Author Topic: Alphaland  (Read 1134 times)

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Alphaland
« on: April 14, 2013, 11:46:56 pm »
Hey, Keith, Chris and company, you tend to hide your alpha testing barring private alpha tests when it's just about beta time. So, I'm genuinely curious...
Is it because you have bugs in the early alpha stages that result in accidental metaphors for death or AI sentience that you don't want getting public?

(This is a thread about a neat little game I played and I wanted to post jokes about it okay)

Offline Coppermantis

  • Hero Member Mark III
  • *****
  • Posts: 1,212
  • Avenger? I hardly know 'er!
Re: Alphaland
« Reply #1 on: April 15, 2013, 12:24:20 am »
That seemed like a bizarre mix of Antichamber and Thomas was Alone.

I'm not 100% sure I understand. The rectangle became sentient and aware of his nature as a placeholder, destined to be replaced by something else, and was afraid that this change would result in his death?
I can already tell this is going to be a roller coaster ride of disappointment.

Offline LaughingThesaurus

  • Master Member Mark II
  • *****
  • Posts: 1,723
Re: Alphaland
« Reply #2 on: April 15, 2013, 12:39:48 am »
Honestly I don't understand the game either really. It seemed like the game stopped being a game and instead became some sort of philosophical pursuit of feeling secure and comfortable with death. That's my take on it. Although, you might well be right. It is an alpha, and that rectangle is probably a placeholder graphic, so the entire game is a metaphor for games becoming more complete.

 

SMF spam blocked by CleanTalk