Arcen Games

General Category => The Last Federation => TLF AARs => Topic started by: topper on April 13, 2014, 03:39:44 pm

Title: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 13, 2014, 03:39:44 pm
Heads of the Hydral (HotH) Succession Game

In order to show off the features of The Last Federation, we are starting a succession style game where players take turns playing with the purpose of advancing in the game and eventually starting a federation. In context, each person is playing as a different head of the Hydral who gets a turn to be the head in charge.  ;)

There are 400 days in the solar year, with each day taking about 1 second of simulation time. Chris said that 9 years could fit in an hour not counting combat time. How long or short you turn is will partially depend on your playstyle (dispatch missions take up a lot of sim time).

Rules (subject to change):
1.   Play up to a maximum of 9 solar years and try to make progress in the game both in terms of gaining power, and towards forming a federation (or growing an already formed one). Post screenshots or stories, in particular describing gameplay mechanics and strategies.
2.   At the end of your turn (less than 9 years is fine if it is taking a long time, post the save, as well a short description on suggested next steps.
3.   When the save has been posted, first come, first serve to claim the save for the next year. Post in the topic that you claimed it, then play through your time and post within a few hours if you can.
4.   If you cannot complete a turn in a reasonable amount of time, leave the chance to someone else and come back to claim it later when you have the time.
5.   Game settings: try not to change difficulty level, and if you do, let the next player know. We can try other games with higher or lower difficulty, but this run can be on normal.
6.   Post your screenshots in the format of the example one below. Screenshots can be hosted wherever you want (Steam is convenient).
7.   The game is open to anyone to try! Just check that no one else has posted to claim the save before you begin. Playing a 2nd or 3rd turn is fine if the save is available.
8.    If you remember, try to post what game version was used in your play time.
Settings are as shown:
(http://cloud-3.steampowered.com/ugc/576767661794276249/40C86681AAAEE010CB2AEAA4E32DE0CD26A64C28/)

Turn list:
Pre-release posts:
1 I Proto 3000 ------ 1 I Proto 3001 -- topper (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg167970.html#msg167970), 2 (http://www.arcengames.com/forums/index.php/topic,15174.msg167995.html#msg167995)
1 I Proto 3001 ------ 1 I Proto 3002 -- Endymion (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg168051.html#msg168051)
1 I Proto 3002 ------ 1 I Proto 3003 -- Hyfrydle (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg168098.html#msg168098)
1 I Proto 3003 ------ 64 VII Thermo 3007 -- Misery (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg168371.html#msg168371), 2 (http://www.arcengames.com/forums/index.php/topic,15174.msg168372.html#msg168372)
Post 1.0 posts:
64 VII Thermo 3007 ------ 83rd VIII Thermo 3007 -- Alex Heartnet (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg169546.html#msg169546)     
83 VII Thermo 3007 ------ 3 VIII Helia 3008 -- GreyTalon (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg170927.html#msg170927)
3 VIII Helia 3008 ------ 1 I Proto 3011 -- topper (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg172426.html#msg172426)
1 I Proto 3011 ------ 57 III Proto 3012 -- zharmad (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg172547.html#msg172547)
57 III Proto 3012 ------ 22 V Thermo 3013 -- GreyTalon (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg173562.html#msg173562)
22 V Thermo 3013 ------ 12 IX Helia 3014 -- zharmad (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg173605.html#msg173605), 2 (http://www.arcengames.com/forums/index.php/topic,15174.msg173609.html#msg173609)
12 IX Helia 3014 ------ 17 XVI Ultra 3018 -- topper (completed) 1 (http://www.arcengames.com/forums/index.php/topic,15174.msg178341.html#msg178341)
Post 2.0 posts:
17 XVI Ultra 3018 ------87 XX Ultra 3020 -- Alex Heartnet (completed) 1 (with video!) (http://www.arcengames.com/forums/index.php/topic,15174.msg183754.html#msg183754)
Pending...

Original save is attached to this post for reference, from just after the first battle.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 13, 2014, 04:03:21 pm
This gameplay describes the 0.860 alpha version of The Last Federation and may not reflect on the full game.

Intro (game text and images)
I am the last of the murdered race of Hydrals. My countrymen were the dictators of the solar system, so we kind of had it coming.
(http://cloud-2.steampowered.com/ugc/576767661794287490/991326C0DA71339F8B89BD35D4F51F68B00B52D9/)
My ultimate goal? The creation of a peaceful unified federation of planets. Only then can we be safe from the kinds of atrocities my race committed, and the kinds that were committed against us.
(http://cloud-4.steampowered.com/ugc/576767661794288501/77FDD2945D936252BEB215D24669B4DFBDBC2162/)

1 I Proto 3000
After escaping captivity and stealing a prototype flagship from the Thoraxians, I must escape the planet to begin my quest to make the last federation this solar system will ever see.
My ship is equipped with three weapons and multiple experimental special attack options that seriously outclass the two pursuing Thoraxian ships.
(http://cloud-4.steampowered.com/ugc/576767661794299455/D8BFE4A38FECE689880FF313BBC833D5A499D916/)

I swoop around the two pursing flagships and deploy my Kamichi fighters for cover. The energy blaster easily brings down their shields, and the spreadshot lays waste to the bare hull and deployed enemy fighters
(http://cloud-3.steampowered.com/ugc/576767661794313054/A3EF6F1617047F6CF31CE04178E35C12593D1E2E/)

Now that I am safely away, I can look around at the current state of the solar system. I see several races besides the Thoraxians are also near achieving spaceflight for themselves.
(http://cloud-3.steampowered.com/ugc/576767661794319014/51E78D8ED28E93041F73D3641458A243DEEBC2AC/)
The hated warlike Burlusts appear to be within a month of reaching orbit.

Before I can form a unified solar federation, all the races must be given a chance to reach the stars. However, I decide who to deal with first.

The Burlusts do not deserve to make it to space before the Acutians and Skylaxians. After all, the Acutians earned my respect when they sent a moon into the orbit of my homeworld, and the Skylaxians have as advanced and admirable of a culture as can be found in this system.

6 I Proto 3000
I must get past the Thoraxian guards to slip key information for spaceflight to the Acutians.
(http://cloud-4.steampowered.com/ugc/576767661794325328/BBC3B068BBEEA5664FB7C38A43B7054CF9D72A90/)
I apply my cloaking device and slip into the drop zone with the documents before they can try to stop me.

The Acutians were wise not to mention the name of their planet to me before I freed them from the ground. They named their home planet “Jam”. They are appropriately grateful to me for the technical assistance, and the Thoraxians are appropriately angry that I broke their monopoly of spacefaring technology.

11 I Proto 3000
This time I check with the locals about planet names before giving them the secrets of spacefaring. The honorable Skylaxians have named their planet Stella Lyra, a much grander name. This time I must dodge both the Thoraxians and Acutians in order to deliver the documents. I pull off the same diversion+cloaking trick and drop the documents before they even know I’m there.
(http://cloud-3.steampowered.com/ugc/576767661794336519/7A59EF9E560F77F716BBF8B2DEA0974874A6CE0F/)

14 I Proto 3000
Invest in infrastructure with the Acutians for 1 influence. The first brick in my solar federation!

22 II Proto 3000
Raid Pirate convoy with Skylaxians for a delicious Sorul Dark Chocolate. This will be useful as a bribe later.

The Burlusts are now spacefaring by themselves.

Looking at the ship customization:
(http://cloud-4.steampowered.com/ugc/576767661794340896/D261631F7B0A5A85E4A67A9BCBF7CAE6B399FF86/)
I adjust my capabilities slightly, adding the gravity missile to my active repertoire.

45 III Proto 3000
Since the Burlusts are so dangerous, I decide to plant an informant on their homeworld of Volos. Then I decide to raid them for Basic Sub Atomic Theory. I can't have the warmongers with a tech edge on any other races.

Looks like the Burlusts are going to hate me. I warp into planetary orbit practically on top of a juicy weather satellite, GPS satellite, and flight school. Since I didn’t want the Burlusts on the solar scale at this point, I will do my best to send them back to the information age before I steal their tech anyways.
(http://cloud-4.steampowered.com/ugc/576767661794342329/0120AE902B238230023488A7DDD9CC41CC05C538/1024x576.resizedimage)

A quick gravity missile takes care of the nearest flagship. That leaves only 1 flaghip off screen and a poorly oriented constellation of turrets between me and my targets.

I wrap up the three orbital targets and dock with the orbital science lab to grab the tech. Amusingly, there appears to be no hit in influence from me destroying their orbital goodies. Perhaps they respect the demonstration of my significant combat prowess.

Continued on next post
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 13, 2014, 05:24:03 pm
This gameplay describes the 0.860 alpha version of The Last Federation and may not reflect on the full game.

58 Proto III 3000
I decide the Burlusts should respect me more. Their three warlords are Roqmul, Tictoc, and Troter. I challenge Troter to a fight to the death!
(Note: this may be a very bad idea to do in a post 1.0 game)
(http://cloud-3.steampowered.com/ugc/576767661796655067/47D1592A415EE797A70C54E6272AD863710CFD29/)
Now you know why you fear the night! er… Hydral.

Troter is replaced quickly by another Burlust warlord named Fantag.

5 IV Thermo 3000
I aid the Acutians with armada construction for 3 months. This keeps me from completing other things in the system, but gains me 9 influence with the Acutians.

