I agree. At the moment the universe chugs along and has lots of twisty surprises. Twisty surprises are good. After a few plays, though, it feels more like the game plays itself. My current strategy has been to get everyone to like me, plant seeds of goodwill between races where-ever I can, and then pray I can find two races that like each other enough to start a Federation.
Actions that require more than ten solar months seem to be too costly to consider until late in a game. In a year race relations can change drastically and races can be instantly wiped out while you're researching a new tech.
Aye, twisty surprises are just fine.
But there's too much "SURPRIIIIISE!!! *splode*" with them right now.
My idea had been mainly that player actions need to be stronger, but as that thread continued the idea of pacing also came along. It's fine if actions are slow, that's often the case with strategy titles of any type, but... the pacing needs to slow down to match it.
Which'd make more sense in alot of ways, too. The idea of a massive galactic war, with the honorable Skylaxians trying to save the solar system from the evil Thoraxians, is a pretty cool idea. ....but not so much when the entire thing, including preparation for it, finishes in a mere 10 months! If the game were to slow things down, I could say "Okay, the Skylaxians just said they were gonna go to war, and I can see them now starting to ramp up production/other stuff... I dont want them to totally remove those guys though, so I should set some stuff up before they REALLY get going", and have it actually then be possible to in fact do that. THAT would be very satisfying. But right now, it cant be done. Yet the actual game mechanics, concepts, and AI, those are all in place to allow this sort of awesome strategizing to occur. Not a problem with the mechanics at all, in my view.
More impact, or less speed, possibly a combination of both, but something's gotta happen there. It'd be such a major solution to alot of problems.
That, and MOAR STATS!!! This type of game is like a magnet for the geeky number-cruncher sort, so it should let them drown in numbers like they want to.
Also, if someone wants to squash some of the stuff going on in that thread into a more condensed form and stick it into Mantis to make it more visible for the devs, then by all means do so. I had already created a mantis ticket with my original post in that topic, and an update recently, but that's all I stuck in there on my own. I'd do the rest of it, but I'm lazy and impatient and spacey, so it'd work muuuuch better if someone that wasnt me did it.
That all being said, I'd indeed love to know what the devs are up to currently. Probably hitting things with wrenches behind the scenes, which is probably how programming would work if it were up to me. I cant imagine they'd be unaware of all of this, though. They're not at all the inattentive sorts, as we all know.