Author Topic: TLF Ver 1.007-1.008 Beta Released (Solar Map Balance And Auto-Resolve Polish)  (Read 3733 times)

Offline x4000

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Original: http://arcengames.blogspot.com/2014/04/tlf-version-1007-beta-released-solar.html

Version 1.007 Beta is now out, and focuses on moving things towards merging the beta branch with the official one.  This one is still just in the beta branch (which you can optionally download inside the game itself from the updater) rather than as a full version that everyone gets automatically updated to.  So you can update or not for this one, at your discretion.  When the beta branch is fully tested out, we'll push it out in the normal way -- hopefully either tonight or tomorrow morning, as I really want for everyone to be able to get these new goodies.

This version has a number of important bugfixes, and some rules changes to do things like make assassins less of a constant harassment, to remove the tax breaks and repeated false evidence exploits, trade route value reductions, and things like that.

This also includes a new Thoraxian-specific tech and building type pair, which makes them more unique (underground tunnels), and a bunch of revisions to orbital bombardment to slow that down in the early game but then let it speed up progressively via 5 new techs for that purpose.  There are also 3 new Peltian-only orbital bombing techs, which replace the previous invisible multiplier they had.

In general I spent a lot of time today running observer mode games and tuning based on the results.  For the past while, but in particular in the last release, the Acutians were just outstripping the entire solar system.  The Thoraxians were also remarkably ineffective lately.  With the changes in this version, I'm seeing vastly more variance in who comes out on top in a given game, and the Acutians no longer seem to have an overtly unusual advantage.

Beyond that, I finally got to circle back around to the auto-resolve stuff and clean up the variety of things that were still wrong with it.  There may be more, and I need to keep testing on that myself.   But the major cases that were just way off or throwing errors or whatever all seem to be fixed now.  Let us know if you see anything else!

UPDATE: 1.008 is now out with a few hotfixes that I wanted to get in tonight.  I forgot I had a podcast scheduled, so there was a limit to how much more I could do before that.

--------------- Ongoing Updates ---------------
All through this week we will continue releasing at least one new free feature every day of the work week, thanks to the overwhelming support this game has had.  This is far and away our best launch ever, and that gap keeps widening by surprising degrees.  We're extremely grateful to our ever-growing community for their support, as well as to the press for taking the time out to look at our stuff.  You guys are all awesome!

Afterthis week, we'll see -- at minimum, we'll continue putting out at least one new free feature every week for at least a few months, if not longer.  A quest, a new weapon or ability, a new ship, a new action... something.  We'll vary it up, and make it fun.  I'm really excited about expanding the game even further, as large as it already is.  Right now we're doing that very fast in response to all the huge numbers of new players and all the things that a larger audience is bound to dig up in a game of this scope and complexity; once that settles down, we'll make it less intensive but still ongoing.

More to come tomorrow, or possibly later tonight if I have enough that it's worth pushing out.  Enjoy!

This is a beta update that you can optionally download through the  in-game updater.  Steam will not automatically update it for you yet, as we don't think everyone wants that inflicted on them. ;)
« Last Edit: April 29, 2014, 07:32:16 pm by x4000 »
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Offline lifehole

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Updated the instant I saw the thread get deleted. Great work on this, the solar map balance is really a big aspect that I love to see tweaked.

Offline GC13

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There's some weirdness going on with this one too. The Andor captured four worlds, and the Thoraxians start with two underground tunnels on their homeworld and get one instantly on any world they capture.

Also, can it be coded so that right-clicking on a planet still opens up the Planet Details window? It's annoying having to bounce around the solar system just to see what's up.
Furthermore, it is my opinion that Hari must be destroyed.

Offline Hyfrydle

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I'm also noticing potential issues in the observer game I'm running the Andors took the Evuck home planet in year 7 the Evucks surrendered.

The Evucks became spacefaring in 3002.

In the same game the Thoraxians respect the Andors +30 yet they are attacking them. The Andors meanwhile are friendly with the Thoraxians +52.2. The Thoraxians and Andors are not at war.
« Last Edit: April 29, 2014, 05:58:41 pm by Hyfrydle »

Offline topper

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Is the next official release going to show up on Steam for "recently updated" games?

That seems like a nice way to get a little publicity.

Offline lifehole

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Yeah there is more weirdness with cascades of people jumping on one planet/race and then when someone captures it, the rest of the races just stay there and fight for the rest of it.