58 VII Thermo 3000
I raid another pirate convoy for loot with the Skylaxians. This time the pirates were carrying Raw Asp Meat. That sounds like something only a Burlust could love… However, once again, my intuition is wrong. Burlusts hate Raw Asp Meat, but Thoraxians love it.

63 VII Thermo 3000
Looking at the armada power graph, I decide to help the Acutians for 2 more months on constructing armadas to stay ahead of the Burlusts.
(http://cloud-3.steampowered.com/ugc/576767661796656624/B4B2564B9CFF935043D98F2F2107ACD9C6E27ACE/)

30 X Helia 3000
I advise the Acutians on Jam to Industrialize. This stops the negative medical trend and starts a positive economic trend. I hope all 308 million current Acutian robot citizens are grateful.

I then help the Skylaxians colonize a moon. This will aid my current chosen races in their quest for solar dominance.

37 X Helia 3000
The Burlust armada threat continues, so I decide to get my hands (tentacles?) dirty and go to work myself.
(http://cloud-2.steampowered.com/ugc/576767661796659638/83369242F7A36BFCA6E0D0F2BECB0A7DFD5247B9/)

One gravity missile takes out the three nearest flagships. Operation Kamichi and Short Wave Virus turns the tide of the battle decisively in my favor.
I see an opening in the cloud of fighters and launch a nuke into another flagship. This will catch the attention of the Burlust citizens on the planet below.
The battle gains me 6000 credits. Taking another look at the armada power graphs, the Burlusts losses at my hands are clearly shown.
(http://cloud-4.steampowered.com/ugc/576767661796661354/C70329B1A67EEB3F4E1FC36E595623FA8C59590C/)

 I will knock off another Burlust warlord to restore their proper fear.. I mean, respect of me. First I get Fantag to put in a good word for me, thus expending my leverage on him. Since he owes me nothing now, he is expendable. I challenge him to a duel!
Funny, the computer tells me that the Burlust warlord “hunted me down” while clearly it is mistaken since I am the predator here.
(http://cloud-4.steampowered.com/ugc/576767661796660547/EBB3FD41F66E93F2C92DECA77BCAB241D86E4E56/)

53 XI Helia 3000
I decide to help out the ailing Skylaxian economy on Stella Lyrae as a dispatch for 3 months.

44 XIV Pyran 3000
Into the third season of the solar year.
I aid the Acutians in destroying a nearby pirate base and rescued 6 formerly pirate Skylaxians that I can return to Stella Lyrae for judgment.

I return the prisoners and gain 2 influence with the Skylaxian Senate.

28 XVII Ultra 3000
The final quarter of the year 3000. I will help the Skylaxian with their health, raising it by 3 over the final three months of the year.

1 I Proto 3001
My time is done. It is time for another to take my place as the primary.
Here is the state of the system at the beginning of the year 3000.

Solar map:
(http://cloud-3.steampowered.com/ugc/576767661796661974/3992923D8B72838278DE7ED49EC021A0C2E60797/)

Racial power grid:
(http://cloud-2.steampowered.com/ugc/576767661796663397/D9336AE15F3C8E37EB56ABA22E48D868D47A05C7/)

Race relations:
(http://cloud-3.steampowered.com/ugc/576767661796664249/5A70922FA0ADFBA07A747A933F0B34F9DBF34B4B/)


One year is pretty short, but it took me a long time to write up. The game is really just getting started still. Feel free to play more or less depending on how much time you have available. Claiming the save is first come, first serve. Post to claim it and then add your contribution to the AAR. If anything too bad happens we can roll back a save, so dont be shy!

Save is attached and open for claiming!
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Endymion on April 14, 2014, 12:11:24 am
Doing only a year since I need to be going in a few hours.
1 I Proto 3001
Hmm so what's happening here?
(https://dl.dropboxusercontent.com/u/6026058/tlf/0planets.jpg)

Thoraxians hate me, maybe I should fix that since everyone else seem to be happy enough.
They have an ok planet for themselves but their population is pitiful so for now they shouldn't be much of a threat to anyone.
(https://dl.dropboxusercontent.com/u/6026058/tlf/1thoraxians.jpg)
Boarines seem to be in similiar situation but won't be spacefaring quite yet so for now they'll be ignored.

2 I Proto 3001
Made Skylaxian share their techs Thoraxians. The poor things only had tech for bomb shelter.
(https://dl.dropboxusercontent.com/u/6026058/tlf/1techgifts2.jpg)

Next I decide that since thoraxians might like it I should help them with their medical situation, not much else that I can think of doing that they'd like. (I might have helped with armada construction if it wasn't bugged to give only 1 influene a month)
(https://dl.dropboxusercontent.com/u/6026058/tlf/3med%20ass.jpg)

43 III Proto 3001
Acutians made a factory outpost. Hmm I guess I'll let them have it for now.
(https://dl.dropboxusercontent.com/u/6026058/tlf/4outpost.jpg)

1 I Proto 3002
(https://dl.dropboxusercontent.com/u/6026058/tlf/5medical%20assistance.jpg)
Only -74 influence now!
(https://dl.dropboxusercontent.com/u/6026058/tlf/8end.jpg)
Oh a year has passed!
And Acutians got somekind of virus and another manufactoring outpost. Well that won't be my problem.
(https://dl.dropboxusercontent.com/u/6026058/tlf/6virus.jpg)
Also Burlusts think Andors are weaklings.
(https://dl.dropboxusercontent.com/u/6026058/tlf/7andor%20weak.jpg)

Relations:
(https://dl.dropboxusercontent.com/u/6026058/tlf/relations.jpg)

Racial Power Grid:
(https://dl.dropboxusercontent.com/u/6026058/tlf/91power%20grid.jpg)


save attached
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on April 14, 2014, 01:23:14 am
I'll join too.  I can probably do a whole bunch of years, I certainly have the time for it.

I aint as knowledgeable about the solar map stuff, but I do have the advantage of being an unstoppable monster in combat of any sort.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Mick on April 14, 2014, 09:56:21 am
A succession game makes sense in some context, if you think of each successor as a different head taking control. :D

I'll have a go at this if the hand off lines up well with a time I can play.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 14, 2014, 10:10:18 am
A succession game makes sense in some context, if you think of each successor as a different head taking control. :D

I'll have a go at this if the hand off lines up well with a time I can play.
Ah, yes! That is where the name of the thread comes from. :D I just forgot to add a description to the OP. Added now!

I am not sure if anyone has claimed the save, so it should be up for grabs right now unless someone speaks up.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Hyfrydle on April 14, 2014, 10:13:45 am
How are you guys doing the screenshots? I'll go next if that's okay?
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 14, 2014, 10:19:12 am
How are you guys doing the screenshots? I'll go next if that's okay?

Go ahead and take the save.

I used F12 to take Steam screenshots. Then uploaded them to my Steam profile using the built in Steam window that pops up when you quit the game. Then you need to get the direct link to the image by clicking on it on your profile. You can also use most other file sharing sites if you want to upload them yourself. (looks like someone used dropbox)

Look at one of my posts to see the format for linking the image with the correct width.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: keith.lamothe on April 14, 2014, 10:39:04 am
Thoraxians hate me, maybe I should fix that since everyone else seem to be happy enough.
They have an ok planet for themselves but their population is pitiful so for now they shouldn't be much of a threat to anyone.
Bear in mind that the aliens weren't created equal.  A Thoraxian is basically a nightmare death machine in ground combat.  Even Burlusts, on an individual-to-individual basis, simply can't stand against them.  So the other races have to massively outnumber Thoraxians to have a decent chance of winning in ground combat.

Space combat's a different story, of course, and is definitely where one prefers to meet the Thoraxians (if at all).
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Hyfrydle on April 14, 2014, 11:39:30 am
Well let's get started on my year in charge.

1 I Proto 3002

From my first over view of the situation it's clear that the Acutians are increasing their power base by building outposts to improve their ship manufacturing capabilities. We have a +22 neutral relationship so for now I'll just keep a close eye on them, especially since they already have 10 armadas the highest of all the space faring races.

The Acutians have also been inflicted with a disease Jam and a virus LxA, they have researched and anti-virus for the virus but the disease Jam is still active and I have no idea of it's affects.

Of all the spacefaring races only the Thoraxians really dislike us and the other races are neutral to them so no real threat.

Finally we have one Auctian pirate base that has formed in the outer reaches so it might be an idea get rid sooner rather than later.

My first decision is to politely ask our friends the Skylaxians to deal with the pirate base which is carried out quickly and efficiently.

As I'm doing this two requests come thorugh from the Peltians and the Boarines.

The Peltian planet is an ice dwarf far from the star and is not a suitable place for their race, they have asked for specs to build a terraformer to improve their chances. If I help we gain +80 influence with the Peltians and they will be able to improve their planet quality by 0.5 increasing it to 1 which is a much better rating. If I refuse we will have a -15 influence penalty with the Peltians.

The second request comes from the Boarine and they want us to take out a flagship in orbit above their planet so they can analyse and achieve spaceflight tech more quickly. The computer informs me that the Boarine planet has a very high quality and they will make excellent allies. The Boarines also reside on an ice planet but for them this is heaven as their planet quality is 3.48. If I help them we gain +50 influence with them and they will enter space more quickly, as an added bonus if I manage to take out all the flagships in orbit I will gain some advanced Hydral tech. The penalty for not helping is a -5 influence penalty with the Boarines.

