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Tidalis Beta 1.017: Improvements To Combo Scoring At Game Over

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x4000:
Original: http://arcengames.blogspot.com/2011/07/tidalis-beta-1017-improvements-to-combo.html

This release fixes a single logic issue which some players had been running into thanks to the Steam Summer Camp achievement for Tidalis.  Essentially, if you won a game board with a combo, then it would not score that combo or give you achievements, because by definition it was waiting around half a second to score combos to make sure that they were really done.  That logic makes perfect sense during actual gameplay, but when a game over (victory or loss) is reached it can easily be assumed that the combo is definitely done!  So that's what the game now does.  Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 1.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 1.000 or later, you can download that here.

TechSY730:
As prompted by you last blog post (http://christophermpark.blogspot.com/2012/02/thoughts-on-post-10-avww-in-wake-of.html), does this mean that Tidalis is now in, for the foreseeable future, maintenance mode? Important bug-fixes only, no new content?

Which given the relative sparsity of bug reports for Tidalis (not feature suggestions, actual bugs and oversights), with only one potential desync being anything major from what I see (as of this writing), the game seems in pretty good shape stability wise.

x4000:
It means that, for the last year and a half, that has been the case, yes.  That was a case where we didn't particularly communicate our intents, but nobody asked or seemed to have any particular expectations.  Tidalis as a game experience is massive anyhow, for a puzzle game, and it's also something that is really rock solid on stability.  We're not really planning further patches unless something new crops up.

TechSY730:
Just as a relatively crazy request.

Before you start on AI War as the primary focus again, any chance of getting a maintenance release on Tidalis? Like fix that last lurking desync, bring in some of the Unity "workarounds" you discovered during work on AVWW (like the keyboard "sticky keys" on minimize thing), and push out what is probably the last stable version of it so the fun stuff since 1.000 can be distributed to the masses?

A bit of a longshot, I know, but it would be a relatively nice gesture to show you still care about this game while not being too terribly expensive in terms of dev time (assuming that desync isn't very complicated to fix). This would take like what, a week to push out the new stable version on this site? (though admittedly much more work to get the distributors to push it out  :-\)

x4000:
Desyncs tend to be pretty time consuming to find, and I'm still at a $40,000.00 loss from having made this game in the first place.  Most people that play it seem to enjoy it as it is just fine, and there's almost nobody playing it these days.  I'm thinking this would not be the best use of resources, to be frank.

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