Well.. lots of text, point = Missions need difficulty settings and be easy on easy.
But, as long as you don't do something stupid, you won't die in those missions. As long as you don't fall in a giant hole of lava in lava escape missions, you won't die. You won't win the mission, but you won't die. Same with JTP, as long as you don't get yourself surrounded by a dozen bad guys.
Well, I kinda think that if you're playing on easy, the missions should be, you know... easy. Rather than just "not fatal". And for most of the mission types, this is true. For JtP, "easy" could be:
- puttting ladders on all those super tall outdoor cliffs that you can't place platforms next to so you don't need teleport or major box stacking.
- getting rid of the air-to-air missiles that shoot at RtL users.
- and/or maybe fewer tricky monsters like bats that are fast, elusive, and can be VERY hard to spot at times.
Now, I don't think that every mission type needs to appeal to everyone, or that there can't be more niche ones that don't, but keep a few things in mind:
1 - Missions may be optional, but there is a large opportunity cost wrapped up in them. When you're trudging through caves and buildings looking for the secret missions because you aren't ready for the next tier yet, only to find one and it's a type that you dislike, it's a real disappointment. Or similarly if the only main mission available witt the sort of reward you need (ie: magma or welkin gel) is a mission type you really dislike, then you need to wait around for those to expire and hope for better choices - or you can put up with it so you can get on with the game. All of which makes mission types less optional that people might like.
2 - Early in the game there are a number of mission types that are locked, so choices start out very limited, but then JtP is a fairly early unlock that unlocks even more JtP types, so until the other mission unlocks happen, it feels like there are a WHOLE lot of JtP missions out there.