This version is now out. Sorry for the all caps in the title there, but this is a very unusual release in that it updates the updater itself, which was nonfunctional in the past on the Mac in particular, and so I really wanted to draw attention to it. We'll also be posting news notifications about this, and on the download page for Tidalis, as well. We're also in the process of uploading the replacement installer packages so that new folks will just get the good 0.402 version and won't have to worry about the manual patch, etc. We'll make our news posts after that is all finished, later tonight.
The short versionBasically, if you have already downloaded 0.400 or 0.401 for windows, you need to download and run the following manual patch:
https://tidalis.s3.amazonaws.com/TidalisPatch-windows-0.4.0.2.exeOr, if you had 0.400 or 0.401 for osx, you need to download and run the following manual patch:
https://tidalis.s3.amazonaws.com/TidalisPatch-osx-0.4.0.2.zipPlease note that if you changed the installation folder for Tidalis away from the default, then you'll need to point the manual patch to the custom location you previously chose. It will simply point to the same default location that the original Tidalis installer was pointing to.
More info, for those interestedThe issue was a permissions problem on OSX (that made the game unplayable after a patch), but there were also issues on a minority of machines on windows. These things can sometimes happen when dealing with a new technology, and we are dealing with three that are new for Arcen: Bitrock installer, OSX in general, and Unity 3D as our engine. The fact that more hasn't gone wrong is pretty amazing, actually. Bitrock and Unity 3D are really solid, and we're really happy to be using them.
The goal is that in the future we won't need to do any more manual patches, but we'll see how that goes. The idea being that the in-game automated patcher will always be able to notify you of updates, and apply them in sequence, as needed. For "official" patches down the line, post-release of the full game, we're going to be doing manual patches for those folks who simply don't have a direct internet connection on the affected machines, etc. Very much like what we do with AI War, except better.
Thanks to everyone for their patience with us with this patcher stuff, it's been an unusual pain in the rear for getting this working just right on OSX, but it should be good to go now and we can move forward more rapidly with actual features for the game, rather than worrying with the patch distribution mechanism for it so much!