This is a hard decision but I decide to help the Peltians improve their world. The Boarines will be entering space next so they don't have too long to wait also a -5 influence hit is not much.

I head over to the Peltian homeworld and prepare to enter orbit and attempt to deliver the terraformer specs:

(http://i.imgur.com/xwzYhhp.png)

This was not easy and I was thankful for the cloak device I had installed. The races are growing stronger all the time I must make sure and keep up.

6 I Proto 3002

With all the nasty diseases about I decide to provide medical assistance to the Burlust who are currently trending downwards with -32. I spend 4 months helping in the health centres and get a much better understanding of the Burlust race. It also gives me an opportunity to liase with our informant who informs me how far behind they are with their technology. I gift them laser pistol technology to help if they are attacked by any of their stronger neighbours. This increases our influence to 40 meaning I am now liked.

15 V Thermo 3002

I then decide to help the Skylaxians build up their fleets I can't have the Acutians taking too much power. This will also really improve our influence with the Skylaxians who now favor us. It's always useful to be a friend of a very advanced race:

(http://i.imgur.com/EmdYSmY.png)

Whilst I'm helping out, the Andors research Bomb Shelters and the Thoraxians research the Planetary Ion Cannon which the Skylaxians and Burlust don't currently have.

11 IX Helia 3002

I'm now nearly half way through the year and so far it's been quite uneventful but that is mainly due to an uneasy peace that could be broken at any time.

To finish the year I decide to do what little I can to try and improve the environment on the Burlust planet of Volos which is currently causing real problems for the population. I spend 6 months helping terraform and improve the hostile environment. While I'm hard at work the Skylaxians complete a manufacturing outpost and the Andors research the Space Elevator. The Andors are really advanced in tech but have as yet to get into space they will also be likely candidates for the Federation once it starts to form.

58 XIX Ultra 3002

Looking at the power grid the Skylaxians are now in the lead with space power and the number of armadas so I give the Burlust a hand for 2 months trying to kickstart their space program for the good of the future federation.

My time is up and just as I'm about to pass on the baton civil war erupts on the Boarine planet and they have now become spacefaring this will be something to investigate for who ever takes over. The Andors are still racing ahead and have now researched Wireless Communications which halves the impact of public order issues.

Relations
(http://i.imgur.com/E8jid5r.png)

Racial Power Grid
(http://i.imgur.com/cbpdpfp.png)

Save attached






Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 14, 2014, 11:48:12 am
Another nice post, the save is up for grabs again!
If the save is not claimed for a while and anyone wants to take another turn later, I have no problem with that.

To finish the year I decide to do what little I can to try and improve the environment on the Burlust planet of Volos which is currently causing real problems for the population. I spend 6 months helping terraform and improve the hostile environment. While I'm hard at work the Skylaxians complete a manufacturing outpost and the Andors research the Space Elevator. The Andors are really advanced in tech but have as yet to get into space they will also be likely candidates for the Federation once it starts to form.

I would watch out for the Burlusts and Thoraxians. I think we want one of them in the federation at least, but the solar system needs a bad guy.  ;D  If you want the Burlusts to join a federation later, they need to be weak compared to the rest of the federation.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Hyfrydle on April 14, 2014, 11:52:43 am
Also just noticed the Boarines space power  with only 5 fleets is the highest at 135. Might be an idea to get them onside if possible.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 14, 2014, 11:55:14 am
Also just noticed the Boarines space power  with only 5 fleets is the highest at 135. Might be an idea to get them onside if possible.

Ok, maybe the next person can post a few of the power graphs during their turn.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on April 15, 2014, 06:58:38 am
I'll see about having a go at it later tonight.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on April 16, 2014, 06:10:43 am
And so, it begins.  My time to wreck- I mean, run things.  Can I accomplish something that doesnt involve explosions and/or larger explosions?  Let's find out!


BEGIN!!!!

Right away, I notice that some pirates are comitting that most grave of crimes, which is existing. Clearly, I must stop them from doing this.  I decide to brave the

defenses of a pirate base to take it out and make it an example to the rest of-  wait, what?  They're guarding it with ONE ship?  ...really?  And these guys have continued

existing all this time... how, exactly?  A bit of vague effort melts those dolts quickly.  Clearly, I am on a good start towards my goal of accomplishing something non-

explosive.

(http://cloud-2.steampowered.com/ugc/577893561770776060/8CA3B3F30943BDD03AC421BC0B42F63FCDC9A1D6/)



44th III Proto 3003

I notice that the Acutians seem to have excess manufacturing outposts which are not mine.  Clearly, I must rectify this unfortunate situation. Being that the Acutians are

my good buddies though, I'd rather not tick them off... too much.  I figure it's time to improve relations even further, so they wont be TOO bothered when I steal one of

the outposts from them.

I look at their current situation... oh dear.  They're having some medical issues, which they are clearly not paying attention to, considering that they're spending their

time making damn stupid things like spy probes and casinos.  Ah, corporate logic at it's finest.  I persuade them to focus on improving their medical situation, and I take

a number of months to help get them started in this. 

(oops, missed a screenshot here)



11th XIII Pyran 3003

Knowing that the Boarines are pretty darned strong, it's time to work on becoming allies with them, which could be very helpful down the line.  Their situation overall is

pretty messed up... there's alot of work to be done here.  Their population is low, and like the Acutians they're having medical issues, so I take even more months playing

doctor.  This also gets me enough influence with them to start working directly with the regent.  That should be helpful.

Once I have an audience with her, I immediately convince her to invest in medicine, which also has the nice side effect of ending the downwards trend of public order on the

planet.  Hopefully, these steps will get them on the road to recovery.  Because she's a bit obsessed with defense right now, I hand over info related to the construction of

Laser Pistols.  I also give them Photon Mechanics to help out as well.  I sure hope they appreciate all this stuff.

(http://cloud-4.steampowered.com/ugc/577893561770776848/55C01EF35E12FB1F4E5954387608D1B1A5C6FF46/)


41st X Helia 3004

So, the Peltians have good relations with me.  What with the quest earlier that one of my predecessors did for them. I also seem to have about a squillion voting proxies.

(http://cloud-4.steampowered.com/ugc/577893561770778074/FBB044473A60756B06E1E02B654D1E728DE674D0/)



Clearly, these guys could be pretty darned useful.  It's time to raise my influence with them even further, as I have... plans... for them. I gift them some technologies to

get started, and we're in a good position.  It is then time to begin construction...

(http://cloud-2.steampowered.com/ugc/577893561770778575/BD5ED35B61B39CD83A7E7E10EB272F0EF689AEB1/)


14th XIII Pyran 3005

After hiring some construction goons, I went to work with the Peltians to build a science outpost!  Which I immediately claimed for my own.  Since I'd done so much for them

at this point, the Peltians didn't seem to really care all that much.  No resistance whatsoever was met in the capturing of the outpost.  Time to hire some security goons to

protect this, as it will be a major advantage from here on out.  Getting techs both for myself and other races will now be much easier!

Interestingly, the Peltians are now also the strongest military force in the solar system.  Probably good that I've got so much influence with them, just in case... I'll

have to keep a close eye on them.

(http://cloud-4.steampowered.com/ugc/577893561770780252/1A74606EB47E0DAA74521CC269B4C0B73BEBA493/)



I see that the Skylaxians are becoming pretty strong, with a good military force, and no less than THREE outposts already!  Good thing they're on our side, eh?

(http://cloud-2.steampowered.com/ugc/577893561770781301/C7E8DF5BBE1119901C6E80D86042208936E153B6/)



And the Boarines... are all sorts of screwed up.  Yet they are still one of the strongest, and the regent is STILL obsessed with defense, and producing even more ships.  So much of the piteous plight.

Because.... because.  As I understand it, the bad planetary situation is one of the causes of this obsession... perhaps it's time to help some more. 

(http://cloud-4.steampowered.com/ugc/577893561770782458/683F717E167F62BCEB409DFC413DFCE6CA175AF3/)


There's a particular type of structure that will help in solving the environmental and public order trends that are giving them so much trouble, so I get some construction

goons, and help them build one.  I also convince the regent to work on cracking down on infighting, to improve public order that much further.  Getting their distressed

population under control can only help, after all.

(http://cloud-4.steampowered.com/ugc/577893561770783401/54697489785786F35A9B38CC25D59CF713FCFCD5/)



35th VI Thermo 3006

The Andors are nearly ready to join the spacefaring party, and have requested my help in getting started faster.  In other words, they've asked me to come over there, and

blow stuff up!  My specialty!

(http://cloud-4.steampowered.com/ugc/577893561770785586/50E93E046C8E77AE9E99900D3C58C0025D360109/)



Ye gods, that's alot of enemy flagships.  And a ring of turrets, and a hangar, and... What in the world were the Acutians expecting to fight against?!? Oh, yeah, me.  That's right.

(http://cloud-4.steampowered.com/ugc/577893561770786535/39FC22D8E13ECB0F084A4A4638CF90626DC46CAB/)

The fun begins with 10 zillion ships coming out of that blasted thing.

(http://cloud-3.steampowered.com/ugc/577893561770787447/8E07B6CC25280C7724D853DBDEC5D6C3E504F377/)

5 of their flagships are defeated within the space of about 2 minutes, if that.  My interceptors do a fine job of distracting the many smaller ships zooming around the area.

