Author Topic: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!  (Read 4049 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« on: October 21, 2011, 10:38:47 pm »
Original: http://arcengames.blogspot.com/2011/10/avww-beta-0529-awful-truth-about.html

In terms of file size, this one is by far the largest update we've done to any of our games, ever.  In terms of release notes length, not so much.  Why the huge file size?  Well, there's some new art, but that's really only a few megs.

Further-Processed Character (And Some Monster) Graphics
The thing that makes this update a whopping twenty-seven megs to download is that I've post-processed all of the characters and most of the monsters in the game.  It's the same graphics, but they've been spruced up and made more painterly and with a stronger, cleaner border, etc.

They look a lot more in keeping with the rest of the game now, although I'm not going to be surprised if some players don't notice the difference at all.  Side by side it is a notable improvement, but if you've been playing for a while and not really been bothered by the characters before now, I expect the difference won't be something you'll see at first glance.

Glyphs and Just-Entered-Chunk Lightning
There are other visual improvements in this one, too -- for instance, there's now a visual representation of your "glyph," which is a core story element for the game that we haven't really done much with in the game itself until now.  It's a core part of the game, and as the story gets more integrated into the game you'll be hearing a lot more about these.

The glyph follows you around and makes it easier to see your character versus other characters (only you have a glyph that you can see), and it also turns red when you take damage.  There's also much cooler just-entered-chunk invincibility visuals, too.

Fun With Physics
The physics and controls for ride the lightning, lightning rocket, storm dash, and storm rush, have all been pretty substantially updated based on player feedback from the last few days.  A lot of good ideas there, and these spells are now a lot more useful and fun feeling.

Don't Trust That Fairy!
Still have fond memories of Navi the fairy?  Wait, scratch that -- "fond" wouldn't be the word to use.  But still, as annoying as she could be, she was (overly) helpful.  And hey, there's always those nameless fairies in so many games that give you health or other goodies.

A Valley Without Wind is... a much harsher place.  When you see a fairy, your first thought should be to run like heck if you're not prepared to face it.  These fairies are mean, travel in packs, and live in deep dark caves.  The red fairies in particular are tough enough that I have yet to beat them without over-leveling them, and I'm quite good.

Part of it was that the cave I was in was particularly un-favorable for my battle with them (that sort of thing can happen, it's procedural generation), but the other part is that I simply didn't have any weapons on par with them.

For a good while I've been putting new weapons in the hands of the players without adding more enemies, and that's all very well and empowering.  But there's a growth curve for both player weapons and enemies, and most of the enemies thus far are clustered pretty low on that curve.  Actually, most of the player weapons are, too, although a few creep up the curve slightly.

Well, the red fairies are a slightly larger jump up the curve, and so you'll really want to lean on your highest damage-dealing spells: launch meteor, creeping death, and so on.  Those spells don't tend to be favored by most players in most situations because of cheaper, faster spells like energy pulse, launch rock, or even fireball.

Future Plans For Specialization of Spells Vs Specialized Enemies
The new fairies -- red in particular -- require the use of specific tools to have much of a chance against them unless you over-level them.  This is actually going to be an ongoing trend with the game, where there will be increasingly specialized tools for specific kinds of enemies.

To go on a longer expedition you'll want to craft and carry along a varied loadout, and then during your initial-chunk-invincibility period when you run into a boss you'll be wanting to adjust your loadout to best deal with them.

You'll always be able to pick and choose your favorite spells in a "genre" to beat an enemy (there would never be only one solution to an enemy, as that's boring).  And for most "trash mobs" and similar, you'll really have even more flexibility in spell choice, as now.

But where a lot of the tactics of this game is going to come in is in choosing your tools to match both your skills and preferences and to fit your enemy, and then taking out the enemy with the tools you chose.  You get a bit of that now, and the fairies push things a little more in that direction in particular, but a lot of the really cool ideas along these lines are really things we're just getting started with.

Intro Mission
I just wasn't "feeling it" on the intro mission today, so I decided to work on other stuff.  We've had a single boss type underground for far too long, so that was one of the first things I wanted to address.

The fairies idea was something that just occurred to me today, it wasn't something long-planned, but I have a few other underground-specific bosses that I've been planning for quite some time.  Next one up is probably "murderous darkness," which should actually be tamer than the fairies.  Go figure!

