Author Topic: TLF Version 1.022 Released (What Lies Beneath)  (Read 1991 times)

Offline x4000

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TLF Version 1.022 Released (What Lies Beneath)
« on: May 23, 2014, 03:38:16 pm »
Original: http://arcengames.blogspot.com/2014/05/tlf-version-1022-released-what-lies.html

Version 1.022 is out, and is comparably minor.  Still, a number of good things in here.

- First of all, there's some rules about alliance members that have been improved such that they will behave better towards one another.

- Fixed a couple of display bugs with showing RCI impacts and with showing the defender figures at planets.

- You now start the game with the larger number of tech unlocks even if you don't do the survey platform option on the first battle.

- The balance with outpost construction by players and resource gains from freighter distress calls, has been much improved.

There are a number of other things as well, some of which show up as minor items in the release notes, such as no longer baking the ship class stats into each savegame.  That's a minor thing on the surface, but it's something that is indicative of all the underlying work that went into this release.

In other words, the reason why this release is so small in surface features is that we spent the majority of our time doing plumbing, so to speak.  We've been getting things ready for an influx of new content in the expansion, we've been working on some cool new physics additions that will let us really do some new stuff with bullets in both the base game and the expansion, and so on.  That last is something that will be the ultimate solution to the Burlust duels being boring, for instance, but it's something that takes a lot of pipe-laying first.

The new bullet physics stuff is still ongoing, but the expansion-framework stuff is now complete, so that's a big thing off the list for us in the next month.  Lots of stuff still coming for the base game as well, though, of course!

--------------- Ongoing Updates All This Month ---------------
The support of the community, and the growth of it, remain amazing to me.  I've been promising daily new features, but since launch it has became clear that there are other things more on your mind.  Things like added interfaces, new AI behaviors and options, and things like that.  So, you know what?  I'm just going to go with that -- those count as features, really, in that they help to make the game more interesting and easier to understand and play.

So what else is going on?  Well, we're going to be working at this pace on the game for at least the rest of this month, which means that you're going to be seeing lots of good things coming.  We do have expansions for both AI War and TLF (TLF: Betrayed Hope) in the works at the moment (just internally for now).  Suffice it to say, neither one of these two are going to impact the general updates, improvements, and free additions to TLF that are coming over this month.

More to come soon.  Enjoy!

This is a standard update that you can download through the  in-game updater, or if you have Steam it will automatically update it for you.  To force Steam to download it faster, just restart Steam and it will do so.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline chemical_art

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Re: TLF Version 1.022 Released (What Lies Beneath)
« Reply #1 on: May 23, 2014, 04:19:13 pm »
Looking great!

A laundry list of things I noticed in my last play through:

Andor military raided convoys. Not honorable, but acceptable nonetheless?

Burlust player flagship comes with missiles. They are very slow and very easy to pop. Useless.

Potential dispatch idea: Negate natural disaster. When doing dispatch, nullify and reduce the bad effects of an event by 50% for the period you spend babysitting a planet.

Life is short. Have fun.

Offline NickAragua

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Re: TLF Version 1.022 Released (What Lies Beneath)
« Reply #2 on: May 24, 2014, 07:50:36 pm »
I can't seem to update to 1.022, my gog-PC version is stuck at 1.021 with no updates showing in the in-game interface.

Offline topper

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Re: TLF Version 1.022 Released (What Lies Beneath)
« Reply #3 on: May 24, 2014, 08:23:17 pm »
I can't seem to update to 1.022, my gog-PC version is stuck at 1.021 with no updates showing in the in-game interface.

1.022 is an official patch, so it is probably on GOG to push out the update. I have it on Steam and it automatically installed.

Offline Histidine

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Re: TLF Version 1.022 Released (What Lies Beneath)
« Reply #4 on: May 26, 2014, 07:57:33 am »
Is it me or have ships that require research (like Model T and the uniques) stopped appearing again? (Wall and Sine turrets show up fine though...)

Offline PokerChen

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Re: TLF Version 1.022 Released (What Lies Beneath)
« Reply #5 on: May 26, 2014, 01:59:27 pm »
I haven't started a game on this patch - although the Velocitors were the first ones that come out for me within some years, followed by model Ts and Velocitor Bs. Did you see them?

Offline UnfriendlyBG

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Re: TLF Version 1.022 Released (What Lies Beneath)
« Reply #6 on: May 26, 2014, 06:19:49 pm »
Is it me or have ships that require research (like Model T and the uniques) stopped appearing again? (Wall and Sine turrets show up fine though...)

Now that you mention it...haven't seen it either.

I was hoping they turned off the messages because it was lame to have 8 techs pop up at the same time but yeah I haven't seen any messages for those ships

Offline Histidine

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Re: TLF Version 1.022 Released (What Lies Beneath)
« Reply #7 on: May 28, 2014, 10:37:26 am »
Now that the credit costs for getting people to join the Federation have been sharply dropped in 1.023, perhaps it's time for the AFA insurgent cleanup mission to not be so farmable for Credit? (Just reduce or remove the 4x bonus)

Of course, there'll need to be a reason to do the mission then (it's a bit on the boring side). If AFA insurgents did something besides occasionally try to kill you... (though then their spawn rate would need to go down, sharply)

Offline x4000

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Re: TLF Version 1.022 Released (What Lies Beneath)
« Reply #8 on: May 28, 2014, 12:42:42 pm »
Hey guys:

1. If you have a save where I can easily look at the AFA farming for Credit, I'd appreciate it.  Thanks!

2. Hugely sorry about the GOG and Humble and so forth versions not having 1.022 available.  A brain glitch on my part.

3. If you're not seeing the model T and so forth after 1.023, please do let me know.  I completely changed how those work in 1.023, so whatever it was that sounds like it was that was wrong with them before should no longer be the case, heh.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!