Author Topic: "Manufactories"  (Read 1485 times)

Offline RCIX

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"Manufactories"
« on: October 21, 2009, 04:57:55 am »
Can this name be changed? it feels like a name that would have been chosen by someone who does not use english as their main language. I propose "factories" or "transmuters" (inevitably spelled transmutators! ;) )
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Offline Oewyn

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Re: "Manufactories"
« Reply #1 on: October 21, 2009, 10:32:18 am »
I don't see why, manufactories is a perfectly valid spelling, and it's definition is the same as factory.

Offline Velox

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Re: "Manufactories"
« Reply #2 on: October 21, 2009, 10:35:14 am »

     I like "manufactories", personally.  It has a kind of arcane high-technology feel to it that seems fitting.

Offline darke

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Re: "Manufactories"
« Reply #3 on: October 21, 2009, 11:15:09 am »
It's somewhat archaic, but given the word dates back to the 16th or 17th century it seems perfectly valid English.

In fact by looking at it's definition it's actually more correct then "factories" is, since a manufactory explicitly only refers to "buildings with facilities to manufacture stuff" rather then the other instances you can use the term "factory" in. :)

Offline Revenantus

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Re: "Manufactories"
« Reply #4 on: October 21, 2009, 11:56:02 am »
I also like the term manufactory, so I'm not in favour of changing the default there.

However, if you find the term unacceptable, navigate to your AI War directory and open Language/en/ships.xml

Change
Code: [Select]
...

<ln id="CrystalManufactory_Full">Crystal Manufactory</ln>

...

<ln id="MetalManufactory_Full">Metal Manufactory</ln>

...

To
Code: [Select]
...

<ln id="CrystalManufactory_Full">Crystal Transmuter</ln>

...

<ln id="MetalManufactory_Full">Metal Transmuter</ln>

...

Note that you'll have to do this each time a patch overwrites the language files.

 

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