More to come soon, probably on Monday.  Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 0.500 or later, you can download that here.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Armanant

  • Newbie Mark III
  • *
  • Posts: 37
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #1 on: October 22, 2011, 12:17:52 am »
wow, those faeries are awesome! And much harder than the bats - I was handling bats ok at 12 levels above me, but these faeries gave me a run for my money at 5 above o.O Mind you, I have a raised rank meteor, so a 'shock and awe' style attack works with that. These faeries will make getting the next set of spells 'upranked' one hell of a challenge!  :D

Offline Arnos

  • Newbie
  • *
  • Posts: 9
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #2 on: October 22, 2011, 12:34:28 am »
I've been away for a couple of beta's and I must say the small changes and particle fx make things look a lot awesomer.

Offline Commiesalami

  • Full Member Mark II
  • ***
  • Posts: 167
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #3 on: October 22, 2011, 01:05:35 am »
Are the little faries affected by fireworks?  The fireworks seem alot more effective against things like dragon fire, than against the little faries.  But I may have not noticed the benefits in the giant mess that the red faires make.  Also I had a crash when I meteored a very large swarm (3 or 4 'volleys' from red varies).  Is there any crashlog to dig up and post onto mantis or should I just describe it as best I can?

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #4 on: October 22, 2011, 04:24:49 am »
I just killed a level 20 overlord (three levels below me - although I don't believe that should matter anymore?) and he gave me... 58xp. Is that right?

Offline Hyfrydle

  • Hero Member
  • *****
  • Posts: 587
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #5 on: October 22, 2011, 06:06:41 am »
Wow these fairies are mean also seem to be lot's of them. Do they respawn or are they finite in boss caverns if so I think there might be a few too many. Just seemed to be a neverending supply which gradually whittled me down until inevitable.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #6 on: October 22, 2011, 06:51:09 am »
Also I had a crash when I meteored a very large swarm (3 or 4 'volleys' from red varies).  Is there any crashlog to dig up and post onto mantis or should I just describe it as best I can?

The crash log is a file called UnhandledErrors.txt in your Runtimedata folder. If you could drop that in Mantis for us, that would be great.

I just killed a level 20 overlord (three levels below me - although I don't believe that should matter anymore?) and he gave me... 58xp. Is that right?

That sounds like a bug, Mantis please. :-)

Wow these fairies are mean also seem to be lot's of them. Do they respawn or are they finite in boss caverns if so I think there might be a few too many. Just seemed to be a neverending supply which gradually whittled me down until inevitable.

There should be 5 of them.

Offline Dizzard

  • Sr. Member Mark II
  • ****
  • Posts: 380
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #7 on: October 22, 2011, 09:29:51 am »

Glyphs and Just-Entered-Chunk Lightning


There are other visual improvements in this one, too -- for instance, there's now a visual representation of your \"glyph,\" which is a core story element for the game that we haven't really done much with in the game itself until now.  It's a core part of the game, and as the story gets more integrated into the game you'll be hearing a lot more about these.


My what?

Weird, I don't think I've actually noticed that white flashing glow around my character until you mentioned this.

edit: Woah you weren't kidding about the size of the update.

As for the characters...they seem a little softer around the edges.
« Last Edit: October 22, 2011, 09:38:46 am by Dizzard »

Offline Hyfrydle

  • Hero Member
  • *****
  • Posts: 587
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #8 on: October 23, 2011, 04:45:51 am »
Yet to beat the fairies lost two characters so far. The main problem I have is targetting doesn't seem to work for them it would be better if when pressing TAB it auto selected the nearest enemy then if another enemy came closer it would select that one.

Offline orzelek

  • Hero Member Mark III
  • *****
  • Posts: 1,096
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #9 on: October 23, 2011, 05:42:41 am »
Yet to beat the fairies lost two characters so far. The main problem I have is targetting doesn't seem to work for them it would be better if when pressing TAB it auto selected the nearest enemy then if another enemy came closer it would select that one.
Remember to kill actual fairies not their fairies-like missiles that chase you around. I recommend things like tidal wave which does wonders - and using TAB targeting is actually not so useful when fighting them. If you target fairy you may have trouble with shotting down it's "missiles".
I had few fights with green ones to test them... and it's almost like crippled dragons but chaos is multiplied by fact that there is 5 of them and depending on cave layout all of them can shoot you at once.

