Author Topic: TLF Version 1.900-2.007  (Read 23093 times)

Offline Fleet Unity

  • Full Member Mark III
  • ***
  • Posts: 232
Re: TLF Version 1.900-2.007
« Reply #90 on: November 20, 2014, 02:21:05 pm »
Okay, onto Keith's todo list: "Instead of making it so that you can’t sell resources in betrayal mode, please make it so that the going rate for resources is 1000x lower than it normally would be"

Sounds good to me! I think its a fare trade off.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.900-2.007
« Reply #91 on: November 20, 2014, 02:21:40 pm »
Sweet. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Fleet Unity

  • Full Member Mark III
  • ***
  • Posts: 232
Re: TLF Version 1.900-2.007
« Reply #92 on: November 20, 2014, 02:33:13 pm »
If I am doing my math right that would be 5cr for every 10,000 units right?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.900-2.007
« Reply #93 on: November 20, 2014, 02:34:37 pm »
I would have to check, but that sounds about right.  Given the volume of different resources you gain per planet per month, it has to be pretty darn small or else you'll just roll the AIs in the late game in particular.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Fleet Unity

  • Full Member Mark III
  • ***
  • Posts: 232
Re: TLF Version 1.900-2.007
« Reply #94 on: November 20, 2014, 02:36:08 pm »
I would have to check, but that sounds about right.  Given the volume of different resources you gain per planet per month, it has to be pretty darn small or else you'll just roll the AIs in the late game in particular.

True I understand that, as if you had a lot of planets it could really add up as you could get thousands of one type of resources each month.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.900-2.007
« Reply #95 on: November 20, 2014, 02:37:21 pm »
Yep -- seem ok?
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Fleet Unity

  • Full Member Mark III
  • ***
  • Posts: 232
Re: TLF Version 1.900-2.007
« Reply #96 on: November 20, 2014, 02:39:34 pm »
Yep -- seem ok?

I guess its pretty small if you wanted to go higher maybe make it so you only get 50cr or 25cr or so for every 10,000 units you sell but I guess it could still add up even at 50cr or 20cr for every 10,000 units or so.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.900-2.007
« Reply #97 on: November 20, 2014, 02:40:36 pm »
Let's take it in increments, I guess -- how about we go with 200x instead of 1000x for now, and we'll see what happens. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Fleet Unity

  • Full Member Mark III
  • ***
  • Posts: 232
Re: TLF Version 1.900-2.007
« Reply #98 on: November 20, 2014, 02:41:19 pm »
Let's take it in increments, I guess -- how about we go with 200x instead of 1000x for now, and we'll see what happens. :)

True and lets see what others thank as well, thanks for your time on this issue as well :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.900-2.007
« Reply #99 on: November 20, 2014, 02:41:43 pm »
You bet!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Fleet Unity

  • Full Member Mark III
  • ***
  • Posts: 232
Re: TLF Version 1.900-2.007
« Reply #100 on: November 20, 2014, 02:43:24 pm »
Also 25CR for every 10,000 seems good to me or like you said by 200x.
« Last Edit: November 20, 2014, 02:45:02 pm by Fleet Unity »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: TLF Version 1.900-2.007
« Reply #101 on: November 20, 2014, 02:44:51 pm »
Hopefully it is in the ballpark, at least. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Fleet Unity

  • Full Member Mark III
  • ***
  • Posts: 232
Re: TLF Version 1.900-2.007
« Reply #102 on: November 20, 2014, 02:48:08 pm »
Hopefully it is in the ballpark, at least. :)

True and after its tested out in game to see if it balanced, only time will tell and what others think as well!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: TLF Version 1.900-2.007
« Reply #103 on: November 21, 2014, 01:38:35 pm »
Current changes to Armada strength are not intuitive. I engaged an armada twice with is starting with 600 power. Knocking it down to around 50% strength I withdraw. Fleet loses 75 power. Engage again, whittle to 50% strength, withdraw, fleet loses 50 power.*

The math is confusing...it would be better if explained.

*Betrayal mode
Life is short. Have fun.

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: TLF Version 1.900-2.007
« Reply #104 on: November 28, 2014, 07:34:40 am »
Hopefully it is in the ballpark, at least. :)
Could you push the queued changes for 2.008 today?
I am kinda waiting for this "stop dispatching if somebody is attacked" toggle ;D...

PS:
Just in case it is trivial it might be reasonable to omit the Federationist Andor party from Betrayal and Invasion games.
Currently it has an empty menu if present in the game...

Also: I just found out that gifting raw resources to races can be exploited for any number of positive influence with races at the current exchange rate.
Just in case you want to nerf this.

And finally: I think there was a change discussed to allow selling of raw resources again in Betrayal games at a greatly discounted price.
Do you still plan to add this?

After that I am happy until the SBR beta starts ;D.

Cheers!
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!