General Category > Untitled 3D Survival

This is not a dinosaur game!

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crazyroosterman:
he fair enough things felt very optimistic during testing but any way it was like as people have pointed out repeatedly a case of nobody knowing about it sounds like this new game is certainly going to be nothing like that provided the kick-starter/early access works out personally I think kick-starter is going to work very well for you judging from the nice sort of things you created.

tombik:
"Both"
"At the same time"
"But also"
"It is not the only thing"
"It also includes"
"There are many systems"

Here is my current understanding of Arcen's policies regarding many things. As an indie company, making one game which specializes in one thing, and doing this one after another would make more sense I assume.

It has been a while since I saw a single game idea that is perfected so elegantly, that none of its components (like graphics, UI, tutorials, sounds) actually are in need to be justified by the "indie" phrase.

I hope this last game is more refined than the others, since solving overcomplexity problems, (and also solving bugs in a different setup in mind) will definitely tire you.

Although, if I understood you right, you will try to refine 7 days to die, which you love. Most of the charm of 3d games comes from immersion, which is tremendously aggravated by good 3d models. What I am trying to say is, as far as I know, indie community is less tolerant with not perfect graphics when it is in 3D.  I guess you already considered this, but I just try to give you the initial feedback you are asking.

If you could make a game you love, and play with your wife, even that would be one of the biggest things a person can achieve. Just dont overreach, and dont add new mechanisms before perfecting the existing ones, and I am able to see something is great is shaping up. And yes, kickstarter is really a good idea to fund your business, since it is one of the sources I use for deciding whether to pick up some games after its release on steam. And you have many devoted fans (whose love will make mine look like tiny), I am sure that with enough tiers and different rewards (like naming a mech in the game etc.) you will be funded.

The only thing is release dates are one of the biggest problems that developers are faced there. So, dividing all tasks to do to be able to get playable games even after leaving some systems after release will definitely make sense.

I dont play 3d games mostly, but my wife likes survival games, and I will ask her opinion about the game when there are more information. For now, to my horror, it again looks like a risky project, but if you are sincere about comparing your hype for this to AI war, then we should all shut up :)

x4000:
The 3D graphics bit is something where it's a bit of a mix in terms of what people will accept.  7 Days is a good example: it looked not-great for a long while, and yet has a huge playerbase.  However, they spent like half a year trying to incrementally improve their graphics.  Their playerbase has pretty vocally said "why???"  It doesn't look so vastly enough better to make it worth it, and it made performance drop through the floor.  A lot of their "HD" models have a whole lot less character than their older models that were SD.

There are then other games like Rising World where the graphics are a clear detriment, and I kind of cringe with that.  What I've got already is lightyears ahead of that, and I actually know how to optimize things (both in terms of models and LOD and a variety of other tricks) to keep things speedy, whereas a number of other devs don't seem to.  I've sacrificed a number of piece of gameplay that are overly heavy on performance (network and otherwise), like voxel terrain.  None of that!  It's not key to what I want this game to do, and I can get vastly better visuals and performance out of it without it, so here we are.

I'll also note that the biggest issue with a lot of games that might look reasonable but intead look terrible is that they have no sense of how to use light, shadow, color grading, etc.  This is an area I have almost a decade of experience in.

Anyway, the proof will be in the pudding.  I look forward to being able to show you some first videos in a few weeks.  I think you'll be pleasantly surprised.

Captain Jack:

--- Quote from: x4000 on February 29, 2016, 03:15:09 pm ---Anyway, the proof will be in the pudding.  I look forward to being able to show you some first videos in a few weeks.  I think you'll be pleasantly surprised.

--- End quote ---
And I look forward to actually working on the name. ::)  Finally found the list though, I'll shoot you some later tonight.

x4000:

--- Quote from: Watashiwa on February 29, 2016, 08:45:53 pm ---
--- Quote from: x4000 on February 29, 2016, 03:15:09 pm ---Anyway, the proof will be in the pudding.  I look forward to being able to show you some first videos in a few weeks.  I think you'll be pleasantly surprised.

--- End quote ---
And I look forward to actually working on the name. ::)  Finally found the list though, I'll shoot you some later tonight.

--- End quote ---

Awesome -- it would be super nice to have an actual name by that point, yeah. :D  I've been mulling it but not coming up with much.

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