Author Topic: Trade Tariffs...  (Read 1478 times)

Offline I-KP

  • Hero Member
  • *****
  • Posts: 681
  • Caveat Pactor
Trade Tariffs...
« on: May 02, 2014, 11:49:26 am »
...what do they do in TLF?  I've read the tooltip for them several times but it still makes no sense.  (Maybe I sneezed out a chunk of my brain the other day...)
Atmospheric & Lithospheric Reticulator,
Post-accretion Protoplanet Aesthetic Seeding Team,
Celestial Body Design & Procurement Division,
Magrathea Pan-Galactic Planets Corp.,
Magrathea.

Offline Hartmann

  • Jr. Member
  • **
  • Posts: 58
Re: Trade Tariffs...
« Reply #1 on: May 02, 2014, 11:51:37 am »
Don't be afraid. I sneezed too.

I think it basically allows to buy a planet (à la Spore) after a while, but I still don't understand if it applies to the people doing the tariff or the other.
And frankly, if it doesn't negatively affect the RCI, it's not that interesting. BLOCKADE WHEN?
This is the part where I quote someone in an attempt to look clever? Nah, too mainstream. I used signatures before it was cool.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Trade Tariffs...
« Reply #2 on: May 02, 2014, 11:53:01 am »
It was a confusing explanation, I've rewritten it for the next version.  Is this better?

"COMPUTER REPORT: Normally when you have a trade route between two planets, each side gains an attitude boost toward the other in the Commerce Partner category.  Imposing a tariff from this planet to the other planet means that the other planet won't gain those attitude improvements toward this planet, but instead this planet gains a monthly boost to its Economic RCI value.   Trade tariffs are one-way and universal from one planet to another (aka they are not per-trade route).  So unless the other end also establishes a tariff against this end, the attitude bonus keeps happening over here, AND we get points on the economy scale.  If a planet changes hands, then all tariffs are wiped out on that planet."
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Hartmann

  • Jr. Member
  • **
  • Posts: 58
Re: Trade Tariffs...
« Reply #3 on: May 02, 2014, 11:54:55 am »
It was a confusing explanation, I've rewritten it for the next version.  Is this better?

"COMPUTER REPORT: Normally when you have a trade route between two planets, each side gains an attitude boost toward the other in the Commerce Partner category.  Imposing a tariff from this planet to the other planet means that the other planet won't gain those attitude improvements toward this planet, but instead this planet gains a monthly boost to its Economic RCI value.   Trade tariffs are one-way and universal from one planet to another (aka they are not per-trade route).  So unless the other end also establishes a tariff against this end, the attitude bonus keeps happening over here, AND we get points on the economy scale.  If a planet changes hands, then all tariffs are wiped out on that planet."


HAAAAAAAAAAAAAAAAAA okay. So it's interesting then (but expensive).
But is it possible to play with the tariffs to cause an economical collapse of the targeted planet?
This is the part where I quote someone in an attempt to look clever? Nah, too mainstream. I used signatures before it was cool.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Trade Tariffs...
« Reply #4 on: May 02, 2014, 11:55:34 am »
No, it doesn't cost them anything.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Hartmann

  • Jr. Member
  • **
  • Posts: 58
Re: Trade Tariffs...
« Reply #5 on: May 02, 2014, 11:56:22 am »
No, it doesn't cost them anything.

But it costs the hydra something.


Right?
Or did I read it wrong?
This is the part where I quote someone in an attempt to look clever? Nah, too mainstream. I used signatures before it was cool.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Trade Tariffs...
« Reply #6 on: May 02, 2014, 12:04:23 pm »
It just converts attitude gains on the far planet (to the near planet) to economy on the near planet.  Though establishing the tariff in the first place does cost you something, sure.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Hartmann

  • Jr. Member
  • **
  • Posts: 58
Re: Trade Tariffs...
« Reply #7 on: May 02, 2014, 12:06:43 pm »
It just converts attitude gains on the far planet (to the near planet) to economy on the near planet.  Though establishing the tariff in the first place does cost you something, sure.

Interesting. Gotta try that, after winning by slaughtering the opposition, I'd like to win by having the shiniest federation.
This is the part where I quote someone in an attempt to look clever? Nah, too mainstream. I used signatures before it was cool.

Offline I-KP

  • Hero Member
  • *****
  • Posts: 681
  • Caveat Pactor
Re: Trade Tariffs...
« Reply #8 on: May 02, 2014, 12:08:12 pm »
That does make the mechanic a little clearer, yes. 

Just to confirm my understanding: by imposing a Trade Tariff this planet will be giving up the usual Trade positive attitude modifier toward this planet from the trade partner in exchange for a local RCI economic boost.

Right, okay.  That makes more sense.  :)
Atmospheric & Lithospheric Reticulator,
Post-accretion Protoplanet Aesthetic Seeding Team,
Celestial Body Design & Procurement Division,
Magrathea Pan-Galactic Planets Corp.,
Magrathea.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Trade Tariffs...
« Reply #9 on: May 02, 2014, 12:08:51 pm »
Yep, exactly. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline lifehole

  • Full Member
  • ***
  • Posts: 137
Re: Trade Tariffs...
« Reply #10 on: May 02, 2014, 12:12:16 pm »
How much RCI bonus? (Also I still don't know all the effects of RCI in terms of %'s  ???)

Offline GC13

  • Full Member Mark III
  • ***
  • Posts: 204
Re: Trade Tariffs...
« Reply #11 on: May 02, 2014, 12:14:37 pm »
*blinks*

When was this renamed? My ticket requesting this name change is still open, and I never noticed it was fixed.  :)
Furthermore, it is my opinion that Hari must be destroyed.

Offline dmraneo

  • Newbie
  • *
  • Posts: 5
Re: Trade Tariffs...
« Reply #12 on: May 05, 2014, 05:22:06 am »
So, if I understand this correctly, you will not want to use tariffs at the beginning, since the attitude stuff is important.
But, once races like each other enough, ie they are in a federation, you want tariffs on both sides, because lots of tariffs make economies grow faster. This seems pretty weird.

Offline I-KP

  • Hero Member
  • *****
  • Posts: 681
  • Caveat Pactor
Re: Trade Tariffs...
« Reply #13 on: May 05, 2014, 06:30:14 am »
So, if I understand this correctly, you will not want to use tariffs at the beginning, since the attitude stuff is important.
But, once races like each other enough, ie they are in a federation, you want tariffs on both sides, because lots of tariffs make economies grow faster. This seems pretty weird.
I can get behind the concept quite merrily; however, unfortunately it's another example of the game's opacity whereby it substitutes meaningful numbers with generic terms.  ('a monthly bonus' means absolutely nothing to me but '+0.1% Economy / month' means everything.)  Good grand strat games shouldn't (and don't) do that.
Atmospheric & Lithospheric Reticulator,
Post-accretion Protoplanet Aesthetic Seeding Team,
Celestial Body Design & Procurement Division,
Magrathea Pan-Galactic Planets Corp.,
Magrathea.