00:00:00 - Set upPlanet Number: 80
Map Style: Realistic
Available Ships: Complex
AI progress: 1/30 minutes
Expansions: The Zenith Remnant, Children of Neinzul
AI: Random (level 7), Random (level 7)
Well, this will be interesting! I finally got round to purchasing the expansion packs (having a job, albeit shelf stacking, means that I'll happily purchase rather than pirate) I thought that I'd make my first proper game memorable by making a note every 10 minutes! I'm at the 3 hour mark and keeping to the schedule with reasonably well!
It's a pretty standard setup, with the exception that I can't see the full galaxy map. Putau is the three wormhole starter with Zenith Viral Shredders. I haven't played for a while, so I'll just have to see how this goes.
00:10:02 - Well, this is interestingWait, what? We start with 40 manufacturies?? That's pretty cool! The cryogenic pods and settlements aren't bad either... Initial scouting shows that 2 of the adjacent planets have black hole machines, while the other is level 4 complete with a level 2 fort. I start pumping out ships to prepare for an assault on the weakest of the three planets, and have a quick think about what path I'll be taking research wise. Nothing pops out, so that's it.
00:20:01 - More of the sameI've plopped down some 5 tractor turrets on each wormhole (my favourite turret by far!), and 20 missile turrets that cover every hole. They won't take down a fleet, but they'll pick off the odd ship that's feeling lucky.
00:30:03 - one down...First planet has been taken! The universe is now that much safer... well, but not for me. Oh, and I've just realised something... Zenith Viral Shredders. Ship cap is 98, and I currently have 299 of the monsters! First research option chosen: Lvl.II Economic orbital command station. Oh, and those are something I hadn't come across either!
It was tempting to grab the lvl.III upgrade, but that would have just been extravagant
00:40:05 - ...and that's twoThat's the other low-level planet taken, and it's worth noting that I've kept the black-hole generators alive on both worlds. This means that if the enemy want to go through those worlds then they'll have to take out the generators. This second world has a reserve ship thingy, but I'll leave it alone for now. I can't spare 1,000,000 energy! Oh, and 334 shredders now.
00:50:24 - More unlocks?Unlocked lvl.II Missile Frigates and Zenith Viral Shredders, along with Fortress mk.I and Zenith Space-Time Manipulator. I've now stuck a fort on each of the new planets and a manipulator on all of them. I might have started the fortress research 10 minutes ago, but it's close enough.
359 shredders, with a total fleet size around 700 ships including 3 bomber starships, 2 leech starships and 3 fleet starships. Leech + shredders = bigger fleets. Giggle.
01:00:10 - So maybe they aren't so greatI thought the shredders were awesome... until I was force to build inefficient power stations to keep from brownout. 446 shredders (239% of the unlocked shredder ship cap) apparently put quite a drain on my power levels. Oh, and I've found my new nemesis...
[1] Okay bomber starships, take out those guardians/guard posts/AI eye! (guardians are yet another feature I hadn't seen before!)
[2] No, the guard posts... not whatever your shooting at.
[3] Oh, fair enough, Decoy Drones. Well, get rid of them then!
[4] Wait... they're not taking damage...
[5] ARGH
Currently the bomber starships are being supported by fleet starships to try take down the drones... they go down pretty fast!
01:12:13 - HAH! Take that!Well, that's the high level planet down, and with that my homeworld is secured. Time to turtle down and scout for a bit! For the moment Tiolocjo looks the most promising of the planets, with both a data centre AND an advanced research lab. My AI progress level has been rising steadily to 76 and it could do with being lopped down a bit. Oh, and the unlocked craft would be nice...
01:20:25 - Another unexciting day...Not much really happens.
01:30:04 - Wut?So apparently guardians travel through wormholes? Who knew! On the bright side, my fortress plus other defences managed to take them out, leaving Partho (the stepping stone to Tiolocjo) badly weakened.
