Author Topic: TLF Version 1.010-1.011 Released (Pacing And RCI)  (Read 5762 times)

Offline x4000

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TLF Version 1.010-1.011 Released (Pacing And RCI)
« on: May 01, 2014, 09:20:58 pm »
Original: http://arcengames.blogspot.com/2014/05/tlf-version-1010-released-pacing-and-rci.html

Version 1.010 is now out, and has a ton of good stuff.  The biggest thing is that you now wield vastly more power on the solar map -- your actions matter more.  How?  The most of the simulation actions are slowed way down, so that your actions don't get washed away in the butterfly effect so fast.

Also, in particular the RCI values were kind of going nuts in a lot of cases.  I hadn't had time to look into that until tonight, and I wasn't really sure what was causing it, but I found the issue.  Really it was a combination of a lot of little things, but the biggest single factor was events like housing boom, which would just absolutely speed things along.

Overall the sense of "this stays where I put it, at least for a little while," is now higher.  I had planned on adding a couple of new features today, but between these above things, some performance improvements on the solar map, and a bunch of various balance tweaks and whatnot (seriously, the list is very long), it seemed clear what players were most interested in -- actually, the forumites have not been shy at all about letting us know what their priorities are, and there's even a poll now for it.  Also you can vote support on individual mantis tickets, if you didn't already know that.

UPDATE:  1.011 is now out, with some hotfixes to pacing versions that were still in the prior version (and actually worse in the case of the combat speed of NPCs, facepalm).  With the new version, I had an observer game go for more than 200 years, and only two races died, and the Thoraxians were making a valiant holdout but would likely die within 50ish years.  This might be too slow, we'll see, but it's actually a case where as the player you could have tipped the scales in a number of these situations now, which is kind of the idea.  Rather than the scales just tipping themselves superfast, it takes your intervention.

--------------- Ongoing Updates All This Month ---------------
The support of the community, and the growth of it, remain amazing to me.  I've been promising daily new features, but this week it's become clear that there are other things more on your mind.  Things like added interfaces, new AI behaviors and options, and things like that.  So, you know what?  I'm just going to go with that -- those count as features, really, in that they help to make the game more interesting and easier to understand and play.

So what else is going on?  Well, we're going to be working at this pace on the game for at least another month, which means that you're going to be seeing lots of good things coming.  If you've liked what you've seen in the last two weeks, you can imagine what another month of that will be like.  We do have two other things in the works as well, but we're not quite ready to reveal either one of them (although I am betting that most long-time Arcen fans can guess what both of them are).  Suffice it to say, neither one of these two other things are going to impact the general updates, improvements, and free additions to TLF that are coming over this month.

More to come tomorrow.  Enjoy!

This is a standard update that you can download through the  in-game updater, or if you have Steam it will automatically update it for you.  To force Steam to download it faster, just restart Steam and it will do so.
« Last Edit: May 01, 2014, 10:31:39 pm by x4000 »
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Offline lifehole

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Re: TLF Version 1.010 Released (Pacing And RCI)
« Reply #1 on: May 01, 2014, 09:44:12 pm »
Mmm, now I'm noticing in the observer games I'm running that, well, everyone is dead or dying. 1m pop on many, many planets. Acutians, Evucks, Thoraxians, and Boarines are basically stuck at 1-30m pop on all their planets.

Also, I'm not noticing ANY slowdown or effect on war speed, or declaration of war speed. It has been sped up, even.  As now planets from any of the above listed races are exceptionally easy to take/bomb.

Offline Misery

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Re: TLF Version 1.010 Released (Pacing And RCI)
« Reply #2 on: May 01, 2014, 09:47:52 pm »
Hm, I was wondering about that, I didn't see anything relating to war/battles between races on the patch notes, it's definitely an issue.  Outpost construction either, unless I missed it. 

Still, everything else sounds mostly good.... feedback to come later.

Offline x4000

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #3 on: May 01, 2014, 10:31:56 pm »
UPDATE:  1.011 is now out, with some hotfixes to pacing versions that were still in the prior version (and actually worse in the case of the combat speed of NPCs, facepalm).  With the new version, I had an observer game go for more than 200 years, and only two races died, and the Thoraxians were making a valiant holdout but would likely die within 50ish years.  This might be too slow, we'll see, but it's actually a case where as the player you could have tipped the scales in a number of these situations now, which is kind of the idea.  Rather than the scales just tipping themselves superfast, it takes your intervention.
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Offline Misery

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #4 on: May 02, 2014, 01:16:43 am »
I'm only a bit into my restarted game at this point, and already this is waaaaaayyyyyy better.

I've done 3 dispatches, and NOBODY EXPLODED.  That's a new record.  The Acutians didn't even magically pop a new outpost into existence yet.   The Skylaxians havent even started trying to eat the solar system yet.

More testing needed, but much much better at this point.

Offline Histidine

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #5 on: May 02, 2014, 01:18:20 am »
Quote
The following things now happen a tenth as fast:
[...]
-The monthly impact of buildings on increasing RCI values, and the monthly impact of attitude buildings in general.
-Monthly RCI value gains from technologies.
Eh. I'd say they were already too low before.

