Author Topic: Alpha .700 released, with main game (solar map, etc) for the first time!  (Read 3525 times)

Offline Mick

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Re: Alpha .700 released, with main game (solar map, etc) for the first time!
« Reply #15 on: February 12, 2014, 03:21:20 pm »
I'm just hoping that the difficulty of combat doesn't frustrate me. I had mixed feelings when it was announced that combat was no longer a mini-game you could auto-resolve and became a much meatier part of the game.

Am I going to feel that having one really bad battle pretty much destroys any hope of success in the game, or ends it right there?

Am I going to feel forced to save my game before every battle, or is it conceivable to progress in the metagame w/o having a 100% victory rate all the time?

Offline x4000

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Re: Alpha .700 released, with main game (solar map, etc) for the first time!
« Reply #16 on: February 12, 2014, 03:28:59 pm »
Well, there are retreats from battles, but in terms of outright losing a battle -- aka having your flagship blown up -- that's instant game over, right there.  You're in that flagship, and you just died.

I feel confident that we'll be able to offer combat options to suit you, but we will likely have to split out the grand strategy and the combat portions of the difficulty in order to do so.
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Offline Mick

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Re: Alpha .700 released, with main game (solar map, etc) for the first time!
« Reply #17 on: February 12, 2014, 03:47:28 pm »
Well I'm not saying I want the combat to be super easy, I'm just hoping there isn't so much disparity between a win/loss in the metagame (your strategy is set back, things don't go as planned, you now have to take a new approach) and a win/loss in the combat (you win vs. you might as well restart from the very beginning now).

It sounds to me like having your flag ship get blowed up should not be something that can just happen incidentally unless you are really being greedy or stupid in your tactics.

When you imagine a "typical playthrough" from beginning to end at a difficulty level that is considered say "engaging, but you'll probably win if you don't screw up too many times", how do you see all the combats in the game playing out? Out of all the combats that play out, is the player going to end up retreating, never? Only a handful of times total? A quarter of the time?

To clarify, I'm more concerned about the overall meta effects of losing a battle, not if I can make it easy enough to make sure I win every one (cause that's just boring).

Offline x4000

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Re: Alpha .700 released, with main game (solar map, etc) for the first time!
« Reply #18 on: February 12, 2014, 04:01:43 pm »
Ohh... I see what you mean.  Hmm, a few points in response to your questions, then:

1. Generally speaking, decisions you make in combat ONLY have a metagame impact if you want them to.  Examples:

- If there is a civilian freighter, and you decide to attack it to draw away an enemy, then you lose some favor with honorable races, as well as the race in question.  But you gained a tactical advantage that you could have potentially done a different way.  Your ships would not have auto-fired on that freighter, so it would not have been an accident.

- You resort to nukes in the orbit of a planet.  You're poisoning the planet (might be good or bad), and the planet's race likes you less.  Might be good or bad.  It's also a really effective weapon.  But there are certainly other weapons, and you can use nukes safely away from planets without angering anybody.

- You try one of the new "defense" type missions and fail to defend what it was you were supposed to defend, but you yourself live.  This really angers the race, and other bad things happen.  So this actually goes against the "skill in combat doesn't affect the metagame aside from the game ending" note.  The thing is, though, that there is nothing compelling you to have to take these missions in the first place; there is plenty of other stuff you could do.  There's a risk/reward with these particular ones, and the risk might not be worth it.

2. Having your flagship blown up is something that can happen fairly easily on a moderate difficulty level, actually, but there is usually a lot of warning time.  In other words, you ought to see it coming.  If you go "I got this, I can pull this out!" too much, which is tempting to do, then yeah you'll die.  Instead going into retreat mode, throwing some of your smaller ships under the bus most likely, and booking it out of there is good.  But you have to recognize that this is happening before it does have.

3. Combat skill isn't something that is irrelevant to the metagame, by any stretch.  Combat is a means to an end, usually, and if you can win certain really tough battles, then you can gain a metagame advantage of some sort.  Here again, though, you can opt not to do these if your forces simply are not up to snuff.

4. There are some unavoidable combats, mainly from the AFA and assassins.  But they are rare, and not that strong overall.  They only come after 2 hours' gametime on normal difficulty, and only when you have really pissed someone off and are usually in hostile space.  There are ways to avoid both of those conditions.  The biggest threat of these types of combat are if you've just had a big battle and are still not at full fleet capacity (you just fly to any planet and poof you have full fleet capacity again), and then they catch you half-dead already.  You can't retreat from this kind of combat, which can make them very nail-biting.

5. In terms of a "typical playthrough," I imagine that players will sometimes try something out, realize that the situation is worse than they feared, and then run away.  With more experience, they'll do that less.  How many times they do that is likely related to how adventurous they are in the first place, heh.
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Offline jerith

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Re: Alpha .700 released, with main game (solar map, etc) for the first time!
« Reply #19 on: February 12, 2014, 04:07:32 pm »
Every now and then I catch myself obsessively refreshing Mantis and thinking "come on, it's been nearly six minutes since the last ticket was resolved, what on earth are these people up to?"

I posted this just before taking two lovely ladies out for dinner. While they were powdering their noses before drinks arrived, I snuck a look at the tracker on my phone and saw that the answer to my question was "making major improvements to the game based on an offhand comment I made about a nice-to-have feature while reporting a bug". Now that I've eaten and am back home, I'm losing at Mantis again.

Offline Mick

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Re: Alpha .700 released, with main game (solar map, etc) for the first time!
« Reply #20 on: February 12, 2014, 05:10:35 pm »
Thank you for your answers.

Offline x4000

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Re: Alpha .700 released, with main game (solar map, etc) for the first time!
« Reply #21 on: February 12, 2014, 06:33:16 pm »
You bet.  Hopefully not disappointing ones -- in the main I think you will find what you are looking for, though there may be some parts of the game that you either avoid or savescum with.  But I don't think it would be the majority.  If you're signed up for the alpha, then we'll find out!  And in that instance, it would actually be good to know if there's something we can do to ease things a bit if they are not where they need to be.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!