Cheers!
The release date for this is November 14th, so it's exactly 2 weeks from today.
And yes, the start and end text stuff, and some of the other places where the tutorials and whatnot are not properly handled, are still on my list, don't worry.
Regarding the Burlusts, that's an interesting discussion on Mantis. I think it needs more fleshing out, though. The biggest problem I have with your suggestion, nas1m, is interface clarity. Making it so that specific warlords are immune to further bribing by only specific bribe items is super easy to code, but it's something that would be a nightmare to code clearly.
Having specific warlords max out at a certain amount of bribing might be good, though. And possibly having them become resistant to the blackmail over time, too. And possibly making it so that there's a greater reward with the primary warlord if you duel a secondary warlord and win... but only for a few times, and then there's no more gains there.
So basically you could hit a point where a given warlord absolutely is unable to be influenced by you anymore, so there's a strong incentive to take him out just so there's someone to deal with at all.
Thoughts on that? Any suggestions on thresholds for those limitations (total amounts of leverage that can be gained via each method before they cap out on a warlord)? I don't tend to negotiate with the Burlusts at all directly, personally, so I have limited play experience with that. I tend to either kill them or get other races to convince them to do things.