Also, I presume the system is set up so it's really hard to reach -2000 on a stat now. This is good, but it also basically makes the associated Federation joining deals irrelevant.

Offline Misery

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #6 on: May 02, 2014, 03:11:45 am »
Quote
The following things now happen a tenth as fast:
[...]
-The monthly impact of buildings on increasing RCI values, and the monthly impact of attitude buildings in general.
-Monthly RCI value gains from technologies.
Eh. I'd say they were already too low before.

Also, I presume the system is set up so it's really hard to reach -2000 on a stat now. This is good, but it also basically makes the associated Federation joining deals irrelevant.

Agreed, the numbers for that particular type of requirement should probably be changed, a tad too much there.

Offline lifehole

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #7 on: May 02, 2014, 03:53:12 am »
Quote
The following things now happen a tenth as fast:
[...]
-The monthly impact of buildings on increasing RCI values, and the monthly impact of attitude buildings in general.
-Monthly RCI value gains from technologies.
Eh. I'd say they were already too low before.

Also, I presume the system is set up so it's really hard to reach -2000 on a stat now. This is good, but it also basically makes the associated Federation joining deals irrelevant.

Agreed, the numbers for that particular type of requirement should probably be changed, a tad too much there.

Yeah. Otherwise thought I'm having a lot of fun with this new release. I wish that you could help RCI more directly than dispatching though, it really sucks when the races I'm trying to get to win start off on terrible planets with no hope of terraforming and I have no way to increase their RCI.

Offline MaskityMask

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #8 on: May 02, 2014, 04:39:34 am »
Huh, I managed to make skylaxians leave solar axis pact by creating federation for protection with peltians, I guess that isn't supposed to happen? Also, after that, burlats joined the pact despite only having one planet(they did earlier have more than) at time and then they immediatedly left because they hated other race in the pact. And so the pact disolved for good.

That game ended funnily in that sense that in the end "good guy" races and evucs were left, but evucs were friend with everyone so there was never a war.(huh. I always thought before that AI randomly choses to be war at time, but I guess it DOES depend on influence...) So I for fun completed research tree. Oh goody how time travel is such a god mode... I also bought all hydral technology from black market. Good times. The solar system was pretty much an utopia by end of it before I finally convinced evucs to join.


Offline I-KP

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #9 on: May 02, 2014, 06:57:56 am »
I did say that I wasn't going to fire up TLF again unless a patch note addressed the wildly capricious nature of the game, and lo!  Looking forward to testing this later.

Still holding out for a lot more transparency on the numbers; value and worth, not just value, etc.
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Offline Misery

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #10 on: May 02, 2014, 07:08:25 am »
Quote
The following things now happen a tenth as fast:
[...]
-The monthly impact of buildings on increasing RCI values, and the monthly impact of attitude buildings in general.
-Monthly RCI value gains from technologies.
Eh. I'd say they were already too low before.

Also, I presume the system is set up so it's really hard to reach -2000 on a stat now. This is good, but it also basically makes the associated Federation joining deals irrelevant.

Agreed, the numbers for that particular type of requirement should probably be changed, a tad too much there.

Yeah. Otherwise thought I'm having a lot of fun with this new release. I wish that you could help RCI more directly than dispatching though, it really sucks when the races I'm trying to get to win start off on terrible planets with no hope of terraforming and I have no way to increase their RCI.

Aye, it'd help if there were a few more options for this.  Dispatches and trends are good and all, but needs to be a bit more.

It does help to have the Andors assist with these things, though.  It varies though as to how much they can do. 

Offline x4000

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #11 on: May 02, 2014, 09:21:57 am »
The attitude building values have now been adjusted for the next release.

Beyond that, today I think I'm going to focus on quests as a way to get more direct effects on some things.  A lot of people have been asking for more direct ways to affect this and that, and some folks have been asking for quests, and some folks have been asking for more interactive ways to accomplish certain things.  For me, all three are really the same sort of request.  So I'm going to work on that for a bit, and then we'll reevaluate what everyone's priorities are after that. :)
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Offline nas1m

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #12 on: May 02, 2014, 09:25:55 am »
The attitude building values have now been adjusted for the next release.

Beyond that, today I think I'm going to focus on quests as a way to get more direct effects on some things.  A lot of people have been asking for more direct ways to affect this and that, and some folks have been asking for quests, and some folks have been asking for more interactive ways to accomplish certain things.  For me, all three are really the same sort of request.  So I'm going to work on that for a bit, and then we'll reevaluate what everyone's priorities are after that. :)
Sounds good!
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Offline Billick

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #13 on: May 02, 2014, 11:25:26 am »
The attitude building values have now been adjusted for the next release.

Beyond that, today I think I'm going to focus on quests as a way to get more direct effects on some things.  A lot of people have been asking for more direct ways to affect this and that, and some folks have been asking for quests, and some folks have been asking for more interactive ways to accomplish certain things.  For me, all three are really the same sort of request.  So I'm going to work on that for a bit, and then we'll reevaluate what everyone's priorities are after that. :)
Hurray quests!

Offline Histidine

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Re: TLF Version 1.010-1.011 Released (Pacing And RCI)
« Reply #14 on: May 02, 2014, 11:32:18 am »
What is your name?

What is your quest?

What is the DPS of a Black Widow Golem?