I just had a 150 year observe game in which there was like 4 different fear empires all replacing the last: Acutians, Thoraxians, Evucks, Sylaxians, in that order. The thing is, because the sylaxians and the evucks were so closely matched in tech and planetcount, there was always more than one armada at a planet. And since the AI only targets one planet at a time no ground forces would ever get through, and bombing was having 0 effect, probably because they had about equal tech, and they all had a TON of bomb bunkers and whatnot.

Also, I was waiting and waiting but neither side ever developed god mote or time travel. Eventually (after like 3 times running through the 300 month timer with nothing happening) the evucks finally blew up their last 2 planets after the sylaxians finally assaulted them successfully.

I attached the save files from the endgame portions I bothered to save if anyone is interested.

Offline GC13

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How is the Solar Axis Pact supposed to work? In that game I uploaded with the Andor taking planets, they knocked the Skylaxians down from two planets to one, dissolving the Solar Axis Pact rather than joining it themselves. I'm not sure if this is a bug or intended behavior though, so I'm hesitant to put it into Mantis.
Furthermore, it is my opinion that Hari must be destroyed.

Offline x4000

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UPDATE: 1.008 is now out with a few hotfixes that I wanted to get in tonight.  I forgot I had a podcast scheduled, so there was a limit to how much more I could do before that.

http://arcengames.com/mediawiki/index.php?title=The_Last_Federation_Post-1.0_Release_Notes#Version_1.008_.28Hotfix.29
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Offline x4000

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In the same game the Thoraxians respect the Andors +30 yet they are attacking them. The Andors meanwhile are friendly with the Thoraxians +52.2. The Thoraxians and Andors are not at war.

Respect has little to do with it in terms of attacks of opportunity, if the race's military power is 4x that of the defender.  Only the aggressive races like Thoraxians will do that, even if they like someone.  That said, if there are attacks happening outside of war, it's probably just skirmishers.

Is the next official release going to show up on Steam for "recently updated" games?

That seems like a nice way to get a little publicity.

Maybe.  We ionly get 5 of those for each game for the entire life of the game at the moment, so I'm wary of wasting them.

Yeah there is more weirdness with cascades of people jumping on one planet/race and then when someone captures it, the rest of the races just stay there and fight for the rest of it.

I just had a 150 year observe game in which there was like 4 different fear empires all replacing the last: Acutians, Thoraxians, Evucks, Sylaxians, in that order. The thing is, because the sylaxians and the evucks were so closely matched in tech and planetcount, there was always more than one armada at a planet. And since the AI only targets one planet at a time no ground forces would ever get through, and bombing was having 0 effect, probably because they had about equal tech, and they all had a TON of bomb bunkers and whatnot.

Also, I was waiting and waiting but neither side ever developed god mote or time travel. Eventually (after like 3 times running through the 300 month timer with nothing happening) the evucks finally blew up their last 2 planets after the sylaxians finally assaulted them successfully.

I attached the save files from the endgame portions I bothered to save if anyone is interested.

I'm not sure if that's affected by what I just changed or not.  I will put a note to Keith to check on something related to this, though, thanks!  Essentially:

- When a planet or outpost changes hands, can you make sure that all attack actions against that planet or outpost are canceled?  If more get created after that, then fine.  But we don’t want allies to keep attacking an ally who just captured a planet, which may be happening right now.
-- Actually, to be frank it might be good to have a 20-month “no attack actions against this planet or outpost” period after one switches ownership.  Of course, resistance fighters could still retake it in that time, but that’s fine.

How is the Solar Axis Pact supposed to work? In that game I uploaded with the Andor taking planets, they knocked the Skylaxians down from two planets to one, dissolving the Solar Axis Pact rather than joining it themselves. I'm not sure if this is a bug or intended behavior though, so I'm hesitant to put it into Mantis.

That's probably expected, although it's one of those things that is kind of a race condition.  Which happened first?  You can kind of look at it either way.  Frankly I think I prefer it dissolving, but I wonder if it will do that consistently.
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Offline kosmoface

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Is it possible to implement that we can close infowindows with a right click? I think Endless Space has it and I like this. Then I don't have to chase the 'x', which are not hat big on 2560x1440 Pixels.

Offline x4000

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Is it possible to implement that we can close infowindows with a right click? I think Endless Space has it and I like this. Then I don't have to chase the 'x', which are not hat big on 2560x1440 Pixels.

Heh, that's in the 1.007 patch notes already, actually! :)  I don't blame you for missing it, they were long.  That was a much-requested feature, though, and I must confess I really loving having it for myself, too.
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Offline lifehole

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In the same game the Thoraxians respect the Andors +30 yet they are attacking them. The Andors meanwhile are friendly with the Thoraxians +52.2. The Thoraxians and Andors are not at war.

