After updating i get a nice error, whenever an interior cell is generated.
Unknown TileLayerType 'FloorStoneBlock6'
at System.Environment.get_StackTrace()
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
at TileLayerTypeData.ParseFromString(System.String Value)
at ChunkScript.ParseCommaDelimitedStringIntoLayerPossibilitiesList(System.String Data, System.Collections.Generic.List`1 List)
at ChunkScriptStep_SetTileset.ReadFromNode(.Region Region, .DungeonMetadata Dungeon, System.Xml.XmlNode Node)
at ChunkScriptStep.ReadStepNode(.Region Region, .DungeonMetadata Dungeon, System.Xml.XmlNode Node, System.String Filename)
at SubChunkScript.ProcessLoadedSteps(.Region Region, .DungeonMetadata Dungeon, System.Xml.XmlNode StepNode)
at SubChunkScript.ProcessLoadedXml(.Region Region, .DungeonMetadata Dungeon, System.Xml.XmlElement Root)
at ChunkScript.OpenFile(.Region Region, .DungeonMetadata Dungeon)
at ChunkScript..ctor(.Region Region, .DungeonMetadata Dungeon, System.String Filename, Boolean OpenImmediately)
at SubChunkScript..ctor(.Region Region, .DungeonMetadata Dungeon, System.String Filename, Boolean OpenImmediately)
at ChunkScriptStep_InvokeTilesetScript.Execute(.Chunk Chunk, .ChunkScriptContext OuterContext, .MersenneTwister Random)
at ChunkScriptStep.TryExecute(.Chunk Chunk, .ChunkScriptContext Context, .MersenneTwister Random)
at MapGenerator.GenerateChunk_Normal(.Chunk Chunk, .ChunkPopulationScript Script)
at MapGenerator.GenerateChunk(.ChunkMetadata ChunkMetadata, .Region Region, ChunkCreationType CreationType)
at Ability.GetChunkIfExistsOrGenerateItOnServerOrNullOnClient(.GameEntity EntitySwitchingChunks, Int32 TargetChunkID, .AbilityUseResult Result, .Region Region, Boolean ClientNeedsTheChunkEvenIfEntityIsAlreadyThere, AbilityUseResultType ByRef EarlyOutResultType)
at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
at QueuedAbilityUse.TryExecute()
at Game.ProcessSimStep()
at Game.RunNextCycle(Boolean DoRendering)
at Game.RunFrame()
at MainCameraLogic.MainUpdateLogic()
at MainCameraLogic.Update()