In response to ptath:
First, thanks for the feedback!
Second, you got the ranges a bit wrong.
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Range is listed in relative (to other weapons), not absolute, terms.
+ Short: As Current Gravity Lance
+ Medium: 2x short, As Current Disruptor
+ Long: 4x Short, As Current Energy Blaster
+ Very Long: 8x short, no current player equivalent (like some NPC weapons)
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I realize I said "as current disruptor", but I don't mean distruptor's atual range, I meant that as a class category, not to imply the same range, sorry if that was unclear. so ranges would be 1, 2, 4, 8x whatever short range is found to work best. Very Long should be almost map distance.
Now, to address your points:
The other damage types aren't actually that different:
Reflective Hulls reduce Energy and Laser, so they're already the same.
Armored reduces Ballistic, and Piercing, and Concussive, so they're the same too.
Not sure about Gravity.
All I did was make their effects more clear and simplify something that was overly complicated. (Although, it was probably designed that way because each of the damage types had different impact profiles - ie laser pierced shields, energy did 4x to shields and 3x to buildings, piercing went through things, concussive did 1/10 to shields, etc) Basicallt, ebergy is best against shields, ballistic is even, and explosive is weak against shields.
AP will dominate against clustered targets, but EB will do better until the shields come down (and disruptor better still if close enough), Mass Driver will be MUCH better if at range (where AP shots get more easily dodged/avoided or aren't even in range, and lack of return fire isn't destroying the MD bullets).
Even in the current game Disruptor usually drops the shields before (or almost at the same time) it destroys the hull (except against the player), so the shield piercing is actaully a disadvantage, as it is doing less DPS to the shields than EB and leaving the shields up MAY hinder your earlier use of potentially better explossive damage, yet the shield piercing allows the overall DPS to be higher. I agree though, it could easily need tweaking. (Alot of these numbers are meant to be starting points).
I started Gravity Lance low because it can fairly easily be used against multiple large ships (and structures), which is as I intended. But yeah, having a 3 or even 4 DPS may not be out of line. (For instance, stalking a slower "carrier" type vessel, even at 2 base DPS, Grav Lance should EASILY hit an effective DPS of 6 or higher, as launching ships are getting hit along with the main. AP also does this, but at greater range, and with equal effect against shielded and non-shielded.
Mass Driver is considerably more reliable at hitting faster moving things than AP, especially at range with high angular velocity targets and as long as there's no incoming/intervening fire. But what Mass Driver is REALLY good at is hitting fleeing ships. Its high bullet speed would also make it MUCH better at makeshift swatting than AP (which gets dodged). Also, nothing has anywhere near Mass Driver's range. So yeah, in groups and within AP's range, AP will dominate (as intended), but really close in (where mass driver gets an almost instant hit) and at really far ranges (outside AP's range, or against targets moving at high angular velocities to your ship) mass driver would lead, imo. Obviously adjustments after starting may be needed, but since I was overhauling everything at once, conservative starting points seemed preferable. And I'm not sure how spreadshot even got compared... Mass Driver has 4x the range, hits only 1 target and has bullets that travel 16x faster and do 10x the DPS to single targets... So yeah, spreadshot will more likely get a hit if the target is really close, but mass driver is going to be doing WAY more damage if there's only one target. So I'm not sure what you meant by spreadshot does that better?
Minigun, massdriver, and spreadshot competing for the same job. This statement makes no sense to me, sorry, maybne I'm missing your point, but...
Minigun is slow, reliable damage that excels in the swarm and against unshielded fast moving targets (like fighters), especially if they're likely to just briefly pass through its range.
Massdriver is not good AT ALL against a swarm (low RoF and destructable bullets means a bullet hail renders it pretty ineffective) and has 4 times the range of the other two, and is equally effective against shields and hull - not sure how it's competing with minigun?
Spreadshot: though it competes a little with Minigun (in that it "swats"), minigun has ZERO defensive abilities (can't intercept mass driver shots, can't clear scrap, does WAY less DPS than spreadshot when surrounded by many ships, but WAY more when only fighting a few targets...) and does half damage against shields, so spreadshot has a VERY different role - defense & HUGE swarm/cluster of large/scrap clearing.
My target defense rate for Flak would be about 50% (more against atacks from multiple sides and less against attacks from a more limitted arc) compared to special's 100% - though I admit I wasn't clear on that point, so I should add that, thank you. Also it does almost no damage (compared to special's generally considerable offensive capabilities). The BIG difference is that you can MOVE while using Flak. That's its MAIN purpose, as a means of moving into position through things like missile walls, or when retrieving pilots, etc. Basically, you completely give up offense to drastically increase your ability to get though sticky situations. It's basically the "all-out defense" option, but it works better than full shields in that it can protect from disruptor bolts better, works better in very high density bullet spaces, and lets you maneuver much more freely. Currently if I want to pick up pilots, it's enough power to move, rest to shields and go for it, but that basically means you have to judge if your shields can survive the trip. Whereas Flak let's you forgo attack (pretty much) all together to shore up those defenses and make a go for it. ALSO, it can be used in conjuction with other defenders or operation specials to actually PROTECT something else (as opposed to shields that can only protect you), like an important building or vessel / etc.
Thanks so much for the feedback though! Let me know if I misunderstood anything!