Agreed on the invasion mode stuff with the planetcracker. It was something I had considered as well, but the odds of the Obscura being still on one planet by the time you are able to afford the planetcracker shouldn't be that high. There will always be outliers, and right now I'm chalking that up to this. If that isn't the case and it's actually regularly repeatable, then something else will need to be done for sure, yeah.
Regarding Betrayal mode... hmm.
1. Having it where you can independently research tons of stuff seems like it's troublesome to me. Both from an interface/clarity standpoint, and a few other areas.
2. That said, having a-universally-blandly-bad diplomatic situation at the start of every game is also boring and is what leads to a lot of that "I just don't have enough options early on in" feelings, I think. With that in mind, tons of enhancements coming next release:
http://arcengames.com/mediawiki/index.php?title=The_Last_Federation_Post-2.0_Release_Notes#The_Pendulum_Swings_Back_A_Bit_On_Betrayal_Mode_Balance3. I really like the idea of a passive credit gain. I'm going to look at that, too.
4. I love the idea of the influence losses being halved when you are defending your own planets of facilities. We're working on that, too.
5. Understood on interrupting dispatches to warn you of incoming attacks. Added to the list also.
Thanks all!