Author Topic: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!  (Read 4206 times)

Offline keith.lamothe

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #15 on: March 05, 2012, 11:32:46 am »
I totally don't get that reference, but sounds like fun. :)
I thought you had memorized these :)

Perhaps a blue-element fairy.
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Offline x4000

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #16 on: March 05, 2012, 11:35:51 am »
Some watery tart lobbed a scimitar at you, eh?  Sure, I've got that movie memorized, just in the context of a fairy I didn't get it. :)
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Offline zebramatt

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #17 on: March 05, 2012, 11:40:45 am »
Thinking about this a little more, you know what else might be fun? If combat difficulty on the higher levels actually encouraged you to play better when shooting at the enemies, as it does when dodging their shots. Like, the effectiveness of shooting their weakspots might go up relatively; but the size of those weakspots is reduced. So a weakspot might be reduced in size by a third per difficulty level above normal but its buff also increase a third in effectiveness. So on Chosen One you're having to hit a tiny one pixel spot but if you do you'll get a 175% bonus rather than just 100%.

But then, that sounds [A] a little wonky conceptually (harder difficulties giving players more power in certain circumstances); and technically difficult!

Offline BobTheJanitor

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #18 on: March 05, 2012, 11:45:46 am »
That's looking better so far. You see, if you whine loud enough and long enough you'll eventually get what you want! (or get punched in the nose) :D

A couple of questions. Did the amount of enemies spawned in a given area go up this patch? I've noticed rooms with 4 or 5 espers in them that used to contain just one or two. I may be noticing it more now since I'm less likely to take the time to kill them while raiding stash rooms, but it sure seems like there's a lot of them about.

And second, the guaranteed settlement lumbermancer, was that specifically for the first continent only? I've finally made it to my second continent and my settlement was not graced with one. And as a follow up to that, have rescue NPC missions somehow gotten harder to find? After hours of searching abandoned town regions, I have found several stealth assassination missions, which I have done, and a ton of lava escapes, which I have skipped, but zero NPC rescues. So I can't get a lumbermancer, so I can't improve my settlement, so my progress is sort of stagnating.

Offline x4000

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #19 on: March 05, 2012, 11:49:31 am »
Thinking about this a little more, you know what else might be fun? If combat difficulty on the higher levels actually encouraged you to play better when shooting at the enemies, as it does when dodging their shots. Like, the effectiveness of shooting their weakspots might go up relatively; but the size of those weakspots is reduced. So a weakspot might be reduced in size by a third per difficulty level above normal but its buff also increase a third in effectiveness. So on Chosen One you're having to hit a tiny one pixel spot but if you do you'll get a 175% bonus rather than just 100%.

But then, that sounds [A] a little wonky conceptually (harder difficulties giving players more power in certain circumstances); and technically difficult!

Plus, most enemies don't even have weakspots, which is another challenge.  If they all did, then having the numbers adjust by difficulty would be easy.  But having weakspots on everything wouldn't be good, I don't really think.
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Offline x4000

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #20 on: March 05, 2012, 11:55:16 am »
That's looking better so far. You see, if you whine loud enough and long enough you'll eventually get what you want! (or get punched in the nose) :D

The finished version (for next version, anyhow) is now on the release notes.

A couple of questions. Did the amount of enemies spawned in a given area go up this patch? I've noticed rooms with 4 or 5 espers in them that used to contain just one or two. I may be noticing it more now since I'm less likely to take the time to kill them while raiding stash rooms, but it sure seems like there's a lot of them about.

Not to my knowledge, no.  I wouldn't swear that something unintended didn't happen, but I certainly haven't set out to change that and I can't think of anything I did that would have.

And second, the guaranteed settlement lumbermancer, was that specifically for the first continent only? I've finally made it to my second continent and my settlement was not graced with one. And as a follow up to that, have rescue NPC missions somehow gotten harder to find? After hours of searching abandoned town regions, I have found several stealth assassination missions, which I have done, and a ton of lava escapes, which I have skipped, but zero NPC rescues. So I can't get a lumbermancer, so I can't improve my settlement, so my progress is sort of stagnating.

Yes, first continent only.  In terms of NPC missions becoming more rare as secret missions, that was not our intent.  However, secret missions in general are more rare, so the effect is kind of the same given that NPC missions show up with random frequency in the first place.

Some more thought will need to be given to the issue of the early NPC build-up phase on later continents beyond the first, honestly.  Making it too easy makes it pointless busywork.  But making it get increasingly obscure as more mission types are added is also not helpful.  Actually, that's what happened: we did reduce the frequency of NPC missions at the same time we added some of the other mission types.  Every mission type added dilutes all the others, you see.  Which is a problem for the NPC ones in particular.

Will think on this, but I think something like the neutral Ilari cavern idea might not be a bad idea again (but this time with a mission that, if you fail it once, is gone forever).  That way there's a guaranteed source of NPCs in your world, but you still can't just farm them.
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Offline KDR_11k

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #21 on: March 05, 2012, 12:01:21 pm »
Metroid, every last everything isn't slaughtered. 

Disagree, especially if we're talking about the first Metroid. You simply cannot afford to let most enemies live and the ones that you can run past need to be harvested for energy. I play that game while advancing very slowly so only 1-2 enemies are in play at a time and try not to advance to the next enemy spawn until those enemies are dead because it's extremely easy to get swarmed and health is very precious in Metroid.

Offline zebramatt

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #22 on: March 05, 2012, 12:10:09 pm »
Whereas I often do skip over some enemies even in the very first Metroid after the three-dozenth time in a room I've only come back to just in case one of my new abilities might unlock something hidden.

Offline x4000

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Re: AVWW Beta 0.902 "The Kid Gloves Are Officially Off" Released!
« Reply #23 on: March 05, 2012, 12:38:43 pm »
Whereas I skip most enemies in that game even on the first run-through.  The guys that fall from the ceiling are easy to dodge if you don't stop running and you jump at just the right time.  The guys the rise out of pipes and fly at you are also easily dodged, and the guys that walk along the walls are trivial to avoid.  I kill maybe 5% of what is there, if even that.  And basically only do so when I need missiles or health.

Interesting -- very varied styles of play represented there.

For the record, with an FPS game I play like you, KDR -- I'm a relentless, slow stalker and I kill everything.  I love Far Cry games for that, because they cater to my ability to stalk foes.  I still enjoy Unreal Tournament despite not being able to do that, but it feels like a radically different genre, almost, to me.
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Offline x4000

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