Author Topic: [GFX] [Block Style] eRe4s3rs spheric blocks  (Read 2132 times)

Offline eRe4s3r

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[GFX] [Block Style] eRe4s3rs spheric blocks
« on: July 18, 2010, 03:46:03 am »
This is a little new style for the blocks - round/spheric - without arrows (only basic directional indicator) - reason is that they scale down gracefully (which happens in 12x12 vs AI or Competitive)

Theres no features besides color to distinguish them for now - because that would cause blurryness when they start scaling down to fit on the screen.

Anyhow - here are the goods (see Attachment)

Install
Extract attached zip into X:\Steam\steamapps\common\tidalis\RuntimeData\Images\CoreBlockStyles so that you have a X:\Steam\steamapps\common\tidalis\RuntimeData\Images\CoreBlockStyles\eRe4s3rs spheric blocks Folder

Uninstall
Delete the folder "eRe4s3rs spheric blocks" from the CoreBlockStyles folder

Activation
Go into "Options" and chose the now newly appeared "eRe4s3rs spheric blocks" block style (it integrates with the others and doesn't overwrite anything ,p

(The much brighter block is the all-color block)

You can modify them to your hearts content too.
« Last Edit: July 18, 2010, 03:50:18 am by eRe4s3r »
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Offline snrub_guy

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Re: [GFX] [Block Style] eRe4s3rs spheric blocks
« Reply #1 on: July 18, 2010, 03:09:04 pm »
Good job! I was wondering if custom blocks were possible. I may give my own set a go. If I were to offer my opinion about your work I would say that they are very clean looking, and fit well into a puzzle game, but in my opinion could maybe do with a bigger indication of which direction they point. The white ticks work, but are maybe a little small for quick recognition.

Overall though, a nice start to custom tiles, well done!

Offline eRe4s3r

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Re: [GFX] [Block Style] eRe4s3rs spheric blocks
« Reply #2 on: July 19, 2010, 01:57:01 am »
Indeed.. i had several versions one with the entire side being the indicator - but theres game modes (line particularly) where you are getting swarmed with white and it becomes really chaotic.

It would probably be better to have every color be an unique object - but that is 7 times the work

Speaking of indicators - if you have an idea for how to solve the directional indicator better (the black rings are basically my "modular direction feature", do tell

I will redo these once i have time because the yellow color is a bit too dark and so looks nearly like green in the "darkened highlight" mode...

« Last Edit: July 19, 2010, 04:55:51 am by eRe4s3r »
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