Author Topic: AVWW Beta 0.901 "I May Or May Not Want To Be That Guy" Released!  (Read 5612 times)

Offline BobTheJanitor

  • Master Member Mark II
  • *****
  • Posts: 1,689
Re: AVWW Beta 0.901 "I May Or May Not Want To Be That Guy" Released!
« Reply #30 on: March 03, 2012, 10:12:30 pm »
So thats what caused my instant death some days ago, i already wondered whether this was supposed to be this way or not. Also damage is 7 times as high, or maybe storm dash brings other factors into play, like the actual "hit" happens more than once?

It's not just 7x as much damage. I've seen 10x and upward multipliers. It seems kind of random, but way too high. There's something very flaky about anything that increases or decreases damage. Besides that issue, there's also this issue. Basically the X% damage decrease enchants are way overboard. 15% less damage enchants are actually making you take something like 90% less damage. And a 24% less damage enchant that I found recently causes attacks to heal me! Made killing a lieutenant easy, but playing on invincible mode is a little dull.  :P

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AVWW Beta 0.901 "I May Or May Not Want To Be That Guy" Released!
« Reply #31 on: March 03, 2012, 10:39:31 pm »
Ah, haha, looks like I goofed on the enchant math ;)  Shouldn't be too hard to fix, thankfully.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AVWW Beta 0.901 "I May Or May Not Want To Be That Guy" Released!
« Reply #32 on: March 04, 2012, 10:59:07 am »
I hate being that guy who nags about when his pet bug is going to get fixed... You know when someone says something like that they're about to do it, so let me jump right in! http://www.arcengames.com/mantisbt/view.php?id=5823 is leading to some rather ugly deaths. Is this something that is proving hard to pin down or did it just slip through the cracks? I'm not sure what severity level 'text' is, but it doesn't sound all that high on the list of things to do.

Initially we thought this was just a minor bad math thing.  But actually, it's a really severe problem with how the ongoing condition of storm dash is being applied in general, so it's something that I was planning on fixing today, after reading about the 100x and upwards damage the other day.  When we thought it was just some sort of rounding error with ~3x damage instead of 2x, it was super low priority to us.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!