Respect has little to do with it in terms of attacks of opportunity, if the race's military power is 4x that of the defender.  Only the aggressive races like Thoraxians will do that, even if they like someone.  That said, if there are attacks happening outside of war, it's probably just skirmishers.

Is the next official release going to show up on Steam for "recently updated" games?

That seems like a nice way to get a little publicity.

Maybe.  We ionly get 5 of those for each game for the entire life of the game at the moment, so I'm wary of wasting them.

Yeah there is more weirdness with cascades of people jumping on one planet/race and then when someone captures it, the rest of the races just stay there and fight for the rest of it.

I just had a 150 year observe game in which there was like 4 different fear empires all replacing the last: Acutians, Thoraxians, Evucks, Sylaxians, in that order. The thing is, because the sylaxians and the evucks were so closely matched in tech and planetcount, there was always more than one armada at a planet. And since the AI only targets one planet at a time no ground forces would ever get through, and bombing was having 0 effect, probably because they had about equal tech, and they all had a TON of bomb bunkers and whatnot.

Also, I was waiting and waiting but neither side ever developed god mote or time travel. Eventually (after like 3 times running through the 300 month timer with nothing happening) the evucks finally blew up their last 2 planets after the sylaxians finally assaulted them successfully.

I attached the save files from the endgame portions I bothered to save if anyone is interested.

I'm not sure if that's affected by what I just changed or not.  I will put a note to Keith to check on something related to this, though, thanks!  Essentially:

- When a planet or outpost changes hands, can you make sure that all attack actions against that planet or outpost are canceled?  If more get created after that, then fine.  But we don’t want allies to keep attacking an ally who just captured a planet, which may be happening right now.
-- Actually, to be frank it might be good to have a 20-month “no attack actions against this planet or outpost” period after one switches ownership.  Of course, resistance fighters could still retake it in that time, but that’s fine.

How is the Solar Axis Pact supposed to work? In that game I uploaded with the Andor taking planets, they knocked the Skylaxians down from two planets to one, dissolving the Solar Axis Pact rather than joining it themselves. I'm not sure if this is a bug or intended behavior though, so I'm hesitant to put it into Mantis.

That's probably expected, although it's one of those things that is kind of a race condition.  Which happened first?  You can kind of look at it either way.  Frankly I think I prefer it dissolving, but I wonder if it will do that consistently.

See, the people fighting weren't allies though. They were just mutual allies against the same enemy, not in any pact or anything. But yeah, basically the first note is exactly what is happening, and I am in support of a 20 turn "no fight zone."

On a somewhat related note, I did another sim. This time instead of fighting eachother the slylaxians and evuck just carved it out half and half with the andors in the middle and then made a pact. Problem is the acutians are still there, and the andors have been at war with them for what I think is the entire time they were carving out the system. The wonkiness arises when the pact decides to go after the acutians. I think something went wrong either with the siege mechanics or how the andors interact with the siege/bombardment mechanics. Essentially the entirety of the system besides one planet has been bombarding/sieging this planet for about 100 years no with no end in sight. (I'll attach this file)

Besides these weird standstills, which I don't know the solution for as it lies in the siege mechanics or battle priority AI, (e.g wars can last forever just because the AI is not willing to send more than a slightly over equal amount of force to a non-planet location resulting in a nearly neverending battle at the remnants of hydra homeworld.) all I can say is that the Evurck and Sylaxians have too much tech power; but that's just an 'IMO' statement I guess. It's just that they always end up getting leagues ahead of any other AI without player intervention in the form of forced tech sharing etc.

Offline chemical_art

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I look forward to having an actual "ground bombardment/combat" interface so that we can stop wondering why when a space armada has dominance for what feels like a decade that nothing happens. Plus, it would help troubleshooting on the player side if something unintended happens.
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Offline GC13

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I'll tell ya, 1.008 is looking good. The Thoraxians are actually a credible threat in the game I'm playing (such that I'm really wishing I hadn't docked with their dang station).

I mean, can you believe there has finally come a time I'm protecting the Acutians from the Thoraxians?
Furthermore, it is my opinion that Hari must be destroyed.

Offline kosmoface

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Is it possible to implement that we can close infowindows with a right click? I think Endless Space has it and I like this. Then I don't have to chase the 'x', which are not hat big on 2560x1440 Pixels.

Heh, that's in the 1.007 patch notes already, actually! :)  I don't blame you for missing it, they were long.  That was a much-requested feature, though, and I must confess I really loving having it for myself, too.

Oops. I really overlooked that and I actually read every patchnote. But this is the reason I love Arcen so much. Features are implemented even before you ask for them, heh. ;)