Author Topic: Re: 1.503 Patch Notes (The Mire)  (Read 1935 times)

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: 1.503 Patch Notes (The Mire)
« on: September 25, 2014, 02:08:31 pm »
Quote from: 1.503 patch notes
*The Mire still just gives its race a flat 66% reduction in all science skill, so this is really a gut-punch to that race until they can get rid of it. This is now applied after ALL other bonuses.
**Net effect: Here again, this really helps to provide variety between each game. If a high-tech race gets saddled with The ArkThe Mire, then they may really struggle to an unusual degree, rather than having their usual technological edge.
It is possible to get rid of The Mire? How ??? ? I always thought the building was indestructible (at least I seem to remember that it can't be sabotaged using a (not so) hostile action...

Also: A Typo (see quote above).

Sidenote regarding invasion mode: Do you already have a rule in there that prevent the Obscura from picking the planet with the The Mire or The Ark as their starting planet? Might be reasonable...

Those science changes are looking really good! Looking forward to the remainder of the changes!
« Last Edit: September 25, 2014, 02:10:45 pm by nas1m »
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: 1.503 Patch Notes (The Mire)
« Reply #1 on: September 25, 2014, 02:56:01 pm »
Quote from: 1.503 patch notes
*The Mire still just gives its race a flat 66% reduction in all science skill, so this is really a gut-punch to that race until they can get rid of it. This is now applied after ALL other bonuses.
**Net effect: Here again, this really helps to provide variety between each game. If a high-tech race gets saddled with The ArkThe Mire, then they may really struggle to an unusual degree, rather than having their usual technological edge.
It is possible to get rid of The Mire? How ??? ? I always thought the building was indestructible (at least I seem to remember that it can't be sabotaged using a (not so) hostile action...

The Mire and The Ark are automatically destroyed whenever a planet changes hands.  So if the race starting with the mire loses their planet, the next race doesn't get it.

Thanks for the note on the typo, I fixed that. :)

Sidenote regarding invasion mode: Do you already have a rule in there that prevent the Obscura from picking the planet with the The Mire or The Ark as their starting planet? Might be reasonable...

Yup!  And in betrayal mode you can never get it.

Those science changes are looking really good! Looking forward to the remainder of the changes!

Thanks!  I'm really liking what it's doing so far in the observer mode alone, and during real gameplay it should be even better.  I still have manufacturing and ship construction that I'm working on (and mostly done with), and then ground and space power which I need to look at balance on, and then the obscura.  All the mechanics are all done, but getting them numerically sensible at all does take testing and tuning.

And with science, it took the addition of a couple of things, too.  With shipbuilding I think I'll be adding a new tech or two, also.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!