General Category > Tidalis


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-Lots of adventure mode changes. 6 new levels, some updates to existing levels.

-When the game is in trial mode, Quick Games now only allow for 1 or 2 minute time limits per quick game, but there is no longer an overall time limit on the trial mode in general.  The prior 20 minute time limit was annoying players in early beta versions, so we listened to that feedback and have come up with something that is less annoying as a way to evaluate the game without us "giving away the farm."

-The "Puzzles" items on the single player menu is now called "Levels" instead, to be clearer.

-Now that there is no overall time limit on the game trial, the following features are instead disabled:

- Level/Adventure/Theme Editors (was already previously disabled)
- Custom Games (was already previously disabled)
- Player-Created or Standalone Levels
- Quick Games Limited to 2 minutes maximum
- Only the first 15 levels of adventure mode are available
- Not all special blocks, game modes, etc, are available. (All of the prior ones that were present will still be available, but not all future ones will be)

- updated loss/win visual cues and "what do I do next" buttons

- moved the HUD closer to the board

-The Tidalis Auto Updater tool has been updated rather extensively to have a Tidalis-themed GUI that is now shown instead of always working in unattended mode.  This adds three clicks for players who are getting a group of updates (three clicks no matter how many updates are being batched together), but prevents the prior issues with the updates not really working, or encountering locked files because the program was still open, etc.  The Tidalis Auto Updater tool also now supports deleting files and folders from the game installation, to properly support file renames (thus not having duplicates of the same level just because it was renamed).  The Auto Updater is ONLY allowed to delete files and folders in the Tidalis folder, so no security concerns there.

-Because the Tidalis Auto Updater was not functioning correctly in 0.400 and 0.401, the prior update path has been cut off, and a new manual patch has to be installed before the auto updater can again be set to work with 0.403 and onwards.

-This definitely should solve the comparably rare issues with the updater on windows, and further testing will not be done with how this affects the Mac.

-Previously, the application was not exiting on command in OSX (when launching the updater).  Fixed.

-Previously, the updater was corrupting the permissions of the files and folders used by the game on OSX, causing it to be unable to run after an update.  Fixed.

-An external patch has been developed to bring versions 0.400 and 0.401 up to the new 0.402, also fixing any corruption caused by past updates on OSX.


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