Author Topic: Temple Ruins  (Read 2052 times)

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Temple Ruins
« on: June 10, 2010, 08:52:10 PM »
It's a relatively simple puzzle i made, shouldn't be too hard for people. I'm not too good at puzzles but i hope someone likes it :)
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline triggerman602

  • Sr. Member Mark II
  • ****
  • Posts: 366
Re: Temple Ruins
« Reply #1 on: June 18, 2010, 09:21:36 PM »
Good puzzle. Not very difficult so its a good beginner puzzle. Just about every set of colours is arranged in a simple way that makes it fairly straight forward as to what needs to be done. There aren't any extra blocks that take extra thought as to how they are added to the puzzle. Out of place blocks would make it more difficult.

I think the time limit is unnecessary in this and probably most 1 move puzzles. One can view the board for however long they want after losing and then just restart and do it no problem. A time limit would be better suited for a multi move puzzle where its harder to predict the entire outcome of the puzzle.


Also less to do with your puzzle and more to do with the game design. I negated the time limit by solving the puzzle in my head while the game was on the screen with the win and loss conditions. The timer doesn't run when on that screen but i can still see the puzzle in the background. Took about 30 seconds to arrange the blocks and win after that.
« Last Edit: June 18, 2010, 09:26:44 PM by triggerman602 »

Offline RCIX

  • Core Member Mark II
  • *****
  • Posts: 2,808
  • Avatar credit goes to Spookypatrol on League forum
Re: Temple Ruins
« Reply #2 on: June 18, 2010, 09:38:48 PM »
Thanks for the feedback! :)
Avid League player and apparently back from the dead!

If we weren't going for your money, you wouldn't have gotten as much value for it!

Oh, wait... *causation loop detonates*

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 30,700
Re: Temple Ruins
« Reply #3 on: August 18, 2010, 10:56:56 AM »
Added to the Community Brainteasers for official version 1.005!  Thanks so much for the submission!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!