(http://cloud-2.steampowered.com/ugc/577893561770788277/4A176D48A3784D3E699B85A00C5359028B23562C/)

The cloud of smaller ships is approaching quickly.  Fortunately, they dont stand a chance against the might of my spreadshot.
(http://cloud-3.steampowered.com/ugc/577893561770789122/773B11950F4FD419D480464C4C73F4A9656C979E/)

Most of the cloud is defeated quickly, and the remaining 2 flagships charge at me, because... because.  They must not like living very much.  They are quickly defeated, and
the battle is over. And here I'd thought they'd be at least a vague threat.  I was wrong.

(http://cloud-4.steampowered.com/ugc/577893561770789922/2A227A9A192F12C91C2D883855CB61F76414338A/)

Because all of the enemy ships were defeated, we now gain the minigun to use for further explosion-making!  The Acutians are a little bothered by all of this, despite it
being entirely their fault for getting their silly ships near me in the first place, but that should be easily fixed later. I've rescued a number of their pilots, so we'll
be taking them home right away.

(http://cloud-4.steampowered.com/ugc/577893561770791660/16D37F4296D7FB00B09A4AEDDE42EC80A70A9F94/)


62nd VII Thermo 3006

Er... perhaps I got a little over-enthusiastic in that last encounter... did I just explode their entire military fleet?  Er.  That could be a bit of an issue.

(http://cloud-4.steampowered.com/ugc/577893561770792477/208A30B724395EC4C2A38C9F868B35D51717E83E/)


END OF RUN: 64th VII Thermo 3007

Well, that about wraps up my go at it.  The last thing that happened was that the Evucks asked me to smuggle them some Terraformers because their planet was so messed up. 

The Burlusks, being cosmic jerks, tried to stop me, but it didn't work.  Wasnt worth a screenshot, really.  I also convinced them to stop attacking the poor Boarines. 

Apparently, "stop attacking" means to pull back the main military fleet, and instead send a pile of raiders at the same target.  I swear, the Boarines are like bad luck

magnets.

On the plus side after all of this, we've got good influence with most of the races here, except the Thoraxians, who continue to hate us.  They've also taken no actions at

all this whole time... must be plotting something.

On the downside... yeah, the thing with the Acutians.  Oops.  Couldnt help it much though, they kept shooting at me with all of their big shiny targets- er, I mean, ships,

so of course I had to fire back...  Their own damn fault for throwing their entire military against a monstrous force that they had no chance against, AKA me.   I'm hoping

that they can be saved before the Burlusks go berserk again.  It may be a good idea to get the Andors to send them some assistance if possible.

Also, the Burlusk planetary situation is really bad right now... but that doesnt seem to discourage them from their murder quests.


Also:  I forgot to hand over the Acutian pilots, so they're still in the inventory.


Well, that was fun. Attaching the save here!  Good luck to whoever is next. All of that positive influence should hopefully be helpful now in getting the Federation

started.



Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on April 16, 2014, 06:18:09 am
Oh, and here are a few of the graphs and stuff showing the current situation:


(http://cloud-2.steampowered.com/ugc/577893561770794163/C556EFE9C22D96187630F34992B87725BFD5D360/)


(http://cloud-3.steampowered.com/ugc/577893561771456726/FBEE323B06428F7F58878A95DC7A48FAF24A2424/)


(http://cloud-2.steampowered.com/ugc/577893561771457498/67BE5584301BF60ACB2822890DC862ED4AA914DF/)


(http://cloud-3.steampowered.com/ugc/577893561771458417/109145706EBCBF9C30D7C9A30A5DA794E7A4E914/)


(http://cloud-3.steampowered.com/ugc/577893561771459683/450D07D1C889799B9B689E67667C0471DAC34EDD/)
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 16, 2014, 09:31:35 am
I notice that the Acutians seem to have excess manufacturing outposts which are not mine.  Clearly, I must rectify this unfortunate situation.
Quote
After hiring some construction goons, I went to work with the Peltians to build a science outpost!  Which I immediately claimed for my own.  Since I'd done so much for them
Thats a nice outpost you have there... it'd be a shame if something happened to it...
Quote
The Burlusks, being cosmic jerks, tried to stop me, but it didn't work. 
...
On the plus side after all of this, we've got good influence with most of the races here, except the Thoraxians, who continue to hate us.  They've also taken no actions at all this whole time... must be plotting something.

Having the Thoraxians and Burlusts weak and angry is fine by me, they can always be nursed back to health if we need something destroyed  :P
Quote
END OF RUN: 64th VII Thermo 3007
Now we are getting somewhere. Nice job Misery!

The save is available again! Who wants to give it a try?
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Alex Heartnet on April 21, 2014, 02:54:47 am
I guess I could give it a shot in a day or three.  I honestly have no clue how to play the strategic portion :-\ but I'll be sure to write up a creative story.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 21, 2014, 09:00:05 am
I guess I could give it a shot in a day or three.  I honestly have no clue how to play the strategic portion :-\ but I'll be sure to write up a creative story.
That is fine, give it a shot! There are a ton of different paths to victory, and it takes a while to get there.

Even if you screw something up, that just leaves more fun for the next person.  ;D
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Alex Heartnet on April 21, 2014, 09:12:47 pm
A federation, yes, one that will stand the test of time.  A federation of peace and unity, where everyone will be nice and happy and everything will be peaceful leaving the entire solar system unprepared to face whatever horrors may or may not be lurking in the greater galaxy...

*SNARL*

In order for the Federation to survive, it must have both a light half and a dark half.  Two opposites make up the whole.  The dark half gives the Federation the means to survive a hostile galaxy, while the light half makes it worth having.  After all, one never knows what might be waiting out there in the greater universe...

But I am getting ahead of myself.  My first priority is to log into my Space Twitter account to recap what we...I...have been doing.

(http://i.imgur.com/OTjaoGj.png)

Indeed, what HAVE I been doing?  The galaxy seems to of exploded.

(http://i.imgur.com/FseX9LK.png)

Already the Burlusts are attacking the Boarines.  I have NO idea why I decided to help the latter earlier – such a solitary race is antithetical to the Federation I am creating.  However, the Burlusts will be a crucial part of my Federation, as their constant infighting means that their blade will never grow dull with age.

But no, I mustn't upset the balance of power too early, and the Boarines look to be winning anyway.  Moving on.

(http://i.imgur.com/fDYYsjS.png)

Ah, yes.  The Acutians.

*SNARL*

I have long sense abandoned any notion of vengence, but the Acutians must not be a part of my Federation for other reasons.  Were it not for FTL travel, their society would of collapsed ages ago.  My Federation must stand the test of time.  I do not need their rot.

However, I hear their stock market is booming, and there is profit to be had.  I shall pay them...a visit.

(http://i.imgur.com/JpLyJKW.png)

Oh, such profit to be had here!  In the spirit of their oh-so-beloved capitalism, I shall acquire as much wealth at possible, in as little time as possible, with no regards to immediate or future consequences.

(http://i.imgur.com/vxW4mG8.png)

(http://i.imgur.com/dbXSo1j.png)

(http://i.imgur.com/HL4v4pt.png)

The Acutians also have a couple of manufacuring outposts that I could...acquire.  However, the thief currently trying to take the outposts is not me.

*SNARL*

(http://i.imgur.com/jtn79kw.png)

(http://i.imgur.com/8fOkRLT.png)

Hey, you!  Get off of my property!  ...Yes, I am talking to you, Burlust!  I don't care if we are allies or not – either way this outpost belongs to me!  I am going to shoot you now.

(http://i.imgur.com/qXCkxRu.png)

...Unfortunately, my targeting computer won't let me shoot at you, and aiming manually would be an absolute pain.  Whatever.  Go make yourself useful while I go and capture this uhh...science outpost?

(http://i.imgur.com/vUplICJ.png)

I could of sworn I was attacking a manufacturing outpost, but either way it belongs to me now.

(http://i.imgur.com/FKF7VS0.png)

(http://i.imgur.com/XKDtttV.png)

It turns out the outpost is a space factory made to look like a Skylaxian Laboratory.  How very strange.  I don't pretend to understand what goes on in the heads of those Acutian CEOs.

(http://i.imgur.com/M7PShN1.png)

(http://i.imgur.com/Y8FiETw.png)

Whatever.  I'll go take the other outpost now.

(http://i.imgur.com/dk2R1ad.png)

What is this I don't even

(http://i.imgur.com/EjybmMc.png)

Space can be a strange place sometimes.

(http://i.imgur.com/rG1sPzR.png)
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on April 22, 2014, 01:51:17 am
It looks like our Hydral here is going to prove to have a baaaaaaaaaad case of multiple-personality disorder, or whatever they're calling it now  :P

Good write-up there, heh.  The transition from my chaotic "help everyone but also shoot everything" to the seemingly angry "DIE, ACUTIANS!!! DIE!!! (after I exploit and steal from you.... mwa hahaaaaa)" is entertaining.

This whole succession game is going to end up being all sorts of hilarious, isnt it.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 22, 2014, 08:45:16 am
Hey, you!  Get off of my property!  ...Yes, I am talking to you, Burlust!  I don't care if we are allies or not – either way this outpost belongs to me!  I am going to shoot you now.

--snip--

Space can be a strange place sometimes.
haha, nice work. Can someone check the ending date on the save? I can not open it right now to check myself.

It looks like our Hydral here is going to prove to have a baaaaaaaaaad case of multiple-personality disorder, or whatever they're calling it now  :P

Good write-up there, heh.  The transition from my chaotic "help everyone but also shoot everything" to the seemingly angry "DIE, ACUTIANS!!! DIE!!! (after I exploit and steal from you.... mwa hahaaaaa)" is entertaining.

