That's a great way to express it -- I had not thought of it specifically in those terms, but at any rate I am pushing for increasing asymmetry in the design of most of the battles. Giving players some abilities that enemies simply don't have, but giving enemies advantages in scale. You're a small mercenary fleet, and meant to feel like it -- right now, the battles themselves are way too even in numbers and scale, even though the number of fleets out in the solar system are much more plentiful.
That to me makes it feel slightly boring, like I actually am a big fleet or else like the enemy is a small fleet. Neither is the feeling that should really be given here. Instead it needs to be that I'm small but awesome, carving through a larger foe to achieve victory. Which already is the case on the solar map scale, but that needs to play out in individual battles, too.