I did the tutorial, and then I tried adventure mode. I wasn't able to solve the first puzzle right away, so I quit, and tried a quick game. I couldn't solve that either. Or probably I could, if I gave it a little thought, but as I wrote earlier, this isn't really my kind of game, I want
blood and gore
to make strategic decisions on a grand scale
, so I just quit after ten minutes and fired up under aiwar instead.
I used to be very much into abstract logical puzzles, I played a lot of Tetris on my son's Gameboy. A bit too much, actually. But I believe I can recognize a good puzzle game, when I see one, and there is no doubt in my mind that Tidalis is one of them. The graphics are very, very cool, the music is extraordinarily cool, and I guess the storyline is cool too, I must admit that I didn't pay attention, because I knew the game was a logical (or rather geometrical) puzzle, so the story was irrelevant to me, as I just wanted to see how it played. And it plays very well, the interface is brillant in its simplicity, only problem is, the whole thing reminds me of Tetris (on the tactical level), and Mahjong/Shanghai (on the operational level), both of them games that I have played so intensively that I am now quite fed up with the whole puzzle genre. But this says more about me than it says about Tidalis. That's why I mentioned my granddaughter, she is 11 years old, she does not know Tetris (afaik) and she just loves puzzles. So I'll buy the game as a birthday present for her some time in october. (I do what I can to introduce the kids I know to quality software). And I am pretty sure her mother will play it, too. My son is like me: too much Tetris