In other news I doubled my crystal manufacturey count to 40 to keep up with demand.
01:40:12 - Huzzah for transportsTiolocjo is assaulted thanks to some transports, and goes out with a whimper. That's me down to 67 AI progress now, huzzah! Fleet took around 100 casualties though, so I'm down to 665 from around 800 ships. I lost a few capital ships too thanks to not paying attention. On a more positive note I did manage to leech two repair ships though... with 0% and 3% health. It's a pity I can't jsut task engineer drones to repair them...
01:50:05 - Huzzah for free ships!Thanks to AI wave(s) I'm now up to 514 viral shredders, with more mk.II's than mk.I's (276% of cap). New ship is from the research lab is *drumroll* Zenith Autobombs! A pity, as I already have a kickass fleet of close-quarter fighters. Even there AoE attack isn't that useful, as the shredders handle those reflecting cube thingies without a problem. Later on I realise that they're perfect for taking out data centres on blackhole planets, but for now I build some for the sake of it and believe that they're useless.
It doesn't help when they blow up instantly when entering enemy territory, but at that point I hadn't thought to turn them off before targeting them.
02:02:37 - Fly, my prettiesNow all the fleet is in one place, I can see that I've a force of 1185 ships including 3 leech starships! Oh, but just under half of that is shredders... as I was struggling with scouting I've now unlocked lvl.II scouts along with lvl.II bombers and autobombs. I've also grabbed the next fortress unlock as I'd reached my cap already
This has come at a cost though, as I've 4 lvl.II and lvl.III power stations running inefficiently. For now I go back to scouting to pick up some more juicy morsels, and worry about the AI progress level of 88. It's a pain, as half of the planets have blackhole generators... my choice is to either take them down (10 progress) or simply take the planet (20 progress). I'll stick with just popping the generators for now, but I do wish there was some way of bypassing the choice.
02:10:03 - MOARThat's me up to 522 shredders now and that's without unlocking mk.III, and my fleet size is now up to 1139 ships. Not much more to say about that.
02:21:00 - Plans are madeI decide to send a small fleet to cripple Mikumja, so that I can jump across to Revisarae and then Lapi. Revisarae has an advanced research station, while Lapi has a data centre just beginning to be taken out! Super terminals aren't something I've dealt with before so I'll ignore it for the moment.
02:30:06 - Ouch...Hmm... my raid on Mikumja went just as planned, but as I was preparing to transport-ship my support vessels across when a wave of vampire raiders are announced... now, if only I had a ship that was good against vampires...
02:44:17 HAHAHAHA, HOPE YOU LIKE YOUR STAKE!...and now I have 759 shredders, thank you vampires! Good grief, and that's without unlocking mk.III. I've wiped Revisarae clean, and shortly I'll colonise it.
02:51:12 Another one bites the dustRevisarae is colonised, and the data ventre on Lapi has gone down! That's me at 80 AI progress, with a floor of 28, so it's definitely tempting. It was in this assault that I tried out the autobombs properly, using them to take out the data centre while the rest of the fleet languished in Revisarae.
03:00:13 Silly AI, waves are for kids!829 shredders now. Scouting further afield hasn't revealed many new targets, but there are still options:
[1] 4 hops for a an anti-starship fabricator
[2] 4 hops for a IV bomber starship fabricator + Artillery golem
[3] 4 hops to an advance research lab
[4] 3 hops to a data centre
Although when I first created this save I was planning to grab the anti-starship fabricator, but now I'm doing the write up the bomber starship looks a lot more attractive... they're nice ships, and I've always wanted to try out golems!
03:00:13++...now what? I've written up to my current location so it's back to gaming! I've a feeling that I've set the difficulty too low, as the only problems I've facing are the black-hole generators and scouting, but all I can do is press onwards for now and see if the middle/end-game has more to offer...
I have saves available for any of the times mentioned above if people are curious, and I'd really appreciate any suggestions you might have?