that rather than the end-of-turn activation occurring upon destruction of the windmill, it should instead occur after exiting the destroyed windmill's area. Upon leaving, the player would then receive a message saying "Meanwhile..." in order to create the subtle illusion that changes have been happening while you were traversing the level. This is where this small idea then ties in to another popular suggestion on Mantis by Zaaq -- "Show Don't Tell" in the strategic UI,
http://www.arcengames.com/mantisbt/view.php?id=10169.
I won't go into massive detail myself as the post on Mantis does a good job of this, but basically you would get to see what has happened during the turn in a much more understandable and entertaining way -- by actually viewing for yourself on the world map. You would see what movements Demonaica has taken, what buildings have been destroyed, what square your survivor has been injured on, what impasses have been breached etc. This would replace the current end-of-turn report which is a little dense, boring, and omits a few locational details. In terms of resources required for implementation, this new system would comprise of little more than camera movements on the strategic view, the movement of the Demonaica piece, and text interjections; Demonaica's movement animation is already in place, which is nice.
Changes along these lines would give a much smoother transition between end-of-turn activation and end-of-turn reporting as well as allowing the player to take in the relevant changes on the strategic map more easily.
That's about it, actually. All comments gratefully received.