Full release notes:
http://www.arcengames.com/mediawiki/index.php?title=Tidalis_-_0.905_Beta_ReleaseThe adventure mode is growing closer and closer to being done. 114 levels was our target goal, so we're right practically at the end levels-wise, and the cutscenes are drawing quite close, too.
This release unexpectedly contains yet another game style (bringing the total up to 20), and two more special blocks. We hadn't planned on doing any more of either of those, but we wanted to have a bit of an extra "bang" at the end of the game for the finale -- not just having really hard levels, but also having difficult content that had not been seen before in the adventure mode up until that point -- and so thus these new features were born. The bumpers game style is particularly challenging, but also particularly interesting. The energizers should also be wildly useful for creating devious brainteasers, aside from their utility in the action-oriented modes.
Beyond that, this release contains the usual mix of refinements and fixes that are bringing the game ever-closer to being official-release-ready. There's also a new "What's New" button that makes it easy to keep track of the release history for the game, and to check out what is new in each release as they come out (if you don't already follow the forums for the game). Should be helpful in letting folks know what is changing as changes do occur.