16:08: Clearing threat on Holy, leftover from the last CPA. Seriously considering unlocking the Mini-fortress, but I might want Raid IIIs instead. I decide to wait for a strike attempt on Reflectga before choosing my last few technologies—I will probably not get any more knowledge unless I attempt to mine an AI homeworld (and I will much more likely strike them both at the same time) or take Vivi for the Z Power Generator (I’d like to keep my AIP low).
16:23: Devour Golem catches me off guard, forcing me to rebuild part of my strike force. Not devastating, just really annoying. Wave for 490 heading for Infuse. Because of the weak defenses there, I send my blade team. It’ll take a while longer to rebuild the remainder of my forces. Really easy wave to fend off. My fast-mover team is about halfway rebuilt, and I’m down to 139 threat. I bring the Blade team to Immobilize for a quick repair boost, then run them to Blizzaga. I think it’s about time that the AI had a wave hit
their Home.
The name of the game is bait and switch. I send in my fast mover team to take out the initial Tachyon Guardian V on Gravity, then distract the defenders (read: die horribly while being rebuilt on Blizzaga). Meanwhile, I bring my Fast Starship Team (Raid I, Raid II, and Heavy Bomber), my Disturbingly Slow Starship Team (Plasma Siege, what else?), my Minion Team (1x Enclave I and II building all available Neinzul—for me, that’s Needler, Laser, and Missile Drones, marks I and II, and Vulture Is), and my Ninja team (Blade Spawners I-IV, Shield Bearers I-IV, Flagships, Zenith Starships, Spire Starships, Riot I and IIs, and Enclaves I-III building Blade Spawners and Shield Bearers with Scout Starship and Decloaker coverage). Really, I have only one main target, and everything else is gravy: I
must kill the Core Raid Engine. Should I succeed, my next priorities are the ‘peacekeeper’ defenses, followed by Special Forces Guard Post, followed by Core Booster Guard Posts, followed by every other Core Guard Post. I want to do is kill as much here as possible, then drop the Co-Processor network before heading for Fran’s Core CPA Guard Post. If this works (kills the Core Raid Engine and a few other useful structures), then I will handle Fran the same way.
I complete one strike this way, but lose my Advanced Factory and 3 planets total, stopping the forces at my Home. I was going to play off of it, but then realized that I couldn’t take screenshots. What a silly reason to savescum
. Learning points: Steam wants me to open up AI War through it to save screenshots, the AI has 2 Gravity Guardians on their home, 1 right by the Gravity entry point (who knew?). As an added bonus, the Guardians stacked up, making it so that I couldn’t target it…way messed up
. Let’s try this again. Savescum count at 1. I was hoping for none this game too...
16:40: This time, I destroy the Tachyon V, and then immediately retreat my forces. This does mean that I have to eat a Raid Engine wave, but I’ll be able to trim off some of the rather hefty Mark V response. Infuse falls while I clear out the response. I have to bring a few Matter Converters online, but I’m still coming out ahead overall. Based on this experience, I’m going to try the Mini-fortresses.
16:51: A beachhead wave with high cap ships catches me by surprise on Immobilize. By surprise, but not off-guard…let’s see how my Ninja team fares. Well…that was very much in my favor. I kill the beachheads before the Neinzul even reach my Missile Turrets. I don’t even think I will have a threat increase from this. Which is good. I could use a break
. Threat is down to 28, but I’ll need to rebuild on Infuse before I do anything. I desperately need more energy.
16:55: A Rebel Colony is announced on Curaga, the other Factory world. Really? You have to come up now? Looks like I’ll have to take that planet; I can’t deal with +100 AIP for no reason. Infuse comes back online, allowing me to drop 3 more Matter Converters.
17:05: For better or worse, I now own Curaga and both Advanced Factories. I’m not really happy about that turn of events, but I’ll have to live with it. AIP/floor are both at 63 now. I start clearing the higher-mark worlds near Curaga, and start phasing out some Matter Converters. If I’m going to have to take another world, I may as well make economic use of it. It doesn’t take long for the AI to notice it, though. Wave announced against Curaga, 577 ships. At least that will probably not contain a Beachhead. After some consideration, I pull all of my Rebel Ships to Curaga. Stamps only irreplaceable structure is a Vampire Claw V Fabricator. I’ll take an Advanced Factory over that any day of the week, and twice on Sunday.