This whole succession game is going to end up being all sorts of hilarious, isnt it.
Agreed.

Who wants to go next? Just speak up to claim the save.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Alex Heartnet on April 22, 2014, 11:54:50 am
Can someone check the ending date on the save? I can not open it right now to check myself.

83rd VIII Thermo 3007.  Yes, I haven't even progressed to the next month.

That's why I put a (2) after the save, to make sure it won't get mixed up with the other save.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 22, 2014, 05:01:19 pm
Thanks. I added it to the OP

I also changed the rules text just a bit and added in:
Quote
8.    If you remember, try to post what game version was used in your play time.

I had forgotten how fast things change in Arcen games.  :D
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: vicwarrior on April 25, 2014, 02:42:46 pm
This succesion game seems to be very interesting, I'm waiting on how it ends out with these sudent changes of personality and play-style with the different players taking over.

This is going to either end up horribly having one race take over everything or somehow be able to miraculously keep together and have the different races band together to stand the test of time forever (or atleast until The Last Federation 2).

Either way can't wait till the next one takes over and does the next round.

However i don't agree with forgetting about the thoraxians, they can be rather usefull as long as you manipulate their mood swings with bribes in order to do what you want, but the acutians can be rather annoying.... And the last one to get on the succesion game got it and i fully aprove the bullying and/or complete and uther destruction of the acutians.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 25, 2014, 02:57:56 pm
This succesion game seems to be very interesting, I'm waiting on how it ends out with these sudent changes of personality and play-style with the different players taking over.

This is going to either end up horribly having one race take over everything or somehow be able to miraculously keep together and have the different races band together to stand the test of time forever (or atleast until The Last Federation 2).

Either way can't wait till the next one takes over and does the next round.

However i don't agree with forgetting about the thoraxians, they can be rather usefull as long as you manipulate their mood swings with bribes in order to do what you want, but the acutians can be rather annoying.... And the last one to get on the succesion game got it and i fully aprove the bullying and/or complete and uther destruction of the acutians.

You should take a turn, even if only for a few months.  :D

The game is open to anyone (including people who have already played). Skill level is not a big deal, and the level of story telling vs strategy talk varies quite a bit from player to player.

I plan on coming back for another turn when I have more time. Hopefully we have made more progress by then.  :P
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: vicwarrior on April 25, 2014, 03:43:58 pm
I would like to take a turn, but currently i don't have much time to play and less to make a complete report about the game so currently I'm limited to spectate.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 25, 2014, 03:53:53 pm
Hey, no problem. I am kind of in the same boat for the moment.

It has only been a couple of days since the last player entry anyways. There are plenty of DF succession games that have weeks between posts. I am eager to see where this game goes next also.

By the way, welcome to the forums!  :)
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on April 29, 2014, 09:22:57 pm
I got next, Writing it up now.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on April 29, 2014, 10:19:30 pm
1.008 Beta Build

83rd VIII Thermo 3007

Ahh, Universe I am finally in control after so long. I have been suppressed by what you could call my “brothers” since before the destruction. So first things first what has been going on during my repression.

(http://cloud-4.steampowered.com/ugc/595909595716387198/44864534F573A9C73EBC2FF0FA3C714F25302FE5/)

Hmm, The Evucks haven’t been unleashed on the universe yet? Everyone needs some of that crazy. Enjoy your freedom, may your penchant for bio warfare and exploding planets flourish.

(http://cloud-2.steampowered.com/ugc/595909595715774467/F27BE5B49F6876F77D062AB5ECE9476119622963/)

Since that is over lets stretch our legs so to speak, Now who out of all of these uhh… this Trash should I start “Playing” with?

(http://cloud-4.steampowered.com/ugc/595909595715776243/987BCA45A797D59CE118A197AF5261A3C6087084/)

Hmm my “Brothers” captured many while I was “away” Why would they even bother Keeping this trash? Rescue?? Pah, At least I can make a profit off of them.

(http://cloud-4.steampowered.com/ugc/595909595715784300/64A722566CF239C1181BD9EDE9DBD51BE29BAB0F/)

On the other Hand I suppose some of them May be useful, The Burlusts look like they need another Science outpost, barbarians need all of the help they can get.

(http://cloud-2.steampowered.com/ugc/595909595715789734/943658359EAEA9B0A4E7FDA04F2BFC1D6517C306/)

Or Not…

(http://cloud-3.steampowered.com/ugc/595909595715783267/5650C4F32F9FE9ABF361E513821CBD7D4B462349/)

*Sigh* I cannot afford to let the acutians fall until the time is right, I suppose I could be bothered to save them

(http://cloud-3.steampowered.com/ugc/595909595715791409/3C8C7A9ABA67B4DCCEF26ACBDFEF9BF503B27133/)

Now that there is Peace… well relative peace anyway no one is being completely slaughtered, and mutual destruction is good for my soul. The Pelitans needed a little assistance on another science outpost… I took this one too, Because really why should they benefit from my work. Besides everything belongs to me anyway so really they don’t have anything to complain about.

(http://cloud-2.steampowered.com/ugc/595909595715795333/852CA1083B5FDDA925145195A8A5E2856C0F4C97/)

(http://cloud-4.steampowered.com/ugc/595909595715794246/57A63E08E7C0EADAFFA8B7CAD68632451C1DE9E8/)

3 VIII Helia 3008

Other Notable Events:
Little bit of research
Stopped Skylaxians from murdering Burlust/Thoraxians
Sold More Slaves
Got rid of everyone Negative Trends
Traded Prisoners
Sold Resources
Gifted a few techs to people

That was fun, Eager to see where we go with this.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on April 30, 2014, 11:50:45 am
Welcome to the forums, and to the succession game!

Ahh, Universe I am finally in control after so long. I have been suppressed by what you could call my “brothers” since before the destruction. So first things first what has been going on during my repression.

Hmm, The Evucks haven’t been unleashed on the universe yet? Everyone needs some of that crazy. Enjoy your freedom, may your penchant for bio warfare and exploding planets flourish.

Quoting Chris regarding the Evucks:
This is one of those races that I personally am not typically going to be rushing to help immediately or whatever... but you can bet I'll always have my eye on these guys because they are freaking nuts! ;)
Nice, we ignore them for 7 years and then one head decides it wants to be friends with them.  ;D

Now that there is Peace… well relative peace anyway no one is being completely slaughtered, and mutual destruction is good for my soul. The Pelitans needed a little assistance on another science outpost… I took this one too, Because really why should they benefit from my work. Besides everything belongs to me anyway so really they don’t have anything to complain about.
Seems like we do have something in common, a desire to own every outpost in the system. Do the Skylaxians still have a bunch of their own outposts?

(http://cloud-4.steampowered.com/ugc/595909595715794246/57A63E08E7C0EADAFFA8B7CAD68632451C1DE9E8/)
So... The Thoraxians and Burlusts may be a lost cause. We can probably beat on them a little and try to increasingly sabotage their relationships with the other races, as long as they do not go on a  killing spree on our outposts.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on April 30, 2014, 02:41:42 pm
Thanks for the welcome, sklaxians still own a bunch of outposts and I had to stop the burlust/Thoraxians from killing everyone lol . They are only negative  by like 60-75 or something  can't remember and I'm at work for the next 24 hours so not able to check. If we keep them from warring and consistently boost with our many outposts we could brings them back. And if we fight the burlust warlord when it comes available relations could be salvaged. Acutians were at less than 15 mil ground troops left when I intervened.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on May 11, 2014, 01:18:38 pm
It has been long enough, time for me to take another turn! New people are still welcome to join, but the previous players can take another turn if they are interested.

Version 1.016

3 VIII Helia 3008
I’m back in control, but things have changed in the last 7 years. The solar system is not the quiet tidy place it was when I first had command.
(http://cloud-4.steampowered.com/ugc/577895907312767253/A420E1A5BEC60E5627ED3F4F30262E2AB2897715/)

For one, the Evucks have launched themselves onto the solar stage with gusto. Even only having spacefaring tech for a year, they are already a close 4th in total firepower behind only the Skylaxians, Peltians, and Andors. The Boarines and Thoraxians are starting to get left behind, while the Acutians and Burlusts are almost hopelessly outmatched. The rapid military buildup of the previous year is concerning though, it is only a matter of time before widespread conflict spreads across the system.

(http://cloud-4.steampowered.com/ugc/577895907312764289/B9D3CE5EC7583145C1EFAB910BAE290C4FFFBB1A/)

The only techs we are behind on are Fleet Construction Nano-Robotics and Psionics. The Skylaxians have both, but no other race has them.
We have a long way to go to get enough influence for a federation, so to begin, I help the Andors construct a Cryo-Storage Warren for 17 months. This will increase the Evuck attitude towards the Andors by 0.18/month and the Skylaxian attitude by 0.36/month. It will also anger both the Thoraxians and Burlusts. The Andors are doing great in science, military power, and manufacturing capability, so they can act as a system police force for now.

4 XII Pyran 3008
Only a few months into construction and the Thoraxians are attacking one of my manufacturing outposts. I take a break from construction and wipe out two Thoraxian flagships with gravity missiles and then notice that I have available Hydral tech missions.
The Hydral missile turrets protecting the tech lab are not to be ignored!
(http://cloud-2.steampowered.com/ugc/577895907312768500/B72DABAF439B166EE7E62F9C0E27557BFFC1555E/)
After gaining Armor Piercing and deployable Raptor fightercraft abilities, one of my science outposts is under Thoraxian attack. A single gravity missile removes the threat.

