Soon after the release of TLF, I stopped playing it, because I got sick and tired of chasing around enemy ships that could outrun my shots. I figured I'd come back to it later, when it'd been refined further. Now, here I am, and it's later - the expansion is, if I recall correctly, set to go on sale next week. I started playing TLF again, both because I never really gave it a thorough typo-checking and to get used to how it works again.
My gameplay experience was not positive.
TLF's tutorials were awful on release. I'd been hoping they'd have been improved. Instead, they are now even worse, because they weren't even updated to account for patches changing the information. I'm sure we all recall how the tutorial telling you to do some dispatches to earn credits is now utterly invalid because most of the dispatches available from the start now cost credits, but were you aware that the game's advice to start by delivering spacefaring tech to the Andors, Skylaxians, or Peltians is actually terrible, because races that come in later get more free fleets to start with than the initial races will be able to build in that time, and the warlike races will absolutely run over the more peaceful ones if they start with that advantage?
This is, as a reminder, the first thing the game tells you to do once you're done on the solar map. And I learned that it was a bad idea from a Google search.
Oh, or here's another good one. That highly visible option for improving relations between races on the friendly actions screen? Yeah, that's absolutely terrible. Takes way too long, costs way too much. It's better to incite a war against the two by a third race, so they get an enemy-of-my-enemy thing going on. (The game never tells you about this unless you poke around in the diplomacy breakdown and happen to spot it, which requires that the conditions already be present to begin with.) Alternately, you can start a trade route between the two, for a constant boost to relations. (Again, the game never tells you about this - and, while the option to impose or remove tariffs on trade routes can be found by looking at government options, the option to start a trade route doesn't even appear unless you first have a race colonize a moon, an action with no immediate benefit as far as I could tell.)
After watching the Peltians hopelessly die, with no clue of what I could have possibly done to change their fate (since I couldn't try a solo defense for some reason, and I couldn't assist in the defense since there were no defense armadas to assist, and I had no idea why they were being so badly crushed when I went out of my way to give them all the defensive and ship-building techs I could get and, by the time the Thoraxians attacked, it was too late to tell them to make some fleets), I restarted armed with new knowledge. Destroy some Acutians, go deliver spacefaring tech to the Peltians to see if I can somehow overcome that whole 'warlike races will get a big army for free' thing, do some anti-piracy since that seems to be a decent option to improve my bank account and my influence with them...
Second mission had me trying to destroy a pirate ship that ran away from me faster than my shots went after it. I quit after sixty turns of futile chasing, and uninstalled.
The Last Federation is full of wonderful ideas and good concepts, but why are you making an expansion when the base game is still so hostile to its players?