Really what you are setting is your new target direction, and your ship maneuvers there as quickly as it can. If we went with a thrust-based thing, we'd have to get rid of W and S, as they would have no meaning. Honestly, these are currently just quick shortcuts to tell your ship what direction to move in without having to right-mouse-click to do so. You aren't ever directly in control of the thrusters.
That's too bad, from your description, I has something like SPAZ in mind.
That would be more of an action game than we have in mind here. I mean, this does have direct shooting, but we're not trying to make a SHMUP.
Run a quick CP with just a solo AI (default settings?) and the empty space map. Took me several minutes of "flying" to find the AI and it does feel like you aren't moving at all. Even with the dust particles whizzing by in the background. It wasn't until I added in space junk that I could actually get the sense the my ship was moving.
I have. That's really odd that it doesn't feel like movement to you. I mean, I guess that's part of the nature of being in space, to some extent -- there are few referents around. I brightened the dust particles in .801, so let me know what you think. I guess I could add in tiny less-frequent micro-asteroids that go whizzing by, or something.
Really what you are setting is your new target direction, and your ship maneuvers there as quickly as it can. If we went with a thrust-based thing, we'd have to get rid of W and S, as they would have no meaning. Honestly, these are currently just quick shortcuts to tell your ship what direction to move in without having to right-mouse-click to do so. You aren't ever directly in control of the thrusters.
If it's a waypoint shortcut then I guess you could also go a different way with it
You could go the other way and instead emphasis that it is a "move order", like maybe have a little waypoint marker that you move around with WASD or maybe even have a waypoint line you rotate around the ship with A and D with maybe W or S to toggle "go".
In either case it becomes a bit more "fire and forget" and you could free the player's left hand a bit more of the time to do other stuff.
Oh yeah, it's completely fire and forget. Holding down the buttons literally does nothing. Once set in motion, ships keep moving in that direction forever, unless you hit Q. That left hand should be super unoccupied in general. The main problem with the waypoint thing is that the actual waypoint location is essentially infinitely far in the direction you just chose.
I am almost tempted to just remove the WASD controls all together, since they are pretty confusing and just right-clicking isn't something that takes that long, anyhow. I'm not sure. The fewer controls to teach the better, particularly if something does something counter-intuitively. But at the same time, I'm not keen to limit options.