Full release notes:
http://www.arcengames.com/mediawiki/index.php?title=Tidalis_-_0.909_Beta_ReleaseGetting down to the very end now! We are pretty much feature-complete now, aside from the user manual and some last brainteasers we'll probably sneak in for tomorrow. Actually, we'll probably sneak in some last brainteasers through Wednesday, along with some final bugfixes.
This version includes some really notable enhancements, the last batch of such that we're likely to do before the official release. If you're into Twitter, you can now plug in your info in the game and have it tweet when you get achievements and high scores. If you've been waiting for the ability to set precision-tuned window sizes in non-fullscreen mode, that has arrived -- as has the ability to set a preferred refresh rate in fullscreen mode. Both of those windowing-related features are unfortunately not available on the Mac yet because of that same old bug in Unity 3D again, but next version of Unity 3D (which should be out in the next month or two from the sounds of it) will let us deliver those same features to the Mac folks.
There are still about one dozen outstanding issues at the moment, most of them surrounding some minor-to-moderate glitches with certain parts of networking. The biggest remaining known issue is that it's technically possible at the moment to have one player win a brainteaser while the other one loses it during network play, but everything else is basically cosmetic or extremely minor in terms of our known bugs list.
Tomorrow we'll be going through the last of these bugs, plus a major testing binge. If you have the game or the demo and are inclined to help out with testing, we're even more grateful than usual for that at the moment (and we're always very grateful)! Assuming tomorrow goes well and we don't find too many latent issues, we'll hopefully be doing another installer build on Tuesday. And then Friday is the big day!