39 XIV Pyran 3008
After those distractions, back to my little construction project. As construction continues, the tech race is heating up, with several races expending huge amounts of raw resources to advance their science programs.
In a surprising scientific breakthrough, each race gains in technology spontaneously. This also involves the design of several new classes of ships among the various races.

76 VIII Thermo 3009
Next is construction of a Hologram Sports Channel on the Skylaxian homeworld. This will raise relations with Andors and Peltians, well hurting relations with the Evucks and Boarines.

While constructing, I notice a Thoraxian and Boarine armadas fighting in the orbits of several planets, including Volos, the Burlust homeworld. Then curiosity killed the bird and the Peltians contract teethworms from an ancient artifact they found. Do birds have teeth? Maybe they will be fine…

After construction is complete, I help the Peltians invest in medicine and help them colonize a moon.

12 IX Helia 3010
The Burlusts are spreading hate between races. This is not good for my future federation. Noting their warlord situation, Mugcra is the current prime, with Tictoc and Bruull as the secondaries. Since the Burlusts have little space power anyways, a little turmoil should be fine. I challenge Tictoc to a duel!

Coming out of the duel, I am attacked by Thoraxian assassins! Oh well, more losses for my enemies and credit for my pocket.

Apparently one of my predecessors was renting out a manufacturing outpost to the Peltians. Those birds must be sneaky, because I never noticed. They say they are happy and now idolize me.

(http://cloud-3.steampowered.com/ugc/577895907312769837/324672D5796F2FF506EDB9EE72173C8315C8AD64/)

66 XI Helia 3010
The Burlust turmoil attack targets the Acutians, and the Andors step in out of honor. This is exactly what I was hoping for!

Mark 2 ship technology is available, but I need to do some work to adapt that for my unique hull. The Andors predict it will take 51 months. That is too long, I do not have that much time to spare as the rate of development on the solar map is acceleration. Thankfully, 7500 of my 27k credits will hire 15 scientists to reduce the time to 5 months for the offensive technology. Another 5 months gives me the defensive hull tech as well.

1 I Proto 3011
Here is the solar map, 1 month to go on the defensive mk 2 hull. Whoever plays next, do not move until the month is up!
(http://cloud-3.steampowered.com/ugc/577895907312771232/491D565FD232248C22CC322102CFFEACD689A231/)

Here are the race relations with the 3 current wars. None of the wars are much to worry about at the moment.
(http://cloud-3.steampowered.com/ugc/577895907312772589/8AF825612E9C13F7BEEC1B6B1B8954E57149BD78/)
Notes:
*The race relations are much the same as the beginning of my turn, except now the Andors and Peltians like us more.
*The Burlusts are also improved to neutral towards us because of the duel I had.
*The attitude influence buildings placed are set to improve race relations between the Andors, Peltians, and Skylaxians, while continuing to antagonize the Thoraxians and Burlusts.

Here is the racial powergrid at the end of my turn:
(http://cloud-3.steampowered.com/ugc/577895907312773660/F8ED7339A479D61F6B0AC9EDAA5FAAA420954543/)

The Andors and Skylaxians are my recommended races to get behind as they have a pretty nice lead on the more hostile races. The Evucks and Acutians are still wildcards.

The save is available again and attached here, any comments on strategy or interest in playing?
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on May 12, 2014, 12:49:57 am
Acutians look in need of a rescue. Boarines look to be ok, need to keep an eye on them so that they aren't accidentally let die. Burlusts will probably be safe due to such High Ground Power for a while. Much approval. I'll Look back in a couple of days, Busy week at work for me so I wont be able to jump back in for a while. Hopefully More people become active on this or some of the previous players come back, because this is really fun just seeing how everyone plays differently in this universe we are creating together.     (need moar Evuck, Love those crazy bastards)
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: PokerChen on May 12, 2014, 04:58:52 am
Interesting. My partner bought us both copies of RoS last week (apparently some site sells and sends them by emailing photoes of keys from real copies, sounds legit...) - so my time is not so free atm. I started my own game in 1.016 and realised it's going to take a while(TM).
I'll insert a short playthrough over this week if I can.

Comments on strategy: anyone manage to figure out how to manipulate Boarines into becoming Defensive or into solar unity? It's the fastest way to manipulate racial attitudes. Also, I think players so far have been adverse to eliminating a race early. This may change should I take the reins for too long. :P
If you guys want a grand victory, then having Burlusts being +0 or -0 to every other living race seems essential (nullifies their racial action according to the description?).
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on May 12, 2014, 02:18:30 pm
I'll Look back in a couple of days, Busy week at work for me so I wont be able to jump back in for a while. Hopefully More people become active on this or some of the previous players come back, because this is really fun just seeing how everyone plays differently in this universe we are creating together.
No problem, the nice thing is that turns only take a few hours to play and write up.
It was fun to get back into the game after just reading about it for a few turns, feel free to give it another shot at some point.

Interesting. My partner bought us both copies of RoS last week (apparently some site sells and sends them by emailing photoes of keys from real copies, sounds legit...) - so my time is not so free atm. I started my own game in 1.016 and realised it's going to take a while(TM).
I'll insert a short playthrough over this week if I can.
TLF is better than Diablo, right?  :)
Also, I think players so far have been adverse to eliminating a race early. This may change should I take the reins for too long. :P
If you guys want a grand victory, then having Burlusts being +0 or -0 to every other living race seems essential (nullifies their racial action according to the description?).
I am fine with eliminating races. We have done a decent job of keeping all the doors open for the moment, but it is just as interesting to see conflicting strategies between different players, as long as no one is making (too many) obvious bad strategic decisions.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: PokerChen on May 12, 2014, 05:09:59 pm
Interesting. My partner bought us both copies of RoS last week (apparently some site sells and sends them by emailing photoes of keys from real copies, sounds legit...) - so my time is not so free atm. I started my own game in 1.016 and realised it's going to take a while(TM).
I'll insert a short playthrough over this week if I can.
TLF is better than Diablo, right?  :)
I think partner's choice of co-op game trumps a single player game. ;P
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on May 12, 2014, 09:19:07 pm
Lol, better than diablo 3 when it first came out yes. Better than it now, naa.
As far as killing people off goes I have primarily been trying to keep everyone alive just so no one really gets strong enough to form an anti federation, but by all means do as you wish thats the fun of this: dealing with the various heads of the hydra and their moodswings. Besides should we end up losing, what's to say we can't start another heads of the hydra game down the road.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: PokerChen on May 13, 2014, 02:49:38 am
Patch1.017 AKA: Hurray, quests are available again!

1st I Proto 3011
I wake to a waterless sunrise, surrounded by a sea of stars.
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8510)

How long was I resting for?

The others called me the lazy head. Eyes ever closed, in contemplation, composition, or argument. And, as it turned out, in denial when we fled our home for a new destiny. I miss those vast oceans - the Acutian had nothing like it, and in any case they don't generally make a habit of soaking their circuits in salt water. So, where are we?

I see now that many stars are entirely artificial. Through the unfamiliar ship scanners (...arthropodic in design?), I spot no less than 3 stations, and not ours. Andors, it claimed, adorned with a symbol that translated into "peace for all kind".

A note stapled to a bottom corner said simply, "Don't leave until the Andor give us the final hull upgrades!" Another underneath said, "Note to selves: remember, get everyone to cooperate!"

...ah, so that's why there's still eight more intact planets around...

 Well I can do that. I un-crooked my neck, and set about fixing that accursed long-range transmitter, which broke sometime... 3002? Soon, the receiver filled with various petty wishes that interested me none. I fished out one that remotely corresponded to the present and removed the rest. Acutian trader willing to dump some of their cargo for free in exchange for their own lives. How silly of them to be trekking wares across the system when there's wars going on, while being tailed by Peltian pirates.

 It's a handsome profit if some other head wanted to make use of it. I accept, and venture off to scold some naughty children for trying to take other people's toys. Some of the local squabblers got caught in the crossfire.
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8512)

14th I Proto
The endless, subliminal spam from the Burlust is grating on my nerves. There doesn't seem to be an easy way to screen just their channel. I'm surprised that many races are actually listening to this crap about barbarism. Their hatred isn't doing our goals any good.

Where are the Boarines when you need them? Their master spies could help us sabotage -
- but no, my hails were being ignored. Apparently your homeworld blowing up, followed by a decade of relative inattention, loses you VIP access to their espionage network.

Let's do this the hard way, then. I'll have to spread those rumours myself with all of the ambivalent races. I head over to play some tinker-tailor for a few months with some owls and some ageless squids. The firearms lobby over at the Skylaxian Senate can wait, their hold over the Senate is strong.

I plan to spend the rest of the year brushing up on alien psychology to understand the burlust hate better.

54th XV Pyran
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8514)

While re-discovering Psionics with the Skylaxians and my special team of hired scientists, I was alerted that my little words with the Evucks have started a wave of aggression. Perhaps, now that they have their heads full of Burlust instincts, they want to test their tentacles in an arms-wrestle against the bodybuilders of the system?