Offline Terraziel

  • Sr. Member
  • ****
  • Posts: 314
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #10 on: October 23, 2011, 09:51:15 am »
Yet to beat the fairies lost two characters so far. The main problem I have is targetting doesn't seem to work for them it would be better if when pressing TAB it auto selected the nearest enemy then if another enemy came closer it would select that one.
Remember to kill actual fairies not their fairies-like missiles that chase you around. I recommend things like tidal wave which does wonders - and using TAB targeting is actually not so useful when fighting them. If you target fairy you may have trouble with shotting down it's "missiles".
I had few fights with green ones to test them... and it's almost like crippled dragons but chaos is multiplied by fact that there is 5 of them and depending on cave layout all of them can shoot you at once.

Yeah, what he said, frankly I was sort of disappointed with them, I use Meteor as my main anti-boss spell so destroy all the fairy's attacks the moment they fire them, added to this is that they don't do very much damage individually, so the few that actually get through don't hurt me much, I took more damage from the "incidental" enemies than I did the fairies, in fact they do sufficiently little damage I couldn't be bothered to put my shields up.

Noting that being level 68 I have only fought the red version.

Offline Armanant

  • Newbie Mark III
  • *
  • Posts: 37
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #11 on: October 23, 2011, 10:19:03 am »
Yeah, what he said, frankly I was sort of disappointed with them, I use Meteor as my main anti-boss spell so destroy all the fairy's attacks the moment they fire them, added to this is that they don't do very much damage individually, so the few that actually get through don't hurt me much, I took more damage from the "incidental" enemies than I did the fairies, in fact they do sufficiently little damage I couldn't be bothered to put my shields up.

Noting that being level 68 I have only fought the red version.

Try fighting them in higher level areas. Once they're > 10 levels higher than you, their attack becomes really hard to evade constantly, and will tear you up really quick once it hits. In comparison, the bats are ok even 11-12 levels above you, as unless they instakill you, they back off after a hit, and as there's only ever two they are easier to kite. I guess if you're lucky with the faeries and get them spawned in a large cavern where you can fight them one at a time (so you can meteor their attack as they cast it, as you say), then it might be do-able, but not a lot of room for error :D

Offline Terraziel

  • Sr. Member
  • ****
  • Posts: 314
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #12 on: October 23, 2011, 12:45:58 pm »
Try fighting them in higher level areas. Once they're > 10 levels higher than you, their attack becomes really hard to evade constantly, and will tear you up really quick once it hits. In comparison, the bats are ok even 11-12 levels above you, as unless they instakill you, they back off after a hit, and as there's only ever two they are easier to kite. I guess if you're lucky with the faeries and get them spawned in a large cavern where you can fight them one at a time (so you can meteor their attack as they cast it, as you say), then it might be do-able, but not a lot of room for error :D

Surely if we are in to the realms of having to stay severely under their level to make them a challenge we have already decided that they are easy?

Offline FallingStar

  • Jr. Member
  • **
  • Posts: 53
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #13 on: October 23, 2011, 01:48:49 pm »
I think its good, they're not terrible for me, but they are harder than bats.  I've gone down in caves taking out bats in the 8-10 civ levels higher and grabbing gems, then turning around when I hit a faerie room because of the layout.  If I need more difficulty I can bump up the overall difficulty in camp. 

But just saying that overall its a tougher base enemy type than the bats, so I like em.  And using something like meteor (which seems like the best tool already) vs using something like fireball or ball lightning definitely makes a big difference.  So the overall idea of having enemies that need more specific spell types is working.

Liked the new art, and the glyph.  The glyph feels my pain.

Offline Hyfrydle

  • Hero Member
  • *****
  • Posts: 587
Re: AVWW Beta 0.529, "The Awful Truth About Fairies," Released!
« Reply #14 on: October 23, 2011, 02:02:12 pm »
So is the consesus that meteor is the way to go. I tend to use ball lightening and energy pulse most of the time. Also TAB targetting is a no go.

 

SMF spam blocked by CleanTalk