17:26: Ok, let’s try this again. With the entry tachy down on Gravity, I should be able to strike the AI without stirring up too much of a hornet’s nest. Well, aside from the Core Raid Engine, but we can’t have everything, now can we? This time, I burn the Gravity Guardian before he can hide. My Fast Starships make a beeline for the Core Raid Engine; I should be able to kill it easily this time.
17:37: I destroy the Core Raid Engine, a Sentinel Core Guard Post (stupid moving guard posts…), one of the Core Booster Guard Posts, and the Special Forces Guard Post on Reflectga. I lose my entire strike team in the process, but I do not lose a planet from the backlash. Distracted, I lose my defenders on Cloud, as the Devourer decides to camp my Homeworld. I’m disabling him for a
long time after this game…really, more for constantly alerting the AI Homeworlds than anything else. I should have only been facing maybe 200 ships on the Core Worlds, and I see 3 times that on some of them. Rebuilding my forces will take some time. My economy is in the tank right now, even without Matter Converters.
17:44: Cross-planet attack announced containing 1,601 Ships. I swear, it feels like I just killed 3 of those. The Devourer Golem finally stops camping my Home planet. I need to rebuild as much of my Ninja team as possible to withstand this CPA without losses.
17:55: Well, at least the CPA is all mark 1 ships (thanks to the new Strategic Reserve). The AI bides its time…it has 840 threat on Dark, but it will not deploy it. Which is actually pretty good for me. I desperately need the time to finish rebuilding, so I can answer that threat. Civilian Leaders bring me back to the AIP floor, 64.
18:12: Looks like all I needed was a little bait. I dropped a transport through the Dark wormhole, and managed to pull back a lot of the threat. I’m down to 1,020 left, much of it on Float. For the best bait…I wonder if attacking the last ARS world would lure them to me? I’ll need Riots to try that though. Time to switch up my build plans.
18:24: I have my Riots. I’m going to try to lure the remaining threat to me, now that it has entered its ‘special threat’ mode. Time for a spontaneous trip to Fira, I hear the weather is quite warm there this year.
18:27: So far, my plan is working fairly well. I’ve already dropped threat by about 100. Wave of 492 announced against my Home. I manage to drop threat down to 555 before pulling my forces back to avoid the Special Forces response. I sent my Ninja team towards Cloud, in case they are needed there. I don’t think I’ll see Beachheads in this wave, but I’d rather have them nearby, just in case. I still have a lot more to rebuild…
18:30: Yup, no Beachheads, but a lot of the remaining threat joins the party. Works for me. My Ninja team is slacking; they never seem to make it back in time. I guess that, with their level of strength on offense, I really can’t complain. I ice a bunch of threat, and start stealing more of the ships that I lost. As an added bonus, the Devourer Golem finally does something for me by noming a lot of the Special Forces threat. It’s actually pretty funny to watch. Threat down to 105. Finally get something useful for all the cookies I lost.
18:40: On a whim, I decide to try and neuter my path through Gravity. The strike works out much better than I expected. So well, that I take my Ninja team to Reflectga to try and neuter it. I drop 3 more Core Guard Posts, and then the Barracks auto-pops. Time to go! For all that attacking, threat doesn’t even go over 200. Reflectga now has only a Core Zenith Fortress Guard post defending its AI Home Command Center. An excellent strike, after quite a few not-so-good ones by me.
19:05: 6,500 Knowledge, 137,045 Energy, no Converters, AIP at 66 (floored). One Homeworld and one Core world essentially neutered (Homeworld still has Ion Cannon II and Orbital Mass Driver, though). I am about ready to make a strike on Float, hoping to follow-through to Fran. Survey says that there is only one Gravity Guardian to deal with too. I might be able to neuter Fran in 1 strike, although I’m not sure I’ll like the response from the Core CPA Post. A good place to pause, in any case.
One final note: I love the new Mini-Fortress!