57th III Proto 3012
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8516)

The farce of the combined Andor/Evuck armada is predicted to continue until the sun blows up. Nestled in the ample halls of our research outpost, I'm tempted to sit here until then and gloat (the Burlusts build fine outposts). However, there is only one Hydral to save the world, so I indulge myself for only a day watching the children play at war. Cruder than the blockades my extinct race used to set up, but nevertheless mildly effective. As the other heads testify, they are learning rapidly.

Three Peltian staff scramble around the docked flagship, ordering the other prisoners around. The rogue evucks comply as readily as the peltian brothers, fresh from their rescue a few days ago when I caught them meddling with Hydral technology. It is only proper for them to fix up the scratches they made, and a far better fate than decompression. At least they will be able to see for themselves how fast a ship can go with original-spec afterburners. The young races butchered the design, reverse-engineering these babies into what they called "Velocitors". A sad fate for the relics, but I don't think any of us would risk giving the children our best secrets.

Sleep comes again for me, and I wonder what fate has in store for our guests. Perhaps the others will have mercy for them, and return them without ransom. Influence is hard to come by these days.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: PokerChen on May 13, 2014, 05:26:14 am
Save is here, if anyone want to hop in before the weekend.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on May 13, 2014, 09:15:27 am
A note stapled to a bottom corner said simply, "Don't leave until the Andor give us the final hull upgrades!" Another underneath said, "Note to selves: remember, get everyone to cooperate!"


...ah, so that's why there's still eight more intact planets around...
Nice work, great writing!

If you add a [ to the beginning of each of the four lines below, they are all set to replace the (image 1-4) lines with the embedded image linked to the ones you attached. Just to keep it the same throughout the thread, if you are willing.

img width=800]http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8510[/img]
img width=800]http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8512[/img]
img width=800]http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8514[/img]
img width=800]http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8516[/img]
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on May 13, 2014, 09:28:49 am
I might give it a go in a day or so.

It'll give me something to do.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on May 13, 2014, 08:04:22 pm
I'll go again next week some time.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: PokerChen on May 20, 2014, 12:01:18 pm
If Grey and Misery doesn't make one this week, I'm happy to go again.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on May 20, 2014, 12:09:23 pm
I do not have any problem with people taking multiple turns, especially since they go pretty fast. I think this game works well with the unstructured approach for turns compared to something like DF where you need days or weeks to take a turn. If the game is claimed by someone else, you can always come back a few hours later to get it.

Since the game is not claimed yet in a post here, it is still up for grabs for whoever wants it!

Maybe we can try something more structured in the next game, after this one is finished.  :o :)
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on May 22, 2014, 02:55:53 pm
Dibs, Starting Now.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on May 22, 2014, 05:00:46 pm
Version 1.021

57th III Proto 3012
      Ahh, Is it that time again? The time between my periods of control are growing shorter, Perhaps I am simply getting stronger. Or Maybe my brothers are getting weaker? Only time will tell I suppose so lets get to the business of saving what’s left of this universe once more. Thoraxians are murdering the IcePigs, Definitely cant have that time to pop in and say hello.

(http://cloud-3.steampowered.com/ugc/576771286494126317/2A8FB91A60713227D67C543625ECB544C0B9EDF4/)
Now that, that unpleasantness is out of the way. Off to visit my favorite group of scientists other than the crazy evucks for a bit of Research, always know more than your enemies

(http://cloud-3.steampowered.com/ugc/576771286494127988/3721FB9A57C1FA6CD582AB4E694D5DA41DC7F6B2/)

(http://cloud-3.steampowered.com/ugc/576771286494128739/69C9144538B8D81D3C0D230B4924FA8B48965F8E/)

(http://cloud-2.steampowered.com/ugc/576771286494135049/60E884BFA907DF249D345B53E85D4C4213709BD2/)

Also Helped the Acutians with Tech

(http://cloud-2.steampowered.com/ugc/576771286494127146/88EF1ADE465674AB35A69840CF946EE3FAC77068/)

And why are there so many prisoners aboard my ship, They deserve not the space they are taking up Off with all of them… Soo many peltians, it will take me months to get this place clean again.

(http://cloud-3.steampowered.com/ugc/576771286494134484/7FF553465B663E0A45B9AC1042C03F11D6D9D5EE/)

Now that the ship is Scoured of all of the peltians, I realize that Burlust Warlords have been a little free with their outright slander against us and are in need of a lesson once again.

(http://cloud-2.steampowered.com/ugc/576771286494131371/909360C0D392A745835304EF6E7EF4442B847135/)

And with their lesson learned we are left with the thoraxians being the odd man out and maintaing their hatred of us, therefore I Basically fly over to their planet and just empty our cargo hold into their atmosphere causing them to thank me for some reason… I honestly just considered their world to be a trash can at this point and had realized somebody had filled our cargo bay with more stuff than I can count and Wanted to get rid of it.

(http://cloud-2.steampowered.com/ugc/576771286494132010/75916DBE6CDF895174135543F288C1CC5341E1B1/)

22nd V Thermo 3013

Other Notable Events:
Also sold or returned other prisoners, Andors sent public aide to universe, Destroyed a Pirate Base following my salvation of the Boarines,Brokered a couple trade routes, Bought more security guards, Assisted Boarines with Ship Building, burlusts still being attacked, evucks declare war on acutians, rented out our outposts to peltians and skylaxians, and am helping develop a vaccine for the peltians,Hired Thoraxian Diplomat

Just wanted to do a quick one and keep the game moving forward. Here’s some charts.

(http://cloud-2.steampowered.com/ugc/576771286494227892/EBAE64F868E938BC73396B15B88C7819F07E06BC/)

(http://cloud-4.steampowered.com/ugc/576771286494228549/D68AD739AB1234D279643C33C16ED282B492E2FB/)

(http://cloud-4.steampowered.com/ugc/576771286494229363/4A7AF89E89389F924809EF0723BFBD14300B005C/)

(http://cloud-2.steampowered.com/ugc/576771286494230584/80FDAB1525125B06C02133B74CA8557B8626D400/)
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: PokerChen on May 23, 2014, 12:44:02 am
Jumping in for a couple of hours

 = = =
 Each waking is as rude as the last. We've been brought in orbit above an ice dwarf. The complex around our ship is vast, but eerily empty.

 Cognition comes to me slowly as I survey the berth. ...broad corridors and low-hanging ceilings...  ...a pile of what appears to be war spoils... ...atop sits one large burlust skull, meticulously cleaned... ...no guard, however...

 ...beer dispenser. Bingo. Its faint neons illuminate a small herd of Boarines, no doubt exchanging tales and minor hyperboles. The war I fell sleep watching must still be going on.

 Now to the notes. They're somewhat messier than last time, and the dates make me a little concerned. I bury those thoughts immediately.

 "Peltians offloaded. No pets allowed! - GreyTalon"
 "Acutians stopped by. Showed them some non-essentials."
 
 I pen a note to remind myself to take some more servants. Despite having multiple heads, a Hydral can feel a little isolated in space.

38 X Helia
 Ho, there seems to be some ruffled feathers. I'm going to have to intervene in their little madness
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8587)
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8589)

56 X Helia
Having cruised through the wreckage of the peltian armada and pick up a whole new army of servants. The andors and evucks are suitably impressed at my ship's prowess, and I leave them some of the scraps to train their target practice. Also managed to negotiate some paradoxic Andor-Peltian trade routes in the process. It's a wonder how the bird-brain assembly make their deals sometimes.

20 XVII Ultra
Keeping the races alive is hard work! Each Burlust transport is about as virulent as a whole city's worth of deadly viruses, and I don't particularly feel like replacing the Acutian's Lx_A infection with big, red, angry ones. Those ones replicate.
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8591)

84 XX Ultra
Yeah... inviting isn't it? I'm getting a little sick of shepherding.
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8593)

...come to think of it, maybe I could discreetly remove that note about taking care of everyone.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: PokerChen on May 23, 2014, 01:45:42 am
There's some bugs that's blocking progress somewhat, Peltians are invading everyone... :P It's all fixed now.

 = = =
12 IX Helia 3014
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8596)

 Sleep comes upon me again. After browbeating some trade chairpeltians and CEObots into a potential arrangements with the thoraxians, some thoraxian prisoners were promptly returned to show my goodwill on Hari and guarantee the safety of the incoming trade ships. However, her Majesty insists on her craving for Boarine flesh. The meaty little creatures are too delicious for their own good.
 The treaty may be fragile, but perhaps it's a way to avoid a future invasion that I'm getting tired of interdicting. I set a ship on an autopilot course around the Acutian planet, distributing Lx_A vaccines and a few other security upgrades. The peltian prisoners will help distribute them in my slumber, and hopefully there will not be another opportunistic attack in the mean time.

 Low orbit is as close as I can get to reliving our memories blue.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: chemical_art on May 23, 2014, 02:16:46 am
There's some bugs that's blocking progress somewhat, Peltians are invading everyone... :P
When you have the best tactical space support by far, it follows your armies will win if the space forces are allowed to pursue their powers to their logical end. :)
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on May 23, 2014, 11:50:19 am
Now that the ship is Scoured of all of the peltians, I realize that Burlust Warlords have been a little free with their outright slander against us and are in need of a lesson once again.
What is the situation with the warlords? Did you kill another secondary? Who was the retaliation attack against?

