For the most part the combat damage makes sense. However, every now and then something happens that doesn't add up and I don't know why. Sometimes it's because I forget to take something into account, but that's not too often. I've made some mantis reports and sometimes there is a discrepancy and it is fixed, sometimes I just misinterpreted things, and sometimes it remains a mystery. Rather than keep spamming the mantis, I thought I'd bring it up here. Then, if it is obvious what's going on, I can creep away into the darkness, and if not, we can make a more informed mantis item.
Here is a mystery case, can you explain it?
The screenshot is attached.
- My spreadshot shots do 2200 Ballistic damage.
- I'm shooting an Evuck Interceptor. It is immune to missiles and pierce and takes only 15% from Concussion. It does not have a listed multiplier versus ballistics.
- You can see that the Interceptors take 1109, 1110, 1026, and 5545 (which is either 2.5 or 5 hits) damage to four different interceptors in the same round.
- I've kept my power at 100%, I didn't monkey around with it before or after the round.
- It doesn't seem to have anything to do with range.
- It is not unique to spreadshot. I've seen it happen with Energy Blaster. I never really use the other weapons, so I don't know about them.
My problems- This is half the expected damage. Where did the damage go?
- There is variance in the damage. This is more generic. I'm assuming there is some random variance in shot damage? Anyone know the formula?