There's some bugs that's blocking progress somewhat, Peltians are invading everyone... :P
When you have the best tactical space support by far, it follows your armies will win if the space forces are allowed to pursue their powers to their logical end. :)
Once you have air/space superiority, you pretty much own the planet already by logic. Unless the defenders are underground (Thoraxians)  ;)

Nice work everyone. Who wants next?
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: PokerChen on May 23, 2014, 12:04:43 pm
 As far as I'm aware the retaliatory was against the Acutians, which I caught mid-flight - two images I did show them and the thoraxians loading up a single armada to send. This should have finished, so that you can start a new duel as soon as you get in.

 I'm considering advocating that their ground-combat penalties to toned down, and a dispatch added to assist the planetary defenders in space bombardment support (like the offensive equivalent but assuming you've already dealt with the space armada, but still need to deal with the ground one).

 If either one of these Burlust or Thoraxian ships get to their destination, the defenders are toast.

 = = =
 In response, the Peltians sent out a large contingent each to three different planets (Andor, Evuck, Burlust) without actually declaring war, and proceeded to reinforce them a couple of times. I was only OK with them fighting the Burlusts. Logs should show me pumelling about 18 armadas worth over several battles, which was 2/3s of their naval assets. Andors and Evucks did not immediately withdrawing some of their armadas to defend, which would have been nice. Space assets are mobile for a reason.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on June 01, 2014, 11:08:31 am
I'll have a go at it hopefully soon, as soon as my arm stops feeling like someone jumped up and  down on it.

Good to see this still continuing.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on June 12, 2014, 10:26:11 am
Hmm, nobody has done this yet?

I'm still in no state to do it myself. 

What I've been playing alot of recently.... well, "alot" considering the stupid pain and my low patience.... is World of Tanks, and.... well, the3y're freaking tanks.  It's not a super fast paced game, and since you have to be reeeaaaalllllyyyyyyy careful with your aim, there's little actual clicking since you're not exactly spraying shots everywhere.   Even so, if I were to do that for like, 30-40 minutes right now, there might be the need for the damn ice pack afterwards.   Dont like using that.  It's cold.  Hate all cold things. 

And setting up a controller for this one is just too annoying.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on June 12, 2014, 10:38:25 am
Yeah, its been a little slow around here lately.

I am hoping we can keep it moving so we can come closer to conclusion before the expansion alpha starts. I might have time for a turn next week where I focus more on advancing instead of writing.

Whatever we decide to do, new players or previous players are welcome to take a turn.

I'm still in no state to do it myself. 
Misery, take care of your health, this is not a big deal.  :)
You could play solar map and dispatch only if you want to avoid a huge amount of clicking. Even though I know you like the SHMUP aspects the most.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Misery on July 03, 2014, 11:11:50 am
Allright, I might have a go at this over the weekend here if I remember.   Gonna have lots of free time, pain is mostly in control, and while I havent had a chance to try out this most recent patch yet, it looks to be the one that might fix the core problem I have with the game. 

One way or another I'll probably be playing a bunch of it over the weekend, so it just is indeed a matter of me remembering to have a go at the succession game here.

Though still, surprised nobody else had a go in the time since the last one...
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on July 08, 2014, 03:13:55 pm
Hey Misery, give it a go anytime, or whoever else wants to play can claim it too.

I have been super busy and was hoping other people would pick it up. At least we have a few more weeks until the expansion beta starts. I hope to take another turn next week if I can find the time.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: GreyTalon on July 09, 2014, 09:22:47 pm
Also super busy, out of town for work a lot lately so not able to play much of anything
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on August 16, 2014, 02:20:38 pm
I have the save. I will be trying to work on it over an extended period if necessary. Let me know if anyone has a desire to get into it and I will post my most recent save. Save is posted now, but I will come back at some point unless someone else does.

Version 1.030

12 IX Helia 3014
The mind of a Hydral is a complicated thing… so many competing needs and desires. I wake up a final time with a renewed vigor. This slumber has been longer than before. Out combined consciousness seems to have lost its sharpness, our minds floating in the void without interaction in the physical plane. This takes the form of a martial trance of sorts, where time flows at a normal pace within the Hydral’s mind, but no time passes in the real world.  This ability allows for Hydrals to achieve great feats of mind or body, but has the dangerous possibility of losing oneself to the void. For if the mind cannot return to the body, it can be lost forever in the depths of a dream. Luckily, with seven heads, at least one can rise again, and so I return, stronger and more driven than before. I will create this Federation, and I will destroy anything that gets in my way!

The Andors, Peltians, and Evucks hold the most power. I will focus on fortifying them and leave the others on the fringe until the ideal moment. I share all Andor tech with the Peltians to buff their relationship. The Peltians then share it all with the Skylaxians.

25 II Proto 3015
There is now a clear bloc of tech and military leaders, while the Burlust warlord homeworld is under siege. I get in on the action to compound the pain. The current war situation is unfolding quite nicely.
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8888)
The Andor Samaritan party currently rules. I use their kindness to buffer relations and help reverse the negative medical situation on the Peltian homeworld.
I begin a joint manufacturing outpost construction with the Peltians, and mid construction, the Acutians join in on the anti-Burlust action.
With the completion of construction and some additional tech and aid transfers, my initial Federation is near inception.

33 V Thermo 3017
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8890)
The Federation is formed between the Andors and Skylaxians!
The Peltians are soon to follow, as they are so good at doing. They are happy to fall in line with a powerful federation made up of their friends.

Now I have the three strongest space powers in place, the others should be soon to bend to my will.

A plot on Stella Lyrae has been brought to my attention. I have a choice. I must betray the Skylaxians trust or over 2 billion citizens may die, over half the population of the planet… the price to join my federation must be paid. I will wait this out without intervention.
The battle rages on over the Burlust homeworld, now with shiny new ship exteriors.
(http://www.arcengames.com/forums/index.php?action=dlattach;topic=15174.0;attach=8892)

38 XIV Pyran 3018
I decide to answer a Peltian freighter distress call and spurn the Skylaxian Bio-terrorist plot quest. This gains me credits and lots of materials to distribute to grateful races at a later time.

17 XVI Ultra 3018
I take my leave… for now. With a three race federation.

The save is up and available, I will probably dodge in again at some point soon, but anyone who wants to can take it for now. The good news is that we have three strong races in the federation, but we have a long way to go still.
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: Alex Heartnet on January 02, 2015, 09:56:48 pm
(http://i.imgur.com/f0xkmCo.png)
(http://i.imgur.com/mjHgWbI.png)
(http://i.imgur.com/sxMpwFM.png)

Oohh, at what point did we acquire these things?

You, Peltian.  Could you move the Yacht over to the room next to the main bridge?  That way I an enjoy all of its luxuries without actually having to leave the safe armored shell of my flagship?  Yes?  No?  The turboforklift is right over there.  Or you could just stare at it uselessly, yes...

Peltians.  So so massively stupid by themselves.  It literally takes two of them to figure out how to change a lightbulb.  I mean, look at her.  I just gave her a glass of water, and now she's throwing it at me.  And she didn't even hit me!  And now she's blowing raspberries at me, as if that will somehow prevent the ol-so-mighty hydral from eating her.

To get anything done on this ship I have to get all the Peltians together in one spot, and at that point they suddenly start talking about rocket science, social engineering, and Newton's First Law.  Then I split them back up and once again they go into full stupid mode.  Yes, this silly creature making faces at me is indeed a rocket scientist...Peltians are very special indeed.

Here.  I have an task for you, Peltian.  I want you to take this video camera, grab two of your friends, and figure out for yourself what it is exactly that I want you to do with it.

*two solar years later*

Wait, you three are still...oh, I mean good good.  Now I want five, erm no six of you to get together in the FTL comms array and figure out what best to do with the footage from the camera. (http://www.dailymotion.com/video/x2dwsm6_hydral-on-vacation-hoth-sucession-game_videogames)

The other thirty-six of you can all get together and prepare a debriefing of the last few years for my brothers, as well as some advice on what to do from here.



peltian debriefing and advisory report

available credit assets has increased massively over the last two solar years, from just over nine thousand where it was previously to nearly two hundred thousand.  a limited window of opportunity exists to make even more

a federation education faculty was established on planet hari.

the boarine military space power is a magnitude larger now then it was previously

despite the destruction of multiple smuggler convoys, the amount of unlawful activity in the solar system is increasing rapidly

little progress was made towards the federation itself

the peltian debriefing and advisory report recommends the following

repair personal relations with burlusts in preparation for joining the federation

improve personal relations with boarines in preparation for joining the federation

have the andors provide peacekeepers to the boarines so that the regent can change her priority to solar unity

help the peltians research fragmentation submunitions, delayed-blast munitions, bunker busters

end of report
Title: Re: Heads of the Hydral (HotH) Succession Game
Post by: topper on January 05, 2015, 10:21:28 am
Good work! I am glad to see another post even while on Hydral vacation.
Oohh, at what point did we acquire these things?

You, Peltian.  Could you move the Yacht over to the room next to the main bridge?  That way I an enjoy all of its luxuries without actually having to leave the safe armored shell of my flagship?  Yes?  No?  The turboforklift is right over there.  Or you could just stare at it uselessly, yes...
I don't remember getting those myself. Just watch the next player give your prizes away to some unworthy Burlust.  :P
Quote
*two solar years later*
Oooh, a video, nice!
Your power management strategy is pretty nice. Your dodging, not so much... Maybe you should let someone else drive.   ;D
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peltian debriefing and advisory report
I agree with your recommendations. I was also pretty stuck on how to make progress on the federation, but at least we are in decent shape for